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Dak Drexl

Latest Posts

Page: 13 of 21
Posted in: TSL Offhand Blaster Model Issue
 Dak Drexl
07-30-2010, 6:29 PM
#2
Recently I've been trying to learn to model and have come across this too. I think it's just how it is which sucks, but whatever. Turns out it always did this but I just never payed enough attention to it I guess. Happens with swords too: http://a.i...  [Read More]
Posted in: [KOTOR]Head problem
 Dak Drexl
07-30-2010, 1:55 PM
#12
Ok so you should have your texture file, your mdl, and mdx. Open the .mdl in a hex editor (just get hex workshop, it's free) and replace all instances of pfhc03 to whatever you want the texture name to be - just make sure your new texture has the sam...  [Read More]
Posted in: [KOTOR]Head problem
 Dak Drexl
07-30-2010, 1:27 PM
#9
Before I can really help I need you to answer a couple questions (haha I feel like a psychiatrist): Did you model the head (move vertices around)? Are you trying to re-name the texture so that only Juhani uses it and not the head pfhc03?...  [Read More]
Posted in: [KOTOR]Head problem
 Dak Drexl
07-30-2010, 12:38 PM
#7
OH my bad I was being stupid. Yeah what Canderis said. Use Taina's replacer and THEN don't check the boxes that say _g. Sorry!...  [Read More]
Posted in: [KOTOR]Head problem
 Dak Drexl
07-30-2010, 11:59 AM
#5
Wait, so did you actually do any modeling to the head (move around any verts)?...  [Read More]
Posted in: [KOTOR]Head problem
 Dak Drexl
07-30-2010, 10:52 AM
#2
When you use mdlops uncheck ANY boxes that end in "_g"....  [Read More]
Posted in: A question and opinion
 Dak Drexl
07-24-2010, 1:54 PM
#5
Yeah, my recommendation would be to switch the model's anims with that of a male. Also a nice touch would be to include something like "Kreia's Assorted Robes", if you've ever seen that. I'd post a link but Kfiles doesn't seem to have any f...  [Read More]
Posted in: A question and opinion
 Dak Drexl
07-24-2010, 12:51 PM
#3
The main problem I really see with this is that unless you change the model's animations, it will still have the female anims which IMO would look quite silly :p...  [Read More]
Posted in: Varmint's K2 Weapons Overhaul
 Dak Drexl
07-30-2010, 5:04 PM
#20
You could use those for HoB as well as regular pistols, that's a sweet chart! As for my request, I see it as a double-barreled pistol. I don't need an exact replication or anything, just a cool looking gun :shads3:...  [Read More]
Posted in: Varmint's K2 Weapons Overhaul
 Dak Drexl
07-30-2010, 4:42 PM
#18
Do you think you could do Cade Skywalker's blaster? I dunno what it would replace, maybe a heavy blaster or something. http://starwars.wikia.com/wiki/File:Cades_Special.jpg...  [Read More]
Posted in: Varmint's K2 Weapons Overhaul
 Dak Drexl
07-24-2010, 11:16 AM
#9
Looks really great e-varmint, I've been waiting for something like this for a while. Looks like once you finish I need to bring my gunslinger exile back! :tommys:...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
08-01-2010, 12:49 AM
#58
I've actually used this mod before and I just feel like something is missing from it :confused: I'm going to try to make my own Vader skin (probably much like that), mostly because I don't think Spartan is around anymore. If I can't pull it off then...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
08-01-2010, 12:07 AM
#56
I have a question for people. I am going to try make a few weapon models from the OT like Leia's blaster pistol, the Jawa ion rifle, scout trooper blaster pistol, etc. I know some will work out better than others, but my only question is: Where shou...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
07-28-2010, 7:43 PM
#55
Thanks :thmbup1: I've been away a little, but I haven't been completely idle. Prime recently approved both his Stormtrooper and his Imperial Officers, so count on both of those to be included! I've recently started weapons placing - so far I've don...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
07-17-2010, 6:46 PM
#53
Looks nice. But you might want to put something inside those holes, likely something that looks like the innards of the plating, like some of them might've had different levels of damage. Maybe making the holes a bit more scattered, and not so concen...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
07-17-2010, 5:01 PM
#50
Very nice. Could be a bit less shiny, and more "roughed up" so to speak. That's what the general opinion seems to be, so I came up with something: http://img401.imageshack.us/img401/9679/evotroop2.jpg (http://img401.imageshack.us/i/evotroo...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
07-17-2010, 1:35 AM
#45
I love the video. Who couldn't? Also, everyone make sure to check out Kyr'am's awesome work at his release thread (http://www.lucasforums.com/forumdisplay.php?f=645) if you're like me and can't wait to check this one out :thmbup1: Here is the secon...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
07-17-2010, 12:25 AM
#40
Don't forget to PM Oldflash for these hilts? ^^^ I'm ahead of you there :) I should also mention that Jacen's "Movie Style Retextures" are included in the mod as well as "Fett Style Mandalorians" by Jacen and teamfett. Thats s...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
07-16-2010, 11:45 PM
#36
Hoping that Prime lets me use his Stormtroopers and lets me edit them, there will be three variants of troopers you will confront. There is the standard stormtrooper, the EVO trooper (http://blog.makezine.com/upload/2008/11/starWars111208_3.jpg), and...  [Read More]
Posted in: -DK-'s WIP thread.
 Dak Drexl
07-30-2010, 3:27 PM
#164
I won't be able to decide betwixt the paratrooper and the sniper :mad: As for the head, the skin is pretty much dead-on and looks amazing. The only thing I don't like is that the eyebrows are a little too long and skinny the way they go around the s...  [Read More]
Posted in: -DK-'s WIP thread.
 Dak Drexl
07-28-2010, 12:24 AM
#154
Theorically, we even don't need to use SS model - I can just change model to use N_DarthRevan as supermodel and, if SS mod is installed, it will flow. If mod is not installed it will work like original Revan's cape. But this is just theory. I'll expe...  [Read More]
Posted in: -DK-'s WIP thread.
 Dak Drexl
07-27-2010, 2:57 PM
#151
How would we replicate the effect for K1? Ah, that's my fault - I didn't think before I spoke. Your best bet would probably to either stick with what you've done or play with Revan's cape. If you could get the ok from SS to use his model it, theoret...  [Read More]
Posted in: -DK-'s WIP thread.
 Dak Drexl
07-27-2010, 12:21 AM
#145
I've actually done this before - you can merge your model with either the Jedi robe and delete some verts or use the other kama from the Zhesion Sha armor. It will be fully animated....  [Read More]
Posted in: -DK-'s WIP thread.
 Dak Drexl
07-26-2010, 8:50 PM
#142
Another one ready. http://a.imageshack.us/img243/4996/bacara.th.jpg (http://img243.imageshack.us/i/bacara.jpg/) Is the skirt flap thing animated?...  [Read More]
Posted in: -DK-'s WIP thread.
 Dak Drexl
07-21-2010, 12:10 PM
#128
The model looks great. Looks like it allowed you to fix up the lightmaps on the helmet too, which looks perfect. My only thoughts would be that the shoulders look a bit big from the front and that the new DC-15a looks a bit puny in the hands of that...  [Read More]
Page: 13 of 21