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razorace

Latest Posts

Page: 45 of 133
Posted in: Space Shuttle Explosion
 razorace
05-16-2004, 10:41 PM
#56
ok, more specifically, is it just rare because it is hard to create or because it's a rare resource that we can't create thru other means?...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
05-19-2004, 10:48 PM
#24
Ok, the AotC TC branch isn't going to happen but I finally came up with tutorial on how to direct access the CVS repository. ================================================== ======== Tutorial - Getting Direct Access to the OJP CVS Repository =====...  [Read More]
Posted in: "Ready" movie style sabers...
 razorace
05-19-2004, 1:27 PM
#2
Hi AJL. I just downloaded that a while ago. I'll have to take a look at it. :)...  [Read More]
Posted in: Thank you Visac!
 razorace
05-18-2004, 4:05 AM
#2
Ah yes, back when I could dump out a early version of MotF and get 18,000 downloads. Heck, even something hyped like the AotC TC demo can't break that anymore (unless it's for a non-JK2/JKA engine)....  [Read More]
Posted in: Cheat Trigger
 razorace
05-18-2004, 7:13 PM
#4
Well, it would take a bit of coding knowledge, some coding work, and the creation of a code mod just for that map....  [Read More]
Posted in: Cheat Trigger
 razorace
05-18-2004, 3:00 AM
#2
You'd have to create a new trigger inside the code as far as I know....  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 razorace
05-20-2004, 5:24 AM
#16
That compromise is called "/kick", that's all you need. The problem with any of this fancy tweaking stuff is that you're expecting the true admins of the servers to not be abusing them. However, the problem is that the full admins are the...  [Read More]
Posted in: Idea for OJP
 razorace
05-18-2004, 10:23 PM
#4
I think it is to prevent entity overload. However, if it's a massive pain, the limit can be raised....  [Read More]
Posted in: Modder Abuse
 razorace
05-19-2004, 2:51 PM
#20
Well, no offence to Desert Combat, but the main reason that they're so popular is because they were really the first mod for a very popular game. They grabbed the ball and ran with it....  [Read More]
Posted in: Modder Abuse
 razorace
05-16-2004, 4:43 PM
#7
Originally posted by Rad Blackrose ... So who's going to have the honors of cross referencing the IP so we can see who is going incognito? No kidding. Anyway, one of those points seems to be a common misunderstanding. I never said that I wanted t...  [Read More]
*shrug* I'm not a clothing designer. I was just trying to figure out how to do the color selection stuff at the time. :)...  [Read More]
Posted in: 1st person view lightsaber
 razorace
05-18-2004, 4:09 PM
#9
Originally posted by Kurgan That's why OJP is good, because it positions the camera in front of the "eyes" (IIRC) right? yep. It's based straight off the model's reference surface tags....  [Read More]
Posted in: TAB Bot Improvements
 razorace
05-16-2004, 3:41 PM
#7
Agreed. yeah, I'm going to do something about the running backwards while attacking stuff. Probably make the offset ability be based on the skill of the bot...except for the saber. I think it looks bad ass when they move backwards while fighting wit...  [Read More]
Posted in: TAB Bot Improvements
 razorace
05-16-2004, 2:04 PM
#5
I'd probably just make all of that stuff be part of the botfiles so you can customize the bots @ your leasure. That way you can mix and match the characteristics, like having Kyle be a jedi master but with a flare for taunting....  [Read More]
Posted in: New Animations WIP
 razorace
05-19-2004, 1:29 PM
#53
Well, I'm pretty sure he's interested in the creation of a seperate OJP distro to make the OJP animation file easier to reference....  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
05-18-2004, 11:28 PM
#26
Originally posted by Samuel Dravis You mean to have the vehicles in separate zips on the site? Sure. Are you going to make the zips, or do you want me to try? yeah kind of. I'd like to set it up so that map makers can easily go thru and pick/choos...  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
05-18-2004, 6:06 PM
#22
Oh yeah, Samuel, if you're up to it, I'd like to talk to you about converting the OJP Vehicle Pack to a sort of Vehicles Library hosted on the website....  [Read More]
Posted in: New JKA Anims
 razorace
05-20-2004, 5:29 AM
#91
Originally posted by keshire Basically you'd need a strong team to do something like that in a decent amount of time. Basically, we'd need about one more coder and three more Keshires. These look really good. Are you working on these animations a...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 razorace
05-19-2004, 6:41 PM
#20
Ok, I'd like to announce that we've gotten our hands on Raven's source files for all the JKA animations AND the source files for all the standard player models created by Raven. We're currently in the process of sorting thru all the data and getting...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
05-19-2004, 9:45 PM
#155
You're welcome. As mentioned on the website, I've added a bunch of admin enhancements based on feedback....  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-16-2004, 10:35 PM
#122
It's already been established that I'm planning on changing the blocking system....  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-16-2004, 3:12 PM
#120
Sure, I think I could do it....  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-16-2004, 2:55 PM
#118
It's based on whatever block position you're in....  [Read More]
Posted in: What's New?
 razorace
05-19-2004, 10:56 PM
#64
new news post....  [Read More]
Posted in: What's New?
 razorace
05-18-2004, 2:56 AM
#63
Just posted a new news post on the website....  [Read More]
Page: 45 of 133