Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 41 of 133
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-11-2004, 2:51 PM
#43
The tortoiseCVS tutorial on the site uses the batch file method that's overly complicated and causes errors even when it works. The method I described on the first page of this thread tells you how to do it without resorting to that. Secondly, I bel...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
06-11-2004, 2:07 AM
#41
It wasn't my intention to offend. Beyond the initial hassle of getting thru the security, the service is great. Unfortunately, that initial hassle is pretty combersome. It seems like every single time someone tries to get their system set up for a...  [Read More]
Posted in: Dual Pistols?
 razorace
06-21-2004, 3:14 PM
#2
It's not planned but if someone submits it, I'm all for it....  [Read More]
Posted in: I have some ideas...........
 razorace
06-20-2004, 3:21 PM
#11
it's on both. It's on any of the beta releases that are on the OJP website (ojp.jediknight.net)....  [Read More]
Posted in: I have some ideas...........
 razorace
06-19-2004, 11:24 PM
#5
yep. In fact, several mods already have "model scaling"...  [Read More]
I was refering to the fact that he posted like three seperate tech support threads and most of them had nothing to do with OJP....  [Read More]
You're probably not preserving the folders when you're unzipping. As such everything is getting unzipped directly to that folder. Don't do that. Secondly, this isn't the tech support forum. This forum is really only for OJP stuff, please use it as s...  [Read More]
Posted in: Saber Control Methods
 razorace
06-15-2004, 1:47 PM
#7
First off, this doesn't really have anything to do with the topic you yourself started since it doesn't even mention mouse sabering. Secondly, this would require a lot of work to impliment since JKA doesn't have a key buffer. Finally, noone would l...  [Read More]
Posted in: Getting Light Amp goggles into JA
 razorace
06-15-2004, 4:14 AM
#9
Originally posted by RoxStar I haven't even figured out a way to use items in multi[player yet. Anyone want to enlighten me? Read the manual....  [Read More]
Posted in: Getting Light Amp goggles into JA
 razorace
06-14-2004, 11:58 PM
#2
why would you want light amp googles when there's really no place to use them in JKA?...  [Read More]
Posted in: Pistol Selection? Is it possible?
 razorace
06-14-2004, 10:52 PM
#4
I don't know. I've never looked into it....  [Read More]
Posted in: Pistol Selection? Is it possible?
 razorace
06-14-2004, 3:54 PM
#2
I'm sure it's possible but I don't really see it being worth the hassle with the lack of people that would play it or create weapons for it....  [Read More]
Yep, Raven used that ability for both the player model menus and the rules menus....  [Read More]
Posted in: CTS TC needs coder
 razorace
06-10-2004, 3:58 PM
#2
The editting requests forum is the "help wanted" forum around here....  [Read More]
Posted in: Siege classes, needed when or where?
 razorace
06-08-2004, 4:01 PM
#7
Well, we're actually talking about when and how the bots should use the siege classes. Please explain what you're talking about....  [Read More]
Posted in: Brainstorming: Combat animations
 razorace
06-15-2004, 1:31 PM
#44
So, basically you want him to do a large amount of animation work (and indirectly a bunch of coding work) without giving us an idea of what you're shooting for?...  [Read More]
Posted in: Block Coverage Discussion
 razorace
06-12-2004, 12:09 AM
#23
haha. an interesting idea, but I'd be worried that the auto-punch would be turned into an offensive weapon. Maybe just make Force Push push the attacker back and make the sabers lethal when the attacker touches the block blade. That way both players...  [Read More]
Posted in: Block Coverage Discussion
 razorace
06-11-2004, 10:53 PM
#21
Well, good news/bad news. The Good: A. We've implimented the system. B. It looks pretty good. The Bad: A. The current block animations need to be tweaked. B. Due to the way the player clipping is handled, an attacker can get thru your blocking b...  [Read More]
Posted in: Block Coverage Discussion
 razorace
06-11-2004, 1:52 PM
#19
Well, there's the the whole .gla file, which is required for ANY new animations. It weighs in at about 13 megs....  [Read More]
Posted in: Ledge Grabbing
 razorace
06-08-2004, 4:01 PM
#32
Well, now that I've finished my consulting job, I'll have a lot more time to work on OJP....  [Read More]
Posted in: Community Cooperation
 razorace
06-17-2004, 9:34 PM
#15
So exactly what sort of things would you like to do?...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
06-12-2004, 3:20 PM
#162
yep, we know about all that stuff....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
06-12-2004, 2:54 AM
#159
http://ojp.jediknight.net/files/betas/ojpblockbeta1.rar Ok, since I went to the effort of packing it, I figured I'd let you guys check out the what we're working on. This beta is of the lastest OJP Enhanced compile. there is NO documentation but i...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
06-10-2004, 6:57 AM
#157
It crashes when you go to the stance or when you attempt to throw the saber? Does it happen all the time or just some of the time? I'm puzzled since OJP Basic doesn't touch the saber combat system at all....  [Read More]
Posted in: What's New?
 razorace
06-10-2004, 12:55 AM
#65
Another news post...  [Read More]
Page: 41 of 133