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razorace

Latest Posts

Page: 79 of 133
Posted in: Basic Idea: Multiple duels and health refresh
 razorace
12-10-2003, 8:56 PM
#6
Well, don't get your hopes up. We are not going to put in a bunch of very abusable admin commands. However, everything else is up for grabs. I'm handling the saber system but you're going to have to take someone else to do any sort of duel alteratio...  [Read More]
Posted in: Basic Idea: Multiple duels and health refresh
 razorace
12-10-2003, 8:18 PM
#4
Well, by default, you can't get 100/100 health by ducking into a saber challenge. :)...  [Read More]
Posted in: Basic Idea: Multiple duels and health refresh
 razorace
12-10-2003, 7:28 PM
#2
I don't really see the point. If you're going to only play one-on-one anyway, you should play Duel gametypes. I can understand changing the Duel modes to allow simultanous duels, but FFA means FFA. Plus, the 100/100 health idea just screams gameplay...  [Read More]
Posted in: Making MP sabers in SP
 razorace
12-11-2003, 12:49 AM
#10
We can't change the SP menu system to do that without the SP UI code. Sorry....  [Read More]
Posted in: Making MP sabers in SP
 razorace
12-11-2003, 12:09 AM
#8
Well, remember that the SP menu system for the sabers is totally different. The point of the tutorial is to get them into the SP menus....  [Read More]
Posted in: Making MP sabers in SP
 razorace
12-10-2003, 8:43 PM
#6
Well, please find out. Also, are you sure that your pk3 has the correct file structure?...  [Read More]
Posted in: Making MP sabers in SP
 razorace
12-10-2003, 8:20 PM
#4
So did you base your files on the OJP files or the vanilla JKA files?...  [Read More]
Posted in: Making MP sabers in SP
 razorace
12-10-2003, 7:19 PM
#2
What happens when you try to run the game with your altered files?...  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
12-11-2003, 9:40 AM
#10
I'm probably going to have to walk you thru it. PM me your IM information....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
12-11-2003, 9:12 AM
#8
Well, if you're planning on submitting anything to the project, I suggest you get access to the repository so you can do the adding yourself....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
12-11-2003, 9:01 AM
#6
Is keshire going to share some with the rest of the class? :)...  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
12-10-2003, 8:02 PM
#3
Ok, it looks like the max vehicle issue is just a single DEFINE. I've made the change and will update the repository soon....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
12-10-2003, 7:08 PM
#2
I'll look into the vehicle limit but I simply have too much on my plate to create new vehicle classes. Maybe someone else would like to do that....  [Read More]
Posted in: Open Jedi Project: Enhanced v0.0.1
 razorace
12-10-2003, 9:24 PM
#5
Not yet. Plus, it looks like TCK is going to submit a competing system. We'll have to compare the two and see which one is better....  [Read More]
Posted in: Enhanced Ideas: "Z-Targeting"
 razorace
12-10-2003, 6:23 PM
#4
It would only work for sabers and maybe melee mode. While running up onto someone's blind side is a valid tactic in JKA, it's not particular realistic and won't really be nessecary when manual blocking is implimented....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-11-2003, 8:45 AM
#14
ACtually that's not nessicary. The engine automatically tries different file extentions if it can't find them. I beleive the order is jpg->png->tga....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-10-2003, 6:35 PM
#10
Try removing the shader file and see if it works ingame....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-10-2003, 10:08 AM
#8
No, I think that command still works......  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-10-2003, 10:21 PM
#16
That could work......  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-10-2003, 8:36 PM
#14
That one. But it seems too uniform. I think there needs to be like two or three different "normal" breathing samples to make it sound just right. :)...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-10-2003, 6:16 PM
#12
If you're doing this just for vader, I suggest you did up a bigger variety of Vader breathing noises. I was only able to find one "normal" breathing sound and it didn't sound very right. In addition, I'd rename the breathing sounds to som...  [Read More]
Posted in: Enhanced Ideas: New Animations
 razorace
12-11-2003, 9:10 AM
#39
ASk created a program for just that purpose. It's floating around here somewhere. As for server mods messing with that, it's not going to happen. You'd have to have a client component for totally new animations to work and that's something that thos...  [Read More]
Posted in: OJP website
 razorace
12-10-2003, 6:49 PM
#19
fair enough. In the long term, Emon had an idea to have the website use a script to grab the lastest copies of the material off the repository on daily basis...or something. :)...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
12-11-2003, 9:07 AM
#95
Well, if you're doing that, you haven't really bolted it to the model. Instead, you've just created a new entity that has to be updated. This wouldn't look right since the saber would lag noticably....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
12-11-2003, 7:33 AM
#93
Not that I know of... Well, I suppose you could create "animations" for the sabers that would move them off the origin by a set amount...But that would require every saber to have the same animation set....  [Read More]
Page: 79 of 133