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Dak Drexl

Latest Posts

Page: 12 of 21
Posted in: Aviators
 Dak Drexl
08-25-2010, 8:11 PM
#3
Haha thanks! If you noticed, you get a +10 to your coolness.......  [Read More]
Posted in: Aviators
 Dak Drexl
08-25-2010, 7:31 PM
#1
Just a mod I made for fun. I was always surprised nobody had made this before. I know it's not an example of pristine modeling or anything but I hope you have fun with this. ReadMe: ReadMe - Aviators Description: Just a fun mod I whipped up. Adds f...  [Read More]
Posted in: Need Some Help
 Dak Drexl
08-24-2010, 11:25 PM
#2
Did you change the "texture variation" in your .uti to a custom number and have your matching number on your .tga?...  [Read More]
Posted in: Resurrecting 3CFD
 Dak Drexl
08-24-2010, 10:04 PM
#10
I think a permanent T3 puppet wouldn't be a bad idea. It would definitely make T3 a bit more interesting in my opinion....  [Read More]
Posted in: Bryzz's WIPs
 Dak Drexl
08-16-2010, 12:50 AM
#4
Looks awesome so far bryzz! I actually like the blueish color of the urban variation, it reminds me of something I started a while back (http://www.lucasforums.com/showthread.php?t=203489&highlight=republic+camo) (the water style). I think you sh...  [Read More]
Posted in: Oldflash's sabers for K1?
 Dak Drexl
08-14-2010, 7:04 PM
#2
Well it depends what exactly you're asking. Oldflash has a lot of awesome hilts for K1, but if you like his for TSL, they will not work in K1 if you just drop them into your K1 override, do you follow? In other words, his hilts for TSL will not work...  [Read More]
Posted in: restored content
 Dak Drexl
08-15-2010, 11:43 AM
#10
dak, there is a sub category for K2, just not K1 Click me (http://knightsoftheoldrepublic.filefront.com/files/Knights_of_the_Old_Republic/Mods/Restored_Content;9831) :)...  [Read More]
Posted in: restored content
 Dak Drexl
08-11-2010, 11:57 PM
#2
There should be a sub-category on kotor files. Go to mods>restored content....  [Read More]
Posted in: Help finding Trayus light texture
 Dak Drexl
08-12-2010, 12:14 AM
#3
Thanks newbie, I'll give that a try. If it works and the time comes to hex edit, what am I looking to replace? Would I give my new lightmap a different name and replace the occurrences of the old one's name in the hex editor?...  [Read More]
Posted in: Help finding Trayus light texture
 Dak Drexl
08-11-2010, 5:38 PM
#1
I'm reskinning the Trayus academy and I can't seem to find the file that has the red light that emits everywhere: http://j.imagehost.org/0030/trayustest.jpg (http://j.imagehost.org/view/0030/trayustest) I don't think the red looks right and I'd like...  [Read More]
Posted in: Help with Taina's Replacer?
 Dak Drexl
08-11-2010, 6:02 PM
#2
Uncheck all boxes that end in "_g". I've answered this same question on like three other threads :p See if it works for you....  [Read More]
Posted in: Planet: Iridonia
 Dak Drexl
08-11-2010, 5:10 PM
#10
I see some of your textures mixed in there and I think it looks great. Truly unique skin for a unique planet mod :D I like the idea of an industrial look for the city - I was originally going for a cross between clean modern and heavy industrial loo...  [Read More]
Posted in: TSL Custom Ubese Stuff
 Dak Drexl
08-08-2010, 2:37 PM
#5
Actually my dream come true would be an animated Katar just like this (http://www.spike.com/video/insides-out/3394148) but I understand that would be a pain in the ass to make :p...  [Read More]
Posted in: TSL Custom Ubese Stuff
 Dak Drexl
08-08-2010, 12:13 PM
#2
I really like your skin, but it just doesn't say "ubese" to me. There is always this (http://knightsoftheoldrepublic.filefront.com/file/Ubese_Assassins_Armor;71056) mod, in case you missed it or something. The weapons are good too - I esp...  [Read More]
Posted in: Resetxform Problem...
 Dak Drexl
08-08-2010, 1:29 AM
#9
I found a workaround for this, if anyone is interested. Just UVWmap the model after you link it and resetxform. The new map will export perfectly fine....  [Read More]
Posted in: Resetxform Problem...
 Dak Drexl
08-03-2010, 6:17 PM
#6
Well usually I detach as I map so I don't forget what to group together, but this has never happened before. I'm guessing I forgot to detach something, so I'll just have to go through and check (trial and error). Is there a way to "un-detach&quo...  [Read More]
Posted in: Resetxform Problem...
 Dak Drexl
08-03-2010, 3:00 PM
#3
Hm I thought it might be something with detaching but I don't even know what detaching is even doing, so I couldn't say what I was doing wrong. So you end up detaching the entire gun as objects? I'll give it a try. Oh, and it kind of leads me to anot...  [Read More]
Posted in: Resetxform Problem...
 Dak Drexl
08-03-2010, 1:35 PM
#1
Ok so I've just made a gun model with working textures and UVmaps and everything it normally needs to work. Now all I need to do is link the model, but every single time when I "resetxforms" my texture gets all warped. I go to my UVWMap but...  [Read More]
Posted in: Vibrocutter Replacement
 Dak Drexl
08-17-2010, 4:51 PM
#14
Is that a droid leg?!...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
08-08-2010, 11:17 PM
#61
You say you have been learning? It looks more like you have been hiding these skills from us :xp:. Very nice job and keep it up! :D Haha, you should see my texture files for these things. How embarrassing :p But thank you. Some more pics, here is...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
08-08-2010, 4:48 PM
#59
Ok, so lately I've been at work learning some 3d modeling - specifically guns. I've modeled a few guns from the OT that will be sold by either 1 or 2 merchants - I haven't decided yet. The thought is either to have 1 "lower level" weapon me...  [Read More]
Posted in: Mandalorian Assault
 Dak Drexl
08-03-2010, 2:02 PM
#70
Love that vid Holty! Personally I'd rather wait for v1 with placed items just because there are so many. Instead of cheating in 40 items I would rather like to find them as I go and see what ones I like. Want me to make icons for them?...  [Read More]
Posted in: -DK-'s WIP thread.
 Dak Drexl
08-10-2010, 7:03 PM
#210
As everyone is saying, it looks and sounds awesome but I have a question. Are you giving the Sith officers the Imperial Officer clothing as well as Carth? I just don't think that makes very much sense - or are you just testing the skins out on them?...  [Read More]
Posted in: -DK-'s WIP thread.
 Dak Drexl
08-06-2010, 6:13 PM
#201
http://a.imageshack.us/img17/9426/comms.th.jpg (http://img17.imageshack.us/i/comms.jpg/) Killer, but maybe the BOSS skin can use a darker, more "burnt" orange. Almost a brown if you know what I mean. http://t1.gstatic.com/images?q=tbn:ANd...  [Read More]
Posted in: -DK-'s WIP thread.
 Dak Drexl
08-04-2010, 3:21 PM
#184
By popular demand. http://a.imageshack.us/img85/7886/marinem.th.jpg (http://img85.imageshack.us/i/marinem.jpg/) Stop spamming this thread with all of these sick variations! I don't know what to choose now :eek: I just need the chaingun... (http://...  [Read More]
Page: 12 of 21