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razorace

Latest Posts

Page: 43 of 133
Posted in: Space Shuttle Explosion
 razorace
05-26-2004, 5:57 PM
#58
Define "not a whole lot". You can have a element be very low density (like Uranium) but have a whole lot since there's a lot of earth to refine it from....  [Read More]
Posted in: Basic Max file request
 razorace
05-27-2004, 5:11 AM
#2
I beleive you can find the root max files for Raven's model in the humanoid animation packs that Keshire recently released. Secondly, this isn't the editing request forum. Please direct modelling requests there....  [Read More]
Posted in: I need a cvar list for Mp?
 razorace
05-27-2004, 1:08 AM
#4
OJP has a master listing of the game cvars with descriptions, but it doesn't cover all the cvars....yet. :)...  [Read More]
Posted in: How do you...
 razorace
05-27-2004, 1:01 AM
#4
Try Mt. Wudan (http://users.sisna.com/tokyopop/)....  [Read More]
Posted in: Realistic Saber Combat question.
 razorace
05-26-2004, 5:21 PM
#5
It's in the option menu. It's just in with the other options....  [Read More]
Posted in: Realistic Saber Combat question.
 razorace
05-25-2004, 11:05 PM
#3
Are you sure you actually loaded the mod first?...  [Read More]
Posted in: David Hunter 2 (New, Original SP Mod Project)
 razorace
05-27-2004, 1:06 AM
#2
Hi, please use the Editting Requests forum for staff requests. And welcome to the community. :)...  [Read More]
Posted in: ^ Multiplayer Model Selection LIMIT
 razorace
05-26-2004, 1:29 AM
#7
First off, we're touchy because we're taking a proactive defense against negative/fussy "fans". The whole thing with AotC TC's demo clearly shows that negative comments affect moral. We don't beleive in deleting/locking negative comments/...  [Read More]
Posted in: ^ Multiplayer Model Selection LIMIT
 razorace
05-25-2004, 4:17 PM
#4
What does OJP being in a beta have to do with the Model Selection Limit?...  [Read More]
Posted in: ^ Multiplayer Model Selection LIMIT
 razorace
05-25-2004, 1:52 PM
#2
I'm sure it's raisable, but I beleive it's just an issue with the menus, I think you can still directly load models with the console....  [Read More]
Posted in: Promotion
 razorace
05-25-2004, 12:40 AM
#2
That reminds me, we really need to clear up the whole OJP icon issue. Phunk wants it finalized so he can use it on his website for MovieBattles....  [Read More]
Posted in: Cheat Trigger
 razorace
05-26-2004, 9:27 PM
#12
check out the ICARUS documents that come with the SDK releases....  [Read More]
Posted in: My (SFX3) saber effect Download (test/code)
 razorace
05-27-2004, 12:11 AM
#15
Any change of AJL fixing the issue with the saber glow looking a bit static and grainy (while the blade isn't moving)? If that is fixed, I'd love to add it to OJP....  [Read More]
Posted in: Modder Abuse
 razorace
05-23-2004, 12:12 AM
#32
Originally posted by Tyler_Durden I'm afraid i have to agree, but i think they'll just go on to mod for battlegrounds and republic commando when they come out, i will:D . But as far as the community dying altogether, i don't think so. Nah, first o...  [Read More]
Posted in: OJP_droideka_06.pk3?!
 razorace
05-24-2004, 10:46 PM
#8
Use the tag name mentioned next to that feature in the readme....  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-23-2004, 3:05 AM
#39
yeah, that's been planned for a long time. I'm just too lazy to impliment it. :D...  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-23-2004, 1:12 AM
#37
Personally, I think a bunch of cool melee/counter moves would neato....  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-22-2004, 11:02 PM
#34
Originally posted by Gotaiken they shouldnt be that long, and hwat would happen if other players messed with the normal lock, whatever happens then should happen there. The lockees die. :D...  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-22-2004, 3:21 PM
#32
Good point. :) What about other players? It could be nasty if other players try to interfere with these fancy locks....  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-22-2004, 1:44 PM
#29
Dodge Roll. You don't even really lose control in that case, but look at all the bitching that resulted from that. If you're going to have any sort of fancy locking stuff, it's going to result in some level of suiciding....  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
05-25-2004, 11:06 PM
#32
Yeah, I've had to start adding new files for the larger systems to prevent the readme from getting too big. If I have the time, I've like to trim it down a bit more....  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
05-22-2004, 1:26 PM
#30
Ok, thanks for checking it all out for us, Samuel Dravis, but I don't want to have to mess with domain registration (MONEY! Ack!)....  [Read More]
Posted in: Three question regarding modifying SourceCode
 razorace
05-26-2004, 11:59 PM
#3
Or use crtl + shift + f to search multiple files....  [Read More]
Posted in: New anim Show Case
 razorace
05-25-2004, 12:27 AM
#73
We aren't. I think Lei Hng Wei just confused about what you meant....  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-22-2004, 2:21 PM
#140
Its also easier than adding all the other non important stuff (ledge grabbing) and the essentials (in my opinion) should be focused on first. And the most essential is the way the sabers are handled, and you can change them the quickest. We do thing...  [Read More]
Page: 43 of 133