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razorace

Latest Posts

Page: 44 of 133
Posted in: "Ready" movie style sabers...
 razorace
05-21-2004, 3:17 PM
#9
Originally posted by WhiteShdw Wouldn't this be overwritten anyway if you incorperated the RGB coloring? Probably not. I don't know how the RGB vs AJL works. I'd like all the issues to be resolved before we merge things. :)...  [Read More]
Posted in: "Ready" movie style sabers...
 razorace
05-20-2004, 4:10 PM
#7
ok, I just checked it out and here's my opinion. The trail behavior is great. The best movie like that I've seen. However, the extra blade outer glow that you added looks grainy and seems very static. Turning dynamic glow on does seem to help a b...  [Read More]
Posted in: "Ready" movie style sabers...
 razorace
05-20-2004, 2:59 PM
#6
sorry, I haven't had the time to check it out yet. I've been very busy with my consulting project....  [Read More]
Posted in: "Ready" movie style sabers...
 razorace
05-20-2004, 2:18 PM
#4
Why are the trails tips straightlining instead of arcing?...  [Read More]
Posted in: Cheat Trigger
 razorace
05-21-2004, 8:15 PM
#10
search the mapping forum for "decompiling"....  [Read More]
Posted in: Cheat Trigger
 razorace
05-20-2004, 2:47 PM
#8
yeah, just decompile the map and check out the entity setup for the beam....  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 razorace
05-21-2004, 5:04 PM
#37
Originally posted by Amidala from Chop Shop Give up, it's too late. Just stay away from those servers so you won't be hunted down and "lynched" via ampunish for not being "respectful" enough and "knowing your place" whi...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 razorace
05-20-2004, 4:30 PM
#28
Originally posted by Slider744 PS; just to say that you were right n the anti abuse detection change the admin ranck to a normal player without admin right until a rcon user remove his IP from the admin ban list The thing is that won't prevent the...  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 razorace
05-20-2004, 4:27 PM
#27
Yes. yes. Listen to me, you will. :yoda: :D anyway, I think Kurgan is right in that we should focus on simply preventing the exploits from occurring in the first place instead of punishing, slapping, etc, the people that use them....  [Read More]
Posted in: JA+ mod v2.0 & clientSIde PLugin v1.0
 razorace
05-20-2004, 7:16 AM
#19
Well, why not just prevent the abusable behavior in the first place or allow players to deal with it themselves thru team/general kick votes? Anyway, if you're looking for ways to prevent admin abuse while giving more control to admins, I suggest yo...  [Read More]
Posted in: Modder Abuse
 razorace
05-21-2004, 4:35 AM
#27
Originally posted by Obi_Kwiet Yes those are good mods. These are people who are making decent mods among the hundreds of people who do "Small fast paced duel levels" and "This is my reborn re-skin..." The majority of the JA comm...  [Read More]
Posted in: Modder Abuse
 razorace
05-20-2004, 8:33 PM
#24
Originally posted by Obi_Kwiet So i'm going to let the evidence speek for it self. If your more open and friendly to the community you have better chance of suceding. As far as I can tell the majority of the JA cummunity seems to be content with bui...  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-22-2004, 7:45 AM
#24
*shrug* I don't know. The more I look at it, the more I feel that the locks are probably just going to be a sinkhole of effort. While a lot of this stuff would be cool, is it really worth all that effort for the 5 secs that the locks occur in? Se...  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-22-2004, 2:51 AM
#21
NOT ON MY WATCH....  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-22-2004, 1:39 AM
#19
Originally posted by keshire Everything is controlled via code. RazorAce and Renegade have direct control over how its activated and when as well as distance from each other they are activated. Though some forethought is required. I AM GOD HERE!...  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
05-21-2004, 8:34 PM
#17
You're going to have to be more specific. There's multiple animation control systems going on in multiple layers....  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
05-21-2004, 3:10 PM
#28
Do we get our own domain? and how big of banners are we talking here?...  [Read More]
Posted in: New JKA Anims
 razorace
05-20-2004, 8:30 PM
#94
It's strictly MP, unless you're willing to replace animation....  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-21-2004, 8:35 PM
#137
Originally posted by Gotaiken just thought about this one, the turning speed (all sabers) can you up it, to make the turning more fluid like a real turn. I agree there, the spin animations do need to be sped up....  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-20-2004, 7:13 PM
#135
Right, well, I beleive that's already the case....  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-20-2004, 5:22 PM
#133
turning animations? wha?...  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-20-2004, 4:22 PM
#131
attackable?...  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-20-2004, 4:04 PM
#129
Yes, but that would piss people off. I've discovered during the course of gameplay, the saber blades tend to touch other players weither you like it or not. Normally they are just nicks due to the way the animation don't deform in real time due to...  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
05-20-2004, 2:34 PM
#125
So, exactly what would be be granting over the current system?...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 razorace
05-20-2004, 1:20 PM
#15
I'm pretty sure that's due to your shaders or source files getting corrupted. This has never occurred on my system....  [Read More]
Page: 44 of 133