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razorace

Latest Posts

Page: 49 of 133
Posted in: Opening Existing Maps
 razorace
05-05-2004, 10:30 PM
#3
Oh, sorry about. I've gotten so used to the search function being disabled due to server load that I didn't even try that. Anyway, thanks for the info. It looks like I can get the data I needed. Do the textures have to be unzipped out of the .pk3...  [Read More]
Posted in: Opening Existing Maps
 razorace
05-05-2004, 6:18 PM
#1
For my TAB Bots (part of OJP), I'm programming the bots to be able to play siege maps correctly and intellegently. Anyway, I need to be able to open up the compiled siege maps by Raven so I can check out how their siege objectives function. The pro...  [Read More]
Posted in: dismemberment
 razorace
05-05-2004, 7:41 PM
#4
You're welcome....  [Read More]
Posted in: dismemberment
 razorace
05-05-2004, 6:24 PM
#2
Well, check out how the NPCs do dismemberment. They have dismemberment like that....  [Read More]
That's basically what the old Quake game "Rocket Arena" mods did, but the problem with that system is that you have to create all new maps. :(...  [Read More]
Well, I could go either way personally. I think the problem with the saber challenge code in general is that it distracts from the actual FFA game. On the other hand, it's nice not having to wait 5 mins between duel. I think the ideal solution would...  [Read More]
Posted in: AOTCTC Forum Problem
 razorace
05-04-2004, 7:21 AM
#2
there's two accounts on the aotc tc sites. There's the account for the front page (which I think is for the comments) and the one for the forums. The forums one is accessed by the tab (it's not immediately obvious on the left side of the screen whi...  [Read More]
Posted in: help with animating
 razorace
05-04-2004, 7:23 AM
#2
Check out the thread stickied for this subject....  [Read More]
Posted in: Mapper Assistance Needed
 razorace
05-06-2004, 2:57 AM
#3
I mean the actual trigger sequence that leads to the objectives being completed. Anyway, I decided to do it myself and having figured out the problem....  [Read More]
Posted in: Mapper Assistance Needed
 razorace
05-03-2004, 6:02 AM
#1
Hi guys, I'm currently working on making the TAB Bots work for siege and I could really use some minor mapper help. What I need to know is what types of triggers normally trip the "info_siege_objective"s on Raven's seige maps. I can decryp...  [Read More]
Posted in: Trueview?
 razorace
05-04-2004, 4:37 PM
#6
hmmm, you probably don't have it set correctly. If trueguns is actually on, you'll normally only see the gun by looking down at it....  [Read More]
Posted in: Trueview?
 razorace
05-02-2004, 11:16 PM
#4
Well, you probably don't have trueguns turned on (off by default)....  [Read More]
Posted in: Trueview?
 razorace
05-02-2004, 10:58 PM
#2
Use your third person/first person toggle button. It defaults to "P"....  [Read More]
Posted in: Holstered models
 razorace
05-03-2004, 2:54 PM
#6
I'm pretty sure that Keshire posted about how to do it somewhere in the editting forums. Let me know when you've found the thread so I can add it to the OJP docs....  [Read More]
Posted in: Holstered models
 razorace
05-02-2004, 10:54 PM
#4
Yes, you can't have holstered weapons without the holster code mod (IE OJP Basic or Enhanced)....  [Read More]
Posted in: Basic Brainstorming: Bot Saber Combat
 razorace
05-02-2004, 11:01 PM
#8
Yeah, that has been fixed. Bots get in close and personal now. Also, they don't cheat (except when a player gives them a "come to me" order)....  [Read More]
Posted in: Basic Brainstorming: Bot Saber Combat
 razorace
05-02-2004, 2:55 PM
#6
Are you refering to the current beta's TAB Bot behavior or of the normal bots?...  [Read More]
Posted in: New Animations WIP
 razorace
05-03-2004, 10:23 PM
#43
Well, the problem is that it would be hard to impliment, hard to control, and only really apply to one character. I don't feel that's worth the effort....  [Read More]
Posted in: New Animations WIP
 razorace
05-02-2004, 2:56 PM
#39
I beleive they are using 3D studio Max (not free), carcass (free in SDK), and glamerge (free)....  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
05-02-2004, 3:02 PM
#19
Odd, I don't think I have it set that way. So how are people going to navigate the site if there's no frames?...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 razorace
05-05-2004, 11:31 PM
#159
Originally posted by monsoontide Yeah... Bots aren't really supposed to be used in SIEGE games. I put them in so that it's easier to test by yourself. Actually, I'm currently developing a bot that can play seige maps (and actually complete them) f...  [Read More]
Posted in: Is True View included in OJP Basic?
 razorace
05-03-2004, 2:52 PM
#15
Hmmm, that's not good. I'll have to check that out when I have time....  [Read More]
Posted in: Holstered Weapons... (JA)
 razorace
05-04-2004, 5:02 AM
#49
sorry about that, I can't always keep track of every thread I've posted in. Anyway, the new betas are linked from the OJP website (ojp.jediknight.net)....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
05-05-2004, 3:49 PM
#137
With what roll setting?...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
05-02-2004, 2:53 PM
#134
Yeah, as I mentioned in the Bot Saber Combat thread, the bots currently only use the medium stance and only try to do the katas (none of the special moves yet). I'll be working on that once we figure out how the bots should change stances....  [Read More]
Page: 49 of 133