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Dak Drexl

Latest Posts

Page: 10 of 21
Posted in: trying to put a custom armor in kotor 2
 Dak Drexl
11-14-2010, 10:23 AM
#2
Since you made it in Maya, I'm guessing you made a completely new armor model? Unfortunately all we can do is edit and merge existing body models; making completely new ones is impossible at this time. Same goes for heads :(...  [Read More]
Posted in: Removing Random Loot? (TSL)
 Dak Drexl
11-10-2010, 8:07 PM
#1
Hey all, I'm working on a mod that will replace the Zeison Sha armors (and a few others, but that's beside the point :p) with new, special armors that should not be found just anywhere. So my question is: Is there a way to remove items from the ran...  [Read More]
Posted in: Dark Assassin Robe
 Dak Drexl
11-10-2010, 8:09 PM
#2
Nicely done! Finally something fashionable for a possible DS playthrough ;) I've always been a big fan of combining armor textures with robes......  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Dak Drexl
11-08-2010, 6:02 PM
#3
I would offer some help, but I'm just a lowly skinner :p Best of luck with this, I really hope you can pull it through! Sounds interesting so far....  [Read More]
Posted in: I can't warp
 Dak Drexl
11-07-2010, 10:37 AM
#7
If you really want to test a custom module, you can put all of the files that go with the module right into your override. When you load a game, you should just automatically end up inside. I can't guarantee that this will work though because I found...  [Read More]
Posted in: Kotor 1 Animations On Kotor 2
 Dak Drexl
11-06-2010, 4:43 PM
#7
Actually they are different, in K1 they run kind of with their arms out, like a waddle. In TSL they are straight up and down. Can barely tell the difference unless you switch from one game directly to the other, I don't really see what the big deal i...  [Read More]
Posted in: removing my mask
 Dak Drexl
11-04-2010, 8:08 PM
#2
Depending on which game you are playing, you should check one of these out: http://knightsoftheoldrepublic.filefront.com/file/Invisible_Headgear_for_TSL;75825 http://knightsoftheoldrepublic.filefront.com/file/Invisible_Headgear_for_K1;75762...  [Read More]
Posted in: l0rdReV@n88's WIP
 Dak Drexl
11-09-2010, 8:46 PM
#8
Hm, I don't know about paint peeling paint, but I do touch on fading out stuff in the little tutorial (http://www.lucasforums.com/showthread.php?p=2738659#post2738659) I made. I dunno how it would look here, but it might just work....  [Read More]
Posted in: l0rdReV@n88's WIP
 Dak Drexl
11-09-2010, 8:25 PM
#6
If you're going to merge those models you're going to have to mess with animations. The Darth Bandon model has a different idle position than the regular robe, so they don't always match up and it looks bad. I know this because I've played with those...  [Read More]
Hey thanks for the mention! Glad I could help :)...  [Read More]
Posted in: spells.2da, compatibility and TSL Patcher
 Dak Drexl
11-01-2010, 10:10 PM
#5
Read the .2da section of the readme that comes with TSLPatcher -- look for something that says "compare .2da files" or something of that nature. It sounds complicated in the readme, but it's very well written and you should get it on the fi...  [Read More]
Posted in: Is this worthy...
 Dak Drexl
10-21-2010, 3:21 PM
#16
I'm using GIMP. But this "Match Color" feature sounds useful. Is there one in GIMP? Try the eye dropper tool. I dunno what it's really called, but I'm sure you know what I mean. And as for the skin, I think it's a nice subtle change that...  [Read More]
Posted in: TSL Patcher help please
 Dak Drexl
10-20-2010, 10:52 PM
#2
You probably need to overwrite the patcher file from the mod you installed first with the second one. Do that, or delete the first one (the file that says TSLPatcher) and then try to install the next mod. Just extract all the files into a new folder...  [Read More]
Posted in: Cinematic Droids
 Dak Drexl
10-19-2010, 4:37 PM
#7
Well part of cinematic is more smooth look than a ruff look but ill see what i come up with Then maybe a really light stainless steel type texture overlayed? Remember these are just suggestions, I would honestly take it as-is now. I don't mind the f...  [Read More]
Posted in: Cinematic Droids
 Dak Drexl
10-19-2010, 4:17 PM
#5
Oooh, those do look cool! I'll stick with my same recommendation though, some kind of noise on the orange spaces would be nice. Maybe a brushed metal texture of some kind? Whatever you do, these will look sick with your 2011 texture pack. Do you pl...  [Read More]
Posted in: Cinematic Droids
 Dak Drexl
10-19-2010, 3:37 PM
#3
I'll have to see the textures mapped onto the models in order to get a better opinion. Agreed, and I agree that the second one looks better. My only suggestion might be to add some more noise onto the flat-ish orange part. I bet these look cool tho...  [Read More]
Posted in: Lightsaber Hilt Rigging
 Dak Drexl
10-14-2010, 5:06 PM
#2
Hey, I'll do it for you. I haven't been able to do much recently so this can help keep me sharp :p With the link, could you also include some info in the PM like which game is it for, what do you want the stats and description to be for the uti, etc...  [Read More]
Posted in: Visual Enhancement 2011
 Dak Drexl
10-17-2010, 10:08 AM
#19
Awesome work Xar! I have to say this alone makes me want to play the game again; it just adds so much replay value IMO. In your last release, the only thing I wasn't too crazy about was the leaf texture on the Dxun waterfall, but this time around...  [Read More]
Posted in: Knights The Old Republic - Family Sidequest.
 Dak Drexl
10-18-2010, 5:10 PM
#12
I hardly even notice the orange glow... maybe if you make the walls grey with a blueish tint it can 1. take away some from the orange and 2. make it look "cooler", as Hoth obviously is supposed to be. Could totally not work at all, but it's...  [Read More]
Posted in: Is it really porting...
 Dak Drexl
10-09-2010, 5:21 PM
#12
I also noticed that one black guy from the first game he was bald. I think Captain Riiken is him just with a beard. Yeah, lots of heads were re-used for stuff like that. For example Dhagon Gent is just a clean Uthar Wynn and Dol Grenn is... I can't...  [Read More]
Posted in: Is it really porting...
 Dak Drexl
10-08-2010, 9:31 PM
#8
Its only porting if your using the assets used for the original. If you remodel a head and remake the skin, then its not porting. Yeah, that's what I meant. What I suggested wouldn't be porting, I guess you just misunderstood or I said it wrong :¬:...  [Read More]
Posted in: Is it really porting...
 Dak Drexl
10-08-2010, 8:40 PM
#5
It's weird because the PMHA05 head from K1 is used also. Maybe PC heads weren't made yet when the trailer came out? This is actually what made me want to make one of my mods (http://knightsoftheoldrepublic.filefront.com/file/K1_PMHA05_to_TSL;114469)...  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 Dak Drexl
10-20-2010, 10:56 PM
#22
How do you get it in the game? Cheats: giveitem g_w_launcher01 Readme ;)...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Dak Drexl
10-31-2010, 8:24 PM
#185
Kind of like in K1 where you can choose to buy HK-47 and in K2 when you either get handmadian or deciple? Actually, you get to choose your droid companion out of three that are available for purchase. They will have different skill sets and abilitie...  [Read More]
Posted in: Andrei's Dynamic Jedi Classes (ADJEC)
 Dak Drexl
10-28-2010, 7:17 PM
#5
FINALLY Atton doesn't have to be a worthless sentinel. Thanks for this and great work!...  [Read More]
Page: 10 of 21