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razorace

Latest Posts

Page: 83 of 133
Posted in: Enhanced Brainstorming: Melee Combat
 razorace
12-04-2003, 3:36 AM
#1
Ok, this is what I've gotten done so far: - All Players in all gametypes have melee combat (WP_MELEE) by default. Melee Mode: ----------- Primary Fire - Punches Secondary Fire - Kicks Primary + Secondary - Grapple Moves = Default: Head Lock = +For...  [Read More]
Posted in: JKA "Universal" Source Code
 razorace
12-04-2003, 7:01 AM
#7
Ok, so does that mean that you can't compile the linux compile (so that it will work in Linux) in windows?...  [Read More]
Posted in: JKA "Universal" Source Code
 razorace
12-04-2003, 2:31 AM
#4
Ok, I guess I'll have to try it out then....  [Read More]
Posted in: JKA "Universal" Source Code
 razorace
12-04-2003, 12:21 AM
#2
Let me get this straight, do you have to use a Linux/Unix compiler to get this to work?...  [Read More]
Posted in: Enhanced Ideas: Model Dismemberment online
 razorace
12-03-2003, 10:02 PM
#6
It's shift+` (~)....  [Read More]
Posted in: Enhanced Ideas: Model Dismemberment online
 razorace
12-03-2003, 8:52 PM
#4
into your console during the game....  [Read More]
Posted in: Enhanced Ideas: Model Dismemberment online
 razorace
12-03-2003, 12:20 PM
#2
cg_dismember 3 g_dismember 100 And the OJP forums aren't really for this sort of thing....  [Read More]
Posted in: Basic Submission: Various UI Tweaks
 razorace
12-03-2003, 11:38 AM
#1
- The map loading screen is now less vague about the server's disabled Force Powers setting. It also now has support for the More Force Disable Options feature....  [Read More]
Posted in: Basic Submission: More Force Disable Options
 razorace
12-03-2003, 11:32 AM
#1
More Force Disable Options By Razor Ace You can now set "Jump Only" and "Neutrals Only" for the Force Disable (now called "Force Powers") option....  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 razorace
12-03-2003, 10:03 AM
#6
I don't know about that. Would anyone yet actually use that with any regularity?...  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 razorace
12-03-2003, 5:53 AM
#4
Nevermind, I've figured it out. Can anyone think of any other common Force power setups that shoudl be in the menu?...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 razorace
12-03-2003, 10:12 PM
#14
Wait a sec....The data isn't filtered from the files into a vehicle data structure?...  [Read More]
Posted in: RGB Saber Colors
 razorace
12-04-2003, 2:19 AM
#19
But this isn't the same as the JK2 RBG mods. We're leaving the original presets in....  [Read More]
Posted in: RGB Saber Colors
 razorace
12-04-2003, 12:17 AM
#16
Have you tried the method that Raven used for the color tinting on the icons? That might work? Anyway, I don't really see much point of having presets for the RGB saber colors. What other colors would people want other than the original presets?...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
12-04-2003, 2:00 AM
#34
Yeah, it's up and running. I've been using it for some time now. The reason why I'm not just letting everyone have the password is because the webpage system is buggy and all new users default to read/write. It's free hostings, so we take what we...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
12-04-2003, 12:23 AM
#32
The CVS repository is at freepository.com. I'll PM my IM information so I can walk you thru the setup....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
12-03-2003, 9:02 PM
#29
Originally posted by NickR Yeah, I'll add a popup subsection, seems the way to go. Can you tell me exactly how you setup your game so I can try and make the crash happen again because I haven't encountered that. Well I have encountered bugs, but the...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
12-03-2003, 10:03 AM
#26
Ok, I tried out your beta and it's looking pretty good so far. The biggest problem is that you can only start up maps in devmap mode or the game crashes with a "memory can not be 'writen'" error. I hope that's not a feature. :D I'm also go...  [Read More]
Posted in: FRUSTRATED with alpha channels
 razorace
12-04-2003, 8:03 AM
#13
I suggest you get the patches for .tga and .png plugins for Photoshop 7.0. The way the default plugins handle alpha channels is simply terrible....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-04-2003, 1:46 AM
#182
I don't think that will be nessicary since Mouse Sabering will allow you to be able to move and swing at the same time. Besides, that would cause a lack of control issue....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-03-2003, 11:37 AM
#179
Actually we were discussing fixing that issue over here. (http://www.lucasforums.com/showthread.php?s=&threadid=118927)...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-03-2003, 7:44 AM
#177
Originally posted by keshire Would this be helpful for bolt detection? Its located in the expensive physics source. g_exphysics.c Obviously I'm not a coder but I have taken a few classes here and there. if (hasFirstCollision) { //at least one bolt...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-03-2003, 6:01 AM
#174
Well, you could but that would require a pretty length bolt position scan function. Plus, models are bolted to bolts by their model origins. There's probably some function to get around that but I don't know about it yet....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-03-2003, 5:33 AM
#172
That's a good idea. However, I'm not exactly sure how we'll impliment it for player models since attaching something to the model usually requires it to be attached to a "bolt"....  [Read More]
I know this isn't from the books but I think a Co-Op map of the rescue mission to save Leia on the Death Star would be very cool. Plus, you'd have plenty of reference pictures. :)...  [Read More]
Page: 83 of 133