Well, as you have probably heard by now, we've gotten the AotC TC mod to join up with OJP.
In other news, my new T.A.B. (Tactical Attack Bot) Bot just had it's first successful running today. It only has only order implimented at the moment and it's pretty primative, but it's already able to successfully find and take the shortest route around maps.
OK guys, I'm fooling with the site again. I bought a book on PHP so I would know what's going on with the fusionnews/poll. I should have something to show for it soon. Razor, you said something about OJP maybe being hosted by AOTC: TC - is that still going to be the case?
Doubtful, the main AotC is going off on some image-studios thingy instead of what we originally discussed, so, we're staying with our own hosting until AotC settles down.
:quesbrn: i Think aotctc's new name was mirage studios!
OK, I've finished it all except for a few things that need to be tweaked. I'll upload it in the morning to let you guys see how it is.
EDIT: Uploaded. The news script is not working right now, I'm going to look into it today. Use IE to look at the distro section. I'm going to have to rewrite the script there in javascript for it to work in Netscape.
OJP Website (
http://ojp.jediknight.net)
EDIT 2: FusionNews works now, just got to edit the templates to match the site's color scheme. Persons who need access to the news script PM me with your username & temp password so I can get you in.
As mentioned on the website, I'm shooting for a new beta release by friday.
Ok dokie. Since we now have a lovely working website, I'm going to be encouraging people to post the news on the website, and then post here stating that a news item on the site has been added. This way, both people that regularly check the forums or the website will see what's going on.
Anyway, the point is, there's new news on the website.
OJP Basic beta 3 for v0.0.5 is out. (personal.palouse.com/razorace/ojp_basic_005b3.zip) The only change is the addition of partial seige support for the TAB Bots. Right now, there's only support for the Korriban map.
It's a pretty impressive difference from the default support, so I suggest you check it out if you like siege.
OJP Basic beta 3 for v0.0.5 is out. (personal.palouse.net/razorace/ojp_basic_005b3.zip) The only change is the addition of partial seige support for the TAB Bots. Right now, there's only support for the Korriban map, but the rebel attackers can't win since they don't know how to strike the low standing coffin.
It's a pretty impressive difference from the default support, so I suggest you check it out if you like siege.
See the beta thread for a list of known issues.
Just posted a new news post on the website.
Cleaned up your news post. ;)
Added the latest beta to the distro page.
Ok, I've posted a news post on the site about the scripting help we need.
What's new? Nothing....
OJP_changelog.txt 1.55 7 weeks razorace 7-6-04 Update:
Isn't it about time for an update?
I've got a half-finished blocking system burning a hole through my PC.
Well, I still have a lot of co-op stuff that I haven't commited it yet. Maybe I'll get to it sometime this weekend.
OJP Basic v0.0.6 is out. Details on the site. Servers coming on Monday.
Crap, the site is down.
You can get the release here (
http://www.pcgamemods.com/7548/).
News about it posted on the site and the file is up on the distro page. Thanks razor! :) Everyone loves you!
Also, I enabled icons on the news. Like? Dislike? Change?
cool stuff (icons are good). Where do I dump my icon file for use on the site?
However, please pull the lastest file off the our site ftp. It's not an alpha or beta so it shouldn't be distroed directly from our site.
Originally posted by razorace
cool stuff (icons are good). Where do I dump my icon file for use on the site? Log in and select 'my profile', then 'icon URL'. It'll appear in your next news post. For hosting the icon, just upload to /httpdocs/images/. The url should be "
http://ojp.jediknight.net/images/youricon.jpg").
Originally posted by razorace
However, please pull the lastest file off the our site ftp. It's not an alpha or beta so it shouldn't be distroed directly from our site. I see. I've done so, and replaced the Basic 0.0.4 link with 0.0.6.
Mod Edit: Don't post crap in the forums. Thanks!
Currently working on making the TABBots look for/pick-up items/weapons.
is new version coming soon ?
are you post download link in here too ?
thank you !
also why you dont upload OJP Mod for any JA site ? like JAfiles.com or pcgamemod.com ete ...
so many ppl want this Mod too ..
Thanks for the support Buffy.
The reason I never post to the file servers is that it's a fairly large hassle to do so. I've asked for assistance with posting files and doing the nessicary documentation, but that support never seems to materialize.
Plus, I'm a freakin' perfectionist so I never feel that things are "good enough" for formal releases.
Thanks for the support Buffy.
The reason I never post to the file servers is that it's a fairly large hassle to do so. I've asked for assistance with posting files and doing the nessicary documentation, but that support never seems to materialize.
Plus, I'm a freakin' perfectionist so I never feel that things are "good enough" for formal releases.
Only your OJP Mod make Bots playable in Siege Game type nobody done that before ..
it really more then "good enough" for player ppl
so please please post link for download somehow next version !!!
thank you !
I normally do post a link for the files, I just don't distro it to the normal file servers.
The website is acting a bit wonky so I'll post my news here.
The lastest news is that I've successfully intergrated the desire to pick up weapons and ammo into the TABBots. This does seem to make a forseeable difference in their abilities in FFA games.
The question is what I should do next. I'm thinking that I should give the SP navigation code another shot. I've come up with an idea that will make it much easier to intergrate into the MP. If you have some feedback about what you want me to work on next, please start a new thread on the subject.
I emailed you the details. You got mail!
I really wishing to Bot flying in MP map too like UT2004 do ..
thank you !
That would be a pretty tricky request, I'm not sure how I'd do that.
Razor..site's updated with the latest beta on the distro page, the issues you were having with FN hopefully resolved, the two dead site buttons removed, the D/L links fixed, my e-mail visible, and everyone is pleased.
Flying bots would be sweet.
Edit:
You know what is irritating? Forgetting my password for FusionNews. I was trying to test whether it works or not, but I'm at a loss to remember what my password was... You should be able to reset it for me though, being an all-powerful admin admin and all. :D
It states that I need your old password to be able to make a new one! Well, I deleted your account. I just need your username, email, icon URL, and password to get you set up again.
Great to see you're still working on things, Razor. I may yet submit some skins someday. Ultimately, I'd like to create a JO addon. At one time I had everything working except the AI paths and a few script errors. I had a multiskin Kyle to select and the original UI in. If you're ever interested, let me know and we might find someone to re-path the levels.
That would rock. I'm currently trying a different approach to the SP AI navigation system but it's taking a while to get the code into a state where I can run both c and C++ code in the .dlls.
Bot flying?
like some SP's NPC ride swoop bike and chase player ..
I hope MP's Bot use all vehicles too (Tauntaun, ATST, X-wing, ete ...)
that will be really fun and cool
if you guys make it ?
LucasArts must pay big money for ojp mod teams ..
Totaly upgrade game so ...
Ok, the beta server is back up. Sorry about the downtime. My experiment didn't go so well. :(
There's a new OJP Basic beta on the website.
yay I got now thank you !
You're welcome. (And I was even able to post one to pcgamemods.com!)
Right now I'm performing an experiment on the OJP Beta server. I'm basically attempting to convert the traditionally C based .dll code to be C++ based. The primarily reason for this is so that I can port the SP navigation code, which is in C++ into MP.
So far, I've been able to compile the C++ version of the code using g++ and have it successfully run on linux. g++ throws a lot more warnings than gcc or VS.net but I'll resolve all of them eventually.
That's all for now,
Razor Ace
Today I rewrote a bit of the teambalancing code to, hopefully, fix some issues we've been having with the team balancer freaking out a bit at times. The new system should be more intelligent in terms of choosing a player to switch teams when balancing.
I've reached a milestone in the porting of the SP Nav code, basically all the code definitions are now correct. In layman terms, I've properly defined the code that I need to use, now I just need to fill out the code.