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razorace

Latest Posts

Page: 82 of 133
Posted in: The Reason for late SDK (Humor)
 razorace
12-06-2003, 9:00 AM
#2
Here's my theories of the dark secrets that were secretly removed from the SDK: void IncreaseLECBankAccount( int usercreditcardnum ) //Episode 3 Script - DO NOT DELETE!!! //rww - Those Ewoks are SO cute!! <3 //Secret plans to force LucasArts...  [Read More]
Posted in: The Reason for late SDK (Humor)
 razorace
12-06-2003, 8:53 AM
#1
I was thinking about it and I realized that the reason why it took so long for the SDK to come out was because Raven had to filter the code to prevent certain parts of it to fall into the wrong hands. Post your theories of what they didn't want us...  [Read More]
Posted in: Help Wanted
 razorace
12-06-2003, 5:03 PM
#3
Ok great. I gotta check with Emon first.......  [Read More]
Posted in: Help Wanted
 razorace
12-06-2003, 2:19 AM
#1
Webmaster - We need someone that's willing to complete and maintain the OJP website. We already have a website templete, it just needs to be filled out. Linux Compiler Dude - We need someone with a installed copy of Linux with a good knowledge of co...  [Read More]
Posted in: Need help, fast, please help!
 razorace
12-06-2003, 9:19 AM
#2
You're trying to get cliff notes for mapping? Wouldn't it make more sense to, say, actually sit down and learn mapping so you can actually contribute instead of dragging down the mod team?...  [Read More]
Posted in: Sfl_stick_on_impact
 razorace
12-06-2003, 10:22 AM
#5
My best guess would be set the model orientation to be perpendicular to the surface you impacted against (I think that data is in the trace structure.) Also, you'll need to dig thru the cgame code, find the saber spinning code and make it turn off fo...  [Read More]
Posted in: Sfl_stick_on_impact
 razorace
12-06-2003, 9:38 AM
#3
I beleive in JK2 the saber spinning was controlled client side....  [Read More]
It doesn't? Well, that sucks....  [Read More]
I know it's possible, I've seen a mod for that exact thing on lucasfiles.com....  [Read More]
Posted in: Basic Brainstorming: Animevents/Sound Effects
 razorace
12-05-2003, 7:19 PM
#3
No, all I did was make MP run the format correctly. It's not different than the SP format. The question is twofold: 1. should we have two copies of the animevent.cfg because the current version is only really set up for SP (some animations have pre...  [Read More]
Posted in: Basic Brainstorming: Animevents/Sound Effects
 razorace
12-05-2003, 6:11 AM
#1
Ok, I've just hacked the living crap out of the animevents and they now work for the pointered sound events (sounds with "*" at the beginning). This means a couple of things. First off, it meants that some of the moves have much more detai...  [Read More]
Posted in: "Resigning" as webmaster...
 razorace
12-05-2003, 7:29 PM
#7
Originally posted by Emon Oh. Well, I'd like to stay on that at least. It would be nice to still have some say in things, my opinions are still solid, even if I can't get work done. Your options were solid in the first place? :D...  [Read More]
Posted in: "Resigning" as webmaster...
 razorace
12-05-2003, 6:46 PM
#5
Originally posted by Emon Shrug. Not much to moderate here, it's up to you if you feel like taking it off. I meant project moderation, not just for the forum....  [Read More]
Posted in: "Resigning" as webmaster...
 razorace
12-05-2003, 5:57 AM
#2
Hey, not a problem. I suffered from that problem about two years ago and am still recovering from it. According to my doctor, it's a very common sign of burnout in some part of a person's life. His advice was to drop the things that I was having tr...  [Read More]
Posted in: Basic Submission: Duel Taunts in all Gametypes
 razorace
12-04-2003, 7:57 PM
#1
You can now use all the duel emotes in all gametypes. By Razor Ace...  [Read More]
Originally posted by Teancum I have recently 'converted' to JA and JO from the original JK, and therefore have basically skipped JO altogether. I am playing the JO maps in JA, but there's a few of the simple bugs that drive me nuts. First, you can't...  [Read More]
Posted in: Enhanced Brainstorming: Melee Combat
 razorace
12-04-2003, 8:40 PM
#3
Hmm, blocking is an interesting idea but I'm not sure it's nessicary or that we have the needed animations....  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 razorace
12-06-2003, 5:57 PM
#10
I don't really see the point. It would take more effort and not very many people would use it. But if someone wants to do it and submit it, I'd accept it....  [Read More]
Posted in: Skin Requests. PLEASE!
 razorace
12-04-2003, 8:06 AM
#2
Jesus, Raven really screwed up on this then. I don't have access to a Linux box. ARGH!...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 razorace
12-06-2003, 6:05 PM
#22
Originally posted by Samuel Dravis As for Force Throw, is there any way you could use powerup items (medpacs, shields etc) as throwable objects? I'm sure it's possible. You'd probably just have to make the items be entities....  [Read More]
Posted in: RGB Saber Colors
 razorace
12-05-2003, 7:34 PM
#20
NickR, since you're tearing things apart anyway, should you mind setting it up so that players can choose the blade styles (blade shape jpgs) for both the original presets and the RGB blades? If you need help with making the uiscript for such a setu...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-05-2003, 7:00 PM
#187
Uh, this thread is for brainstorming, not technical issues. I suggest you keep it to the JA Coding forum. Thanks. And I imagine that doing what you suggested will take quite a bit of coding effect....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-05-2003, 12:04 AM
#185
Well, it normally does what you tell it to do unless you're in a bounce, combo, or special move....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
12-06-2003, 2:46 AM
#87
Well, I checked the animations and using the current animations should look fine. I'll try messing with it when I get to it....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
12-04-2003, 7:58 PM
#80
Originally posted by Marker0077 #2) Make all emotes available all the time, meaning you can do any of the dual emotes from single etc; etc. Especially the original JK2 taunt because I don't know about the rest of you but that's what I use most of th...  [Read More]
Page: 82 of 133