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razorace

Latest Posts

Page: 40 of 133
Posted in: Blocking System
 razorace
07-03-2004, 10:53 PM
#2
Uh, it is a button. you probably used the wrong beta....  [Read More]
Posted in: Player Model Scaling & OJP Question
 razorace
07-03-2004, 2:57 PM
#4
It would have to be server side. I imagine it's not hard to do but it requires coding. The hard part is balancing it I imagine....  [Read More]
Posted in: Player Model Scaling & OJP Question
 razorace
07-03-2004, 3:53 AM
#2
I beleive it will work if you have OJP client files running while running JA+ as the server side. However, I don't know how userfriendly something like that would be....  [Read More]
Posted in: Important Mac SDK Issue
 razorace
07-01-2004, 9:35 PM
#1
According to my Mac guy, the client side of the Mac SDK is broken. Just an FYI to prevent insanity of fellow coders. :) He's trying to contact the man who created the SDK so we'll see what happens....  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 razorace
07-03-2004, 2:49 AM
#54
Originally posted by Amidala from Chop Shop [B]1) The automatic Honor code enforcement by preventing "laming" removes the pretext for using abusive commands. The "honor" admins are constantly claiming they use those commands not...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 razorace
07-03-2004, 1:56 AM
#51
Originally posted by Amidala from Chop Shop Hex put a lot of work into his mod, he knows it is superior to slider's, and he just wants people to consider using it, realizing that what's done is done, and having those 3 or 4 commands in or out is not...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 razorace
07-02-2004, 10:56 PM
#46
The commands are intended to deal with players who an admin would like to deal with. I would rather give an admin a loaded gun rather then the nerf bat that you want me to give them. Warn/Boot/Ban is not a nerf bat. Beyond torturing the players or...  [Read More]
Posted in: Xmod 2.7.0 :: Released today
 razorace
07-02-2004, 7:06 PM
#27
I agree with Kurgan on this. You can't give a kid a loaded pistol and then not be responsible when he shots himself in the face. The "oh well only bad people will abuse it" is foolish logic, because they are only able to abuse those featur...  [Read More]
Posted in: Model Pack Released with OJP support
 razorace
07-01-2004, 2:32 AM
#2
Thanks for the heads up. I've posted about it on the OJP website....  [Read More]
Posted in: Supporting OJP
 razorace
06-29-2004, 7:13 PM
#1
I know several people have mentioned that they want to help with OJP but can't mod. Here's a partial list of things that people that can't/won't mod can do to help the project: Documentation - We can always have someone go over the OJP documentation...  [Read More]
Posted in: Question on creatures?
 razorace
06-30-2004, 7:22 AM
#2
Monsters as vehicles in MP or like NPCs for SP?...  [Read More]
Posted in: Change player size in first person view.
 razorace
07-01-2004, 1:46 PM
#10
Yep, but I don't really see anyone doing that with BattleFront right around the corner. It would be wiser to just wait and see how that turns out if that's what you're looking for....  [Read More]
Posted in: Change player size in first person view.
 razorace
07-01-2004, 4:27 AM
#8
Originally posted by CortoCG It can? I wonder why nobody built a good huge Hoth map with ATATs or something... I must be getting old and melancolic, hehe. Ok then, project scrapped. Lack of motivation or lazyness is my guess. Why else do you think...  [Read More]
Posted in: Change player size in first person view.
 razorace
06-30-2004, 6:18 PM
#6
Ok first off, you don't have to touch the scale at all. The engine can handle maps larger than you need to worry about for large maps. Secondly, you can do model scaling very easily inside the code....  [Read More]
Posted in: Change player size in first person view.
 razorace
06-30-2004, 7:45 AM
#3
I beleive the height is hardcoded. Secondly, why scale the animations in the first place?...  [Read More]
Well, you can just use the console to manually select those models. Or you use a code mod that expands the limit. I think I expanded the limit for OJP in the last beta release....  [Read More]
Posted in: basejk bug. will over write varables
 razorace
06-30-2004, 7:42 AM
#2
hmmm, interesting. I wasn't aware that you could do that. Thanks for the heads up. I've added this to OJP....  [Read More]
Posted in: WTF - Triggers
 razorace
06-30-2004, 6:39 AM
#5
How exactly are you checking for players touching the checkpoints?...  [Read More]
Posted in: Saber Hilt Positions?
 razorace
06-30-2004, 7:27 AM
#2
Move the saber model in relation to its origin. The player's hand holds on there....  [Read More]
Posted in: Saber Control Methods
 razorace
06-29-2004, 6:58 AM
#29
Oh, ok. Now that makes more sense. The under lying issue is the way the damage is dealt. Ideally you could have it be based on off impact speed alone but we might not be able to get accurate impact surface data for the same reasons why the hit detec...  [Read More]
Posted in: Saber Control Methods
 razorace
06-26-2004, 2:03 AM
#27
So, basically, you are suggesting that we lock the mouse view because it lets you move an attack into a player? what the crap?! Would you like us to remove the movement keys as well since they can be used to do the same thing?! Secondly, please use...  [Read More]
Posted in: Cheat Trigger
 razorace
06-30-2004, 6:25 AM
#15
Well, ICURAS scripting is more of a mapper thing than a coder thing. Try their forum....  [Read More]
Posted in: Holstered models
 razorace
07-01-2004, 6:57 PM
#14
Remember that you have to be running OJP for it to work....  [Read More]
Posted in: Holstered models
 razorace
06-25-2004, 8:58 PM
#12
FYI,I beleive the holstering code is in Basic as well....  [Read More]
Posted in: Community Cooperation
 razorace
06-29-2004, 6:14 PM
#24
Well, there's a lot of stuff you could do. I've just posted a sticky on this subject. You can find that thread here (http://www.lucasforums.com/showthread.php?s=&threadid=130964)....  [Read More]
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