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razorace

Latest Posts

Page: 47 of 133
Posted in: AotC TC and Hypocrisy (no flamewars please)
 razorace
05-11-2004, 6:34 PM
#5
Check the files in your own demo release package. I installed it to a new seperated folder just to see what was in it and.... 1. \GameData\aotctc\ojp_vehicles_002.pk3 2. various OJP code aspects are referenced in the AotC TC. These are directly stat...  [Read More]
Posted in: AotC TC and Hypocrisy (no flamewars please)
 razorace
05-11-2004, 5:47 PM
#1
Ok, the admins at the AotC TC forums have locked another one of my threads instead of responding to my issues, so, I'm reposting here. Ok, I got a problem with this. AotCTC has been totally pushing the "don't edit our work" line but then yo...  [Read More]
Posted in: Weird/Bad saber colors from OJP?
 razorace
05-11-2004, 2:24 PM
#3
I beleive the problem is that you have a conflicting "sabers.shader" file from another mod hidding somewhere in your /base folder. Unfortunately, TCK or I didn't think to realize that we should have renamed the saber file to avoid conflict...  [Read More]
Posted in: OJP_droideka_06.pk3?!
 razorace
05-10-2004, 11:57 PM
#1
What's this OJP file mentioned for this file (http://www.pcgamemods.com/5256/c/)....  [Read More]
Posted in: Loading Single player maps with npcs
 razorace
05-11-2004, 12:44 AM
#2
Well, that's not something that's supported by the game by default. You'd have to code that feature into the game....  [Read More]
Posted in: Asteroids Siege Server Coming...
 razorace
05-10-2004, 2:43 AM
#7
And most people don't play client-server mods because there are not servers to play them on. Catch 22. :) Anyway, OJP has Asteroids support so you can run both the norma siege map (with partial bot support!) and the asteroids mod. The hard part is...  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-09-2004, 11:56 PM
#10
I don't think that would be doable. Something simple, like left/right stuff, sure but not a whole bunch of directional stuff....  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-09-2004, 3:40 PM
#8
Careful, Keshire, sarcasm is very difficult to get over text messaging. Plus, it's very easy to confuse people that way....  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-09-2004, 7:37 AM
#6
Originally posted by PerfectJamie so how does the player get any control over this sequence? like the saber lock, mashing on the fire button to win, or is it just some fancy sequence (I kind of like it though) and a way to improve saber combat is I...  [Read More]
Yeah, we can do that, but it's going to be complicated....  [Read More]
Posted in: OJP Admin Concerns (Team Balance)
 razorace
05-10-2004, 3:11 PM
#6
hmmm, good point....  [Read More]
Posted in: OJP Admin Concerns (Team Balance)
 razorace
05-10-2004, 12:13 AM
#3
Well, actually I think the best way to do it is to simply not let people switch teams when the teams would become inbalanced....  [Read More]
Posted in: Whats up guys, Wonder if u can help me
 razorace
05-09-2004, 2:18 PM
#10
It's in the lastest Basic beta. Check it out for yourself....  [Read More]
Posted in: Whats up guys, Wonder if u can help me
 razorace
05-09-2004, 2:57 AM
#8
Sure, that's doable, but you'd have to make the NPCs spawn from externally created text file. I know that Unique did that for the holocron stuff, maybe you should ask him about it....  [Read More]
Posted in: dismemberment
 razorace
05-11-2004, 5:33 PM
#8
Uh, like I stated earlier, multiple dismember already works for NPCs. I've tested that myself on stormtroopers. Secondly, MP bots are totally different from the SP/MP NPCs....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 razorace
05-11-2004, 2:12 PM
#163
It was the back wall on the second or third floor of the prison sector. Secondly, my TAB bots can handle elevators fairly well, and I could make them work for your siege map fairly easily. Is it a push button thing or do they just have to wait for t...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 razorace
05-10-2004, 11:41 PM
#161
I ran into a trigger_print fatal error when I attacked the loose panel in the prison area. It sounds like you don't have a debounce timer on that trigger....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
05-11-2004, 2:15 PM
#153
And how often has someone screwed up your server? Slap is abusive. There is no such thing as "teaching someone a leason" on a server that ISN'T admin abuse. If they don't pay attention, kick them. Finally, if you're worried about subadmin...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
05-11-2004, 12:36 AM
#151
So, basically, you want us to bend over backwards so you don't have to worry about properly training your admins. Well, I'm sorry, but that's not our problem. If you don't trust your admins, you shouldn't have them in the first place. Secondly, slap...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
05-10-2004, 11:27 PM
#149
First off, mentioning JA+ in any sort of positive light around here is only going to make people not listen to you. We don't like admin mods and OJP will never be like them, period. However, we are open to reasonable admin upgrades, like what Kurgan...  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-11-2004, 2:04 PM
#107
Well, I tried that before in MotF. It works ok, but I felt the damage was inconsistant enough that it made judging how much Dodge you had felt impossible. Secondly, what exactly do you mean by "slower"?...  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-10-2004, 11:24 PM
#105
Originally posted by Gotaiken Anyways enough of that, lets get back to the suggestions, someone told me about a game called die by the sword (i think) and said the control was better, does anyone know what that was and if it is possible. O and razo...  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-10-2004, 1:29 AM
#102
Ok, guys, let's not get defensive here, we're all here to make the mod better, even if our opinions differ. Yes, I did ask Gota to post here instead of MSNing everything to me. I'd prefer to have a group discussion instead of something solo. Plus, I...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 razorace
05-10-2004, 2:10 PM
#11
AotC TC has the OJP vehicles pack in it?!...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 razorace
05-09-2004, 11:14 PM
#9
Sounds like you have another mod installed with a conflicting shader file....  [Read More]
Page: 47 of 133