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Dak Drexl

Latest Threads

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Posted in: Occupy Wall Street
 Dak Drexl
10-09-2011, 12:19 AM
#1
So what does everyone think? I really don't know much about it to be honest - I'd just like to hear some opinions....  [Read More]
Posted in: Fixing Lighting Issues on Custom Models
 Dak Drexl
07-15-2011, 7:44 PM
#1
So have you ever made a custom weapon or headgear and noticed that once you get it in-game, it looks fine in the sunlight, but the second you take it into a darker room or face it away from the sun it gets almost too dark to see? Well there is one ve...  [Read More]
Posted in: Scripting Questions ("Forced" Recruiting)
 Dak Drexl
05-29-2011, 6:34 PM
#1
This might be tough for me to explain but I'll try my best. I'm making a sidequest that the PC is not a part of at all. I found a script to change the party leader, so I have that covered. However, how do I make temporary party members? Moreover, h...  [Read More]
Posted in: Spawning Question
 Dak Drexl
05-05-2011, 9:10 PM
#1
So I know how to spawn characters around a module via scripting, but I have a different kind of question. What if I want to spawn something in a different module? Is this possible? For example I am *anywhere*, lets say Tatooine. When a certain dlg i...  [Read More]
Posted in: NPC Questions
 Dak Drexl
04-10-2011, 7:48 PM
#1
Hey all, I just have a few quick questions about NPC's as I am populating a module of mine. What I really want to know is: how do I have an NPC constantly doing an action? i.e how do I have an NPC who continuously is doing the "working on a com...  [Read More]
Posted in: Calo Nord's Headgear
 Dak Drexl
01-24-2011, 8:01 PM
#1
ReadMe: Calo Nord's Headgear - ReadMe Description: Adds into the game the headgear that Calo Nord wears: the hat/goggles combo thing that to me is a very distincitve part of Calo. Notes: You'll have to cheat to get this one. Use the giveitem che...  [Read More]
Posted in: Assassin Droid's Heavy Repeater
 Dak Drexl
01-24-2011, 7:58 PM
#1
ReadMe: ReadMe - Assassin Droid's Heavy Repeater Description: You know the assassin droid that you meet in the Korriban tomb? You know the gun he has on his back? What this mod does is take that gun and make it a useable weapon! Notes: You'll hav...  [Read More]
Posted in: Scripting Trouble...
 Dak Drexl
01-18-2011, 11:12 AM
#1
Ok, my first attempt at scripting - trying to do this for myself for once instead of getting someone else to. Thing is, I know a little about scripting, but nothing at all when it comes to doing it, so if you can help please bear with me: Is there s...  [Read More]
Posted in: Canderous' Mandalorian Clothing
 Dak Drexl
01-15-2011, 11:58 AM
#1
This mod replaces Canderous' default clothing (the model with the vest) with the mandalorian assault armor model without the helmet. Comes with a custom "punisher" style skin! ReadMe: Description: This mod replaces Canderous' default clot...  [Read More]
Posted in: Dak's Big Skin Pack v2
 Dak Drexl
01-03-2011, 11:11 PM
#1
Update to the original skin pack I made: ReadMe: Dak's Big Skin Pack v2 - ReadMe Description: This mod just skins a ton of NPC's. My goal here was to make some textures look a little more reaslistic and more appealing to look at. Some changes are d...  [Read More]
Posted in: Dak's Armored Robes 2.0
 Dak Drexl
01-02-2011, 1:31 PM
#1
This is an update to my previous "Republic Armored Robes" mod. ReadMe: Dak's Armored Robes 2.0 - ReadMe Description: This will add and implement into the game three *brand new* types of models - a "Jedi General Robe", a "A...  [Read More]
Posted in: Removing Random Loot? (TSL)
 Dak Drexl
11-10-2010, 8:07 PM
#1
Hey all, I'm working on a mod that will replace the Zeison Sha armors (and a few others, but that's beside the point :p) with new, special armors that should not be found just anywhere. So my question is: Is there a way to remove items from the ran...  [Read More]
Posted in: TSL - Found weird Vogga content??
 Dak Drexl
09-16-2010, 8:53 PM
#1
Well I was reskinning a module, Nar Shadaa Docks (303Nar) so to test it out I just warped to 303nar. To my surprise Vogga's chamber, room, whatever you want to call it, was not how I left it! It was filled with all sorts of oddities like Tach, Gamorr...  [Read More]
Posted in: Weird model switching problem
 Dak Drexl
08-28-2010, 3:01 PM
#1
For some reason, when I am on the endar spire, the standard blaster rifle takes the appearance of one of my custom models and, when I leave the endar spire, it looks like the normal rifle again. The only thing I've edited on the spire are the .utc's...  [Read More]
Posted in: Aviators
 Dak Drexl
08-25-2010, 7:31 PM
#1
Just a mod I made for fun. I was always surprised nobody had made this before. I know it's not an example of pristine modeling or anything but I hope you have fun with this. ReadMe: ReadMe - Aviators Description: Just a fun mod I whipped up. Adds f...  [Read More]
Posted in: Help finding Trayus light texture
 Dak Drexl
08-11-2010, 5:38 PM
#1
I'm reskinning the Trayus academy and I can't seem to find the file that has the red light that emits everywhere: http://j.imagehost.org/0030/trayustest.jpg (http://j.imagehost.org/view/0030/trayustest) I don't think the red looks right and I'd like...  [Read More]
Posted in: Resetxform Problem...
 Dak Drexl
08-03-2010, 1:35 PM
#1
Ok so I've just made a gun model with working textures and UVmaps and everything it normally needs to work. Now all I need to do is link the model, but every single time when I "resetxforms" my texture gets all warped. I go to my UVWMap but...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
07-12-2010, 12:46 AM
#1
I love the Original Trilogy. Who doesn't? Let's be honest, you would not be here if you didn't! That's why I want to bring as much of the Orignal Trilogy as I can into the world of KotOR. Essentially what this will be is a massive reskin mod which...  [Read More]
Posted in: Utilizing Various Features of GIMP
 Dak Drexl
07-10-2010, 6:01 PM
#1
Ok, so I recently was requested to write a detailed tutorial about skinning in GIMP. This is not meant to take away from any of the existing tutorials about skinning, just to supplement them. Be sure to check them out. Just note that this is aimed at...  [Read More]
Posted in: Dak's Fully Playable Duros
 Dak Drexl
07-03-2010, 2:39 PM
#1
ReadMe: Description: Adds a Duros as a selectable head in player creation. What makes it "fully" playable? What other playable alien mods do is simply make the entire alien body playable. This means that no matter what you equip, the body...  [Read More]
Posted in: Republic Armored Robes
 Dak Drexl
06-22-2010, 1:09 PM
#1
ReadMe: Republic Armored Robes - ReadMe Description: This will add and implement into the game two *brand new* types of models - a "Jedi General Robe" and an "Armored Republic Robe". Before I go any further, I must point out tha...  [Read More]
For some reason when I compile the model in mdlops the texture file it makes is empty. So when I import it into gmax it's just white. I have also tried to apply the texture while in gmax and also just to type my own texture into the .txt file but sti...  [Read More]
Posted in: Help With .2da
 Dak Drexl
05-18-2010, 7:36 PM
#1
Ok, so I'm setting up TSL patcher for my mod (http://www.lucasforums.com/showthread.php?t=203920), and I need to include .2da entries. My problem is that this is all I know, so to speak... I need to make an entry to replace Mira's default head with...  [Read More]
Posted in: Dak's Big Skin Pack
 Dak Drexl
05-17-2010, 6:52 PM
#1
Hope everyone enjoys this :thmbup1: My Second Released Mod. Readme: Dak's BIG Skin Pack - Readme Description: This skin pack will change many aspects of the game texture-wise and also add a few new items. The most notable changes would probably...  [Read More]
Posted in: Creating a new .uti problem
 Dak Drexl
05-09-2010, 8:15 PM
#1
I'm trying to make the items for a mod of mine (http://www.lucasforums.com/showthread.php?t=203489), but can't seem to do it right. My problem is getting the item to be the Republic Soldier model. I know I can change the armor model by changing the...  [Read More]
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