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razorace

Latest Posts

Page: 84 of 133
Posted in: Basic Submission: Duel Taunts in all Gametypes
 razorace
12-02-2003, 9:44 AM
#3
That's what I was talking about. :) I'll add something to the readme to clarify that....  [Read More]
Posted in: Basic Submission: Duel Taunts in all Gametypes
 razorace
12-02-2003, 8:22 AM
#1
Duel Taunts in all Gametypes (ALLTAUNTS) Multiplayer, Emotes What It Does: Duel taunts now work in all gametypes. It's on the repository for your viewing pleasure....  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 razorace
12-03-2003, 4:12 AM
#3
Ok, I'm working on it now. Does anyone have a link to a page where the values are explained again?...  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 razorace
12-02-2003, 8:38 AM
#2
Should be easy to do. I'll try doing that when I have time....  [Read More]
Posted in: Basic Brainstorming: Default Cvar Values
 razorace
12-02-2003, 8:32 PM
#15
I think saberdamagescale and debugmelee should remain the same. I'll actually change the functioning of the default behavior of those cvars soon anyway. But I do agree that dismemberment should default on....  [Read More]
Posted in: Basic Brainstorming: Default Cvar Values
 razorace
12-02-2003, 10:49 AM
#13
I don't think that will be very convencing. A hacked off arm might be doable thou....  [Read More]
Posted in: Basic Brainstorming: Default Cvar Values
 razorace
12-02-2003, 7:13 AM
#8
Originally posted by keshire I've seen no visual components to indicate so. But you could tie it to the unused bashed animation. I'm not sure where all its linked. And how do you suggest that would work? I can't really see having broken arms work...  [Read More]
Posted in: Basic Submission: Old JK2 Gametypes
 razorace
12-02-2003, 8:23 AM
#3
Well, I'm talking just a straight conversion. Adding additional gametype support would probably require a redownload of the .bsp....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 razorace
12-02-2003, 6:27 AM
#8
Well, sure, the Force powers should be powerful and cool. I just don't want them to be DBZ style energy blasts and crap....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 razorace
12-02-2003, 6:00 AM
#6
The howler animations are for a different model, it's not usable for player models. Anyway, I'm more of a fan of passive and less powerful Force powers. We want to make the Force a powerful ally, not the end all of weapons. :)...  [Read More]
Yeah, it's possible...just difficult....  [Read More]
Well, that would require some AI code changes. And there's not much we can do around the FPS view in SP without the SP source code (which isn't likely to happen)....  [Read More]
Well, to get that stuff in MP you'd have to do quite a bit of coding. However, you can do that stuff in SP with some cvars. g_saberanimspeed 1 Single Player, Scaler, Razor Ace Description: Controls the saber animation speeds in single player. This...  [Read More]
Posted in: RGB Saber Colors
 razorace
12-02-2003, 9:25 PM
#10
Good idea, that's probably the way to go. Remember that you need to set things up so that other people will see your blade colors....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
12-03-2003, 2:32 AM
#25
I believe he means the early part of 2002....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
12-02-2003, 9:23 PM
#21
Ok. Link away....  [Read More]
Posted in: What's New?
 razorace
12-02-2003, 6:09 AM
#11
I was thinking two versions. One that rips everything from the CD and one that has the files downloadable. According to Raven, they allow cross product use of material for mods. So, that's not a problem....  [Read More]
Posted in: sv_fps, snaps, max_Rates & unknown fates
 razorace
12-02-2003, 9:43 PM
#8
Well, yeah, Raven has been against changing the sv_fps from the beginning. The reason why is because it's basically a dirty hack (that works) for a broader problem of the server needing to push more fps than the default 20. Doom 3 is going to runnin...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-02-2003, 9:15 AM
#168
Well, I was referring to the Force enhanced grapple moves. Most of them simply wouldn't be possible without using the Force....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-02-2003, 9:01 AM
#166
Originally posted by keshire Some fiddling with the animation.cfg should do the trick. start it at the point where the victim gets turned around? That might work, but there's a concern over animation skipping. Very true. But it shouldn't be tied t...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-02-2003, 6:16 AM
#164
Originally posted by keshire I also think Melee damage should scale inversly with saber attack level? But thats just me. Why? The point isn't to allow mercs to beat the living crap out of Jedi. :) How about applying it to an acrobatics force leve...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-02-2003, 6:16 AM
#163
Originally posted by keshire I also think Melee damage should scale inversly with saber attack level? But thats just me. Why? The point isn't to allow mercs to beat the living crap out of Jedi. :) How about applying it to an acrobatics force leve...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-02-2003, 6:13 AM
#162
Originally posted by keshire Sounds good to me. But, how about shortening the headlock move and making it only work if hit from behind? Lower the damage and have the attacker drop his saber? And really, is the grabbing the foot and swinging them ar...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-02-2003, 6:05 AM
#159
Oh yeah, I'm also thinking that everyone should have melee as a "weapon" that is linked to some Force skill (I'm not sure which yet). Pressing your weapon 1 button would switch between saber on and melee mode (instead of just turning the...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-02-2003, 5:58 AM
#157
We will see, it depends on someone actually working on it and then submitting it to OJP. Anyway, I've added in the head lock grapple move of kyle's to the game but I'm not sure how I should handle things. Should the grapple/kick/melee moves be avai...  [Read More]
Page: 84 of 133