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razorace

Latest Posts

Page: 81 of 133
Posted in: Enhanced Submissions: Improved Melee System
 razorace
12-07-2003, 11:36 AM
#1
- All players in all gametypes now have melee mode available at respawn. (You can disable this with the weapondisable cvar if you want). - Pressing weapon 1 (number 1 on your keyboard by default) can now be set to toggle between an ignited saber and...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-08-2003, 9:30 AM
#7
Sure, it's possible, but it would be hard to do and the animation would have to be in the _humaniod.gla file. Also, I've got the ambient sound system working. I'm currently in the beta testing phase. I've got it set up so you can have two seperate...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-08-2003, 4:07 AM
#5
Ok, I looked things over and it looks like I can do it. I'll give it a shot and will see what happens....  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-07-2003, 7:08 PM
#4
Hmmm, not really right now, but that's a good idea. I'll check into how much work it would take to do....  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-07-2003, 11:41 AM
#2
I should add that animevents can also do animation linked special effects. So, if you want your character to have burning hands or glowing eyes while bowing, you can....  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-07-2003, 11:22 AM
#1
Ok, I just finished giving the animevents system a good thrashing. It's basically now useable for what it was intented for, a customizable way to attach sounds to your model's animations. It's very powerful and pretty userfriendly. I suggest you chec...  [Read More]
Posted in: New SP MOD- Starwars Unforgiven
 razorace
12-07-2003, 10:52 AM
#2
Wrong forum. This belongs in the Editting Requests forum. Also, while playing the game from the Dark Side is cool, you can't really get away with killing major or even minor Star Wars characters. In addition, I think you need to tone back the powe...  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 razorace
12-07-2003, 7:19 PM
#8
Originally posted by ZBomber Then you tell me where it is! I asked a mod about this, and he said post it here. I can't think of where else, its not an editing request, because I'm doing it too, and I couldn't put it in the model forum or the mapping...  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 razorace
12-07-2003, 10:49 AM
#2
You'd think someone with 7000+ posts would know which forums are for what........  [Read More]
Posted in: Help Wanted
 razorace
12-06-2003, 6:48 PM
#4
Ok dokie. I cleared it with Emon, I'll PM you the ftp address/account. Just don't delete/change anything without asking first....  [Read More]
Posted in: Skinning Default Customizable Models
 razorace
12-08-2003, 3:48 AM
#4
They're in the assets1.pk3 file in your /GameData/base folder of your JKA install....  [Read More]
Posted in: Skinning Default Customizable Models
 razorace
12-07-2003, 7:40 PM
#2
It's pretty easy to do. It's just an alpha channel on the textures and a shader. Check the default customizable models for details....  [Read More]
Posted in: Best way to snap vertex to diagonal face?
 razorace
12-07-2003, 11:34 AM
#2
Is this a coding problem or a modeling problem? What are you trying to do?...  [Read More]
Posted in: Shiny Surfaces
 razorace
12-07-2003, 7:10 PM
#19
Weird. I can't really imagine Raven just removing functionality without adding/modifying it in some way....  [Read More]
Posted in: Shiny Surfaces
 razorace
12-07-2003, 12:09 PM
#12
Originally posted by WadeV1589 Add the name of that file into shaderlist.txt (minus the .shader end) Actually, as far as I've seen, you don't have to do that anymore. The game seems to autodetect new shader files. And what did Raven do to the mir...  [Read More]
unfortunately, it's very unlikely that we will ever get the SP source code. I'm afraid you're probably stuck with it the way it is....  [Read More]
Posted in: glowing eyes
 razorace
12-07-2003, 11:10 AM
#2
Sure. It should be totally possible with a shader....  [Read More]
Posted in: shader file not found linkage problem
 razorace
12-07-2003, 12:05 PM
#6
I beleive that's the "map" potion of the stage. Basically, that's where you input the texture that you can used in that particular stage. I don't use shaderED, it's yucky and confusing. I suggest you just use notepad and a good shader tut...  [Read More]
Posted in: JKA "Universal" Source Code
 razorace
12-07-2003, 7:22 PM
#14
Ok dokie. Thanks all for doing this....  [Read More]
Posted in: JKA "Universal" Source Code
 razorace
12-06-2003, 6:23 PM
#11
So, other than the makefile and vc files, how's the code different?...  [Read More]
Posted in: JKA "Universal" Source Code
 razorace
12-06-2003, 6:23 PM
#10
So, other than the makefile, how's the code different?...  [Read More]
Posted in: OJP website
 razorace
12-08-2003, 2:35 AM
#8
Emon already has a copy. Work away....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
12-07-2003, 1:55 AM
#90
I'd hate to do that unless we have to. Doing so would make the normal player models not work with the system....  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 razorace
12-06-2003, 6:08 PM
#20
Originally posted by Wudan Well, I was just going to scale movement speed and health for my mod. And what mod are you working on? I noticed that your name isn't on the AOTCTC team list anymore....  [Read More]
Posted in: Will this ever be possible?
 razorace
12-06-2003, 7:43 PM
#10
I'm pretty sure that'd not correct. You can't put one species head/torso/legs on another without changing the actual model....  [Read More]
Page: 81 of 133