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Dak Drexl

Latest Posts

Page: 1 of 21
Posted in: Fable Anniversary
 Dak Drexl
06-05-2013, 5:22 PM
#7
Yay! Was thinking about going back and replaying this anyway. Amazing game, had such a great time playing it when it came out. Fable 2 was alright, never even bothered with 3. Thanks for the heads up!...  [Read More]
Posted in: Playable Ithorian with animation fix
 Dak Drexl
05-08-2013, 2:16 PM
#18
Another crack at a small solution: are you selecting the aurorabase and then exporting?...  [Read More]
Posted in: Unused shuttle interior
 Dak Drexl
12-06-2011, 3:53 PM
#22
It's a TSL model. No....  [Read More]
Posted in: HELP WITH WHEREAMI ARMBAND
 Dak Drexl
12-04-2011, 1:05 PM
#6
You can use Star Admiral's utility armbands for k1. The mod is on kotorfiles....  [Read More]
Posted in: KotOR Modding Help!
 Dak Drexl
12-03-2011, 12:51 PM
#10
Unfortunately I hardly have time to mod anymore, let alone write a tutorial. I (and plenty of others) didn't learn out of nowhere. I promise if you search around you will find what you need....  [Read More]
Posted in: KotOR Modding Help!
 Dak Drexl
11-30-2011, 11:13 PM
#7
Ok, don't worry about those other replies, I think they just misunderstood ;) What you need to do is add your own line into the bottom of the "appearance.2da" and have the values for the skin match the name of your own skin. So find the ma...  [Read More]
Posted in: Convert KOTOR Sounds to a usable audio file
 Dak Drexl
12-08-2011, 8:51 PM
#2
Well IIRC kotor sound files are .mp3's with an appended .wav extension. So technically they're .wav files. You should be able to open them, what are you trying to play them with? Also just a note that I'm only familiar with the voiceover files and ha...  [Read More]
Posted in: Need Testers
 Dak Drexl
12-04-2011, 5:12 PM
#22
For most modules you do need all the model files. For the particular module that DI uses for his tutorial, there is only one. You always need all the model files for your particular module, just so you know. In addition, don't call people out like yo...  [Read More]
Posted in: MrObiWan's WIP's
 Dak Drexl
12-17-2011, 8:25 PM
#32
Looks really nice! My only suggestion would be to tile the texture in some areas, namely the ground. It would make it look a lot better. But great job!...  [Read More]
Posted in: Occupy Wall Street
 Dak Drexl
12-12-2011, 1:46 PM
#57
http://www.huffingtonpost.com/2011/12/12/occupy-protestors-attempt-west-coast-port-blockades_n_1142978.html These people are morons. Do they really think this is helping the 99?...  [Read More]
Posted in: QDJ's WIP's
 Dak Drexl
11-01-2012, 2:22 PM
#138
Kreia. No, no... Meetra Surik ^ :D...  [Read More]
Posted in: QDJ's WIP's
 Dak Drexl
11-01-2012, 2:08 PM
#136
There isn't a whole lot of time elapsed between her being exiled and stripped of the force and eventually finding Meetra Surik on the Harbinger... Who?...  [Read More]
You need to remove the comma after "introduction". It's because the module is not called "introduction," - do you get what I mean?...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Dak Drexl
12-17-2012, 11:24 PM
#101
Hey newbie, in case you're having trouble finding textures for Tatooine, cgtextures.com is always a really nice resource. I think you have to register, but after you do all of the textures are free for download (larger textures are paid). Even though...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Dak Drexl
01-04-2012, 10:43 AM
#241
FWIW, I intentionally do the civil war quest before the main quest just to avoid this part. The writing isn't bad, but it's just one more thing in Skyrim that doesn't make a whole lot of sense. Yeah, I thought it was really poorly done. Didn't quite...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Dak Drexl
12-30-2011, 6:00 PM
#224
Male Nord Battlemage/Spellsword, whatever you want to call it. One-handed swords or battle axes with destruction/restoration magic. Heavy armor too. Sometimes I use a bow if I want to initiate combat from further away. I'm really liking this playsty...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Dak Drexl
12-23-2011, 12:06 PM
#211
Got lost in a few more hours in this game and I'm loving it now. I tricked myself into thinking that not being able to see my enemies is more fun which helps. I also changed my playstyle a bit and I'm really enjoying it. I guess what I could say is t...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Dak Drexl
12-22-2011, 11:20 AM
#208
Played for the first time last night (xbox) and it was ok. For some reason while playing, and I don't know if I'm alone here, I can't see anything. By that I mean that everything is monotonous as hell and the enemies and even my character gets blende...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Dak Drexl
12-12-2011, 5:04 PM
#155
Next Wednesday I'm walking directly to Best Buy after my last exam and picking this bad boy up. I'm planning on getting very little sleep over the next month. How's it stacking up against Oblivion for everyone?...  [Read More]
Posted in: Visual Enhancement 2011
 Dak Drexl
12-26-2012, 3:20 PM
#95
Any way to get these in .tga format? Edit: I think I found them on Moddb...  [Read More]
Posted in: LDR's WIPs
 Dak Drexl
01-18-2013, 9:23 PM
#144
Looking good!...  [Read More]
Posted in: LDR's WIPs
 Dak Drexl
01-07-2013, 11:57 AM
#141
As I recall, the vines are placeables. Yup that's right. It's something like "plc_danglyvine". Don't remember exactly. The grass change really makes a nice difference though LDR....  [Read More]
Posted in: Mandalorian Assault
 Dak Drexl
02-29-2012, 5:20 PM
#74
Sorry, it's not alive. You can download the "Alpha" version on kotorfiles (just search for it). The only difference is that you need to cheat to get the armors and IIRC there are only a couple armors. Sorry! Holty and I haven't been around...  [Read More]
Posted in: Marius Fett's W.I.P
 Dak Drexl
12-20-2011, 10:56 AM
#192
I don't really agree with the Mandalorian and Republic soldiers in their uniforms/armor, but it's your mod not mine :) Other than that it's a nice compilation of fixes here. I'll be installing on my next playthrough most likely. Good work!...  [Read More]
Posted in: [KoTOR] Holster Weapons Mod
 Dak Drexl
12-16-2012, 1:38 PM
#18
You probably need to equip the armband and then use it in-game....  [Read More]
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