Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Dak Drexl

Latest Posts

Page: 7 of 21
Posted in: Character isn't spawning...
 Dak Drexl
04-19-2011, 8:44 PM
#4
I think I did, but even when I removed the files the skin showed up, so I dunno. o.O I'm really confused with this haha. I'm sort of confused at what you're having a problem with. Does your character not spawn, or does he not looks right when he spa...  [Read More]
Posted in: Character isn't spawning...
 Dak Drexl
04-19-2011, 8:36 PM
#2
Did you hex edit your new model? If you don't, the old skin will show up on a lot of models regardless of what you name it because the texture is embedded....  [Read More]
Posted in: Torgruta Skin feedback
 Dak Drexl
04-13-2011, 8:40 PM
#3
WOW! Very awesome! I don't see how you could improve it, if you know a way then I am very impressed :p I like the "Shaak-Ti" clothes better than the first, but either is great. What do you mean when you say that you need permission for the...  [Read More]
Posted in: Jedi Council Robes
 Dak Drexl
04-11-2011, 11:23 PM
#12
I definitely love the skin! One thing I notice is that there are some visible smudge spots. I have this problem all the time and I hope I can explain how I like to fix it ok :p I like to use the clone tool and pick my "target area" right u...  [Read More]
Posted in: NPC Questions
 Dak Drexl
04-10-2011, 7:48 PM
#1
Hey all, I just have a few quick questions about NPC's as I am populating a module of mine. What I really want to know is: how do I have an NPC constantly doing an action? i.e how do I have an NPC who continuously is doing the "working on a com...  [Read More]
Posted in: Nvenoms Custom Interface/Enhanced Map
 Dak Drexl
04-17-2011, 11:01 PM
#7
Your pictures have stopped working for me, just a heads up! I know they worked earlier. This is great though. It's so nice to look at something fresh after all these years of playing....  [Read More]
Posted in: Visual Enhancement 2012
 Dak Drexl
04-16-2011, 12:48 AM
#21
Yeah, after viewing your videos Dantooine is my favorite....  [Read More]
Posted in: Visual Enhancement 2012
 Dak Drexl
04-14-2011, 10:03 PM
#18
Heya Xar, I didn't even know you were working on this, but man am I glad you were! This just looks awesome and I can't wait to use it. I can understand why some people don't like the "clean" style that you have, but I've always been a fan...  [Read More]
Posted in: LF PMHC06 reskin
 Dak Drexl
04-04-2011, 7:51 PM
#9
I included one in the first mod I released: http://knightsoftheoldrepublic.filefront.com/file/Daks_PC_Head_Pack;111685 I know the image quality in the screenshot sucks but I'm still pretty happy with that skin, actually....  [Read More]
Posted in: Making new battle animations?
 Dak Drexl
03-29-2011, 9:27 AM
#3
Of course you should release whatever you make, but you should really learn to do it before posting anything. If the tutorial was "over your head", then you really aren't ready for such a thing, are you? I've seen that around the forum you...  [Read More]
Posted in: Portrait help
 Dak Drexl
03-24-2011, 7:24 PM
#10
If you just want to replace someone's portrait (i.e. your PC), all you have to do is name your .tga the exact same as what that particular player's head is normally and drop it in the override. For example, if you're reskinning the head PMHC01, then...  [Read More]
Posted in: KotOR 5 The Jedi Hunt
 Dak Drexl
04-12-2011, 8:42 PM
#69
Ok I just learned something well making a skin for one of the party members. That I should tell all you noobs out there. Putting a skin of a different charcter will not change the model of a charcter so they look like the skin! I tried putting a tra...  [Read More]
Posted in: Custom Module Textures
 Dak Drexl
03-15-2011, 12:07 PM
#3
It's good, it's what I started with. If you have any questions....please ask. I have a question. I asked DI but he never replied. Hey, I just used your modules tutorial but have a question. The module I'm trying to make is Davik's estate (m08aa). A...  [Read More]
Posted in: Custom Items Reskinning
 Dak Drexl
02-18-2011, 12:17 AM
#2
I think the mask is an exception to the "normal" rules of reskinning and renaming to create a custom item. If I'm right, (please tell me if that's true, isn't the problem that your new texture won't show up?) Here's what I would do: Import...  [Read More]
Posted in: Jorn's KotOR Saber Mod
 Dak Drexl
02-07-2011, 11:07 PM
#2
Looks cool, I especially like Bastila's. Now I have a new saber mod to use on my next playthrough - thanks for your hard work!...  [Read More]
Posted in: Scripting Trouble...
 Dak Drexl
02-14-2011, 11:43 AM
#10
Thank you I'll test this right away. And please do respond to that because I'm hoping to attach that to this code as well....  [Read More]
Posted in: Scripting Trouble...
 Dak Drexl
02-14-2011, 10:30 AM
#8
I'm writing a conditional that I want to unlock a dlg node if the PC is at least level 9 and has a certain datapad in the inventory, but my script won't compile. int StartingConditional() { object oPC= GetFirstPC(); int nLevel = GetHitDice(oPC);...  [Read More]
Posted in: Dantooine Tension
 Dak Drexl
02-15-2011, 7:15 AM
#33
He's great, I just think you need to blend in the eyebrows a little more. Good call including a chiss though, they tend to be fan-favorites....  [Read More]
Posted in: Dantooine Tension
 Dak Drexl
02-10-2011, 3:17 PM
#28
Is Pacis Oddo a Republic division? Just wondering because if they aren't then I think the Republic combat suits would be strange on them. Other than that this looks to be progressing most awesomely. Keep up the great work!...  [Read More]
Posted in: TimBob12's WIPs
 Dak Drexl
04-06-2011, 4:50 PM
#72
I also wish that the whereami cheat could show the X & Y Orientations as well as the X, Y, and Z Positions. It gets tiresome to write the full Positions and Orientations with the whereami armband. There are people who have already done this. The...  [Read More]
Posted in: Creating Merchants (with Kotor Tool)
 Dak Drexl
04-18-2011, 5:42 PM
#11
Uh, no. The exclamation point is a negation operator. It makes the script create the store object if it does not already exist. If you remove the negation operator you'll spawn a new instance of the store object every time you talk to the merchant, i...  [Read More]
Posted in: Creating Merchants (with Kotor Tool)
 Dak Drexl
04-17-2011, 10:54 PM
#7
Thanks a lot for this tut, but I just want to point out that in the script there is a problem: // ST: st_startstore.nss void main() { object oStore = GetObjectByTag("TAG_OF_STORE_HERE"); object oSpeaker = GetPCSpeaker(); if (!GetIsObjec...  [Read More]
Posted in: Canderis's WIPs
 Dak Drexl
03-26-2011, 3:40 PM
#206
The thing with the female usually means there was a problem with MDLOps. The only thing I know to do is to try again....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Dak Drexl
04-10-2011, 5:32 PM
#1217
Yeah, listening to it, I think Bao-Dur's volume is a little too high. Making him softer would probably help. Too much of my natural enunciation/tonality comes thru with the high volume, and that makes it easier to tell that its the same person, even...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Dak Drexl
04-10-2011, 12:09 AM
#1205
Awesome! My only complaint is that Bao-Dur must be the same voice actor as Quan Drayan. Quan sounds awesome, but Bao-Dur just sounds like Quan too and not like Bao-Dur. The only thing I can suggest would be to lower Bao's voice a bit - I really think...  [Read More]
Page: 7 of 21