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Dak Drexl

Latest Posts

Page: 6 of 21
Posted in: need help
 Dak Drexl
05-21-2011, 12:56 AM
#2
I think you need to add "01" to the end of your texture file. ie your .2da says "pmbc" so your texture file should be called "pmbc01". Give that a shot....  [Read More]
Posted in: Area skinning question. Tsl.
 Dak Drexl
05-19-2011, 6:53 PM
#2
You would have to hex edit your module so that it refers to different textures. See DI's tutorial about creating a new module (I'm on my phone at the moment so I can't look for it now)....  [Read More]
Posted in: female android and yet another Darth Talon
 Dak Drexl
05-19-2011, 12:47 PM
#13
I've always wanted to replace G0-T0 with a male android version of his "human" model. Maybe you could do it :xp: I think it would be cool. But anyway your skins are very nice. Talon is badass, I think she's better than the existing Talons o...  [Read More]
Posted in: Holster weapons mod request for KOTOR 2
 Dak Drexl
05-14-2011, 3:33 PM
#8
Maybe.... Xiskio's Holster Weapons Mod gives you an armband that unequips (hides) weapons. But it only works for KOTOR 1. Is it possible for someone to continue that project for KOTOR 2 but make the lightsabers show up on the force user's belt? Or e...  [Read More]
Posted in: [Kotor] The Jedi Civil War
 Dak Drexl
05-14-2011, 3:25 PM
#7
Ewokes might cause some problems since you would have to re- model an existing model or make a new one. I would suggest using another planet to save yourself any head aches Though not perfect, furry yodas have worked in the past to be a decent fix...  [Read More]
Posted in: Taking Republic soldiers up a notch.
 Dak Drexl
05-09-2011, 6:38 PM
#5
1) What about arming all the soldiers that aren't alreading armed in parts of the game? Would I have to check each module's character list and individually add weapons to them? Yes sir, that should be exactly what you do, though I've never tried mys...  [Read More]
Posted in: Taking Republic soldiers up a notch.
 Dak Drexl
05-08-2011, 9:47 PM
#2
There are really two ways you can go about doing this. #1: You can change the Republic Soldiers information in their respective slots in the "appearance.2da" file. You'll see there are a few columns that begin with "N_Repsold" (N...  [Read More]
Sounds great! I am going to retexture/reskin the Enclave, but that is going to wait till very last. I'll be honest, I have no experience whatsoever in custom texturing. What I recommend and what works best for me is to use mostly textures that are...  [Read More]
I guess I missed the location thing :p What I would recommend would be to reskin the module if you weren't already planning on doing so. We have all played these games so much that we associate the old modules with the old locations - often a simpl...  [Read More]
Hey great job so far, looks like you're getting the hang of things! My only problem is that the "Jedi Duelist" doesn't use a lightsaber so it looks kind of silly. But I just have one question: is this opening scene supposed to take place i...  [Read More]
Posted in: Spawning Question
 Dak Drexl
05-05-2011, 9:10 PM
#1
So I know how to spawn characters around a module via scripting, but I have a different kind of question. What if I want to spawn something in a different module? Is this possible? For example I am *anywhere*, lets say Tatooine. When a certain dlg i...  [Read More]
Posted in: [NEW] Jedi Quest
 Dak Drexl
05-05-2011, 8:10 PM
#6
Ok I told you not to post this here. Well if you want to help guys you can but this isn't going to be kotor it will be medival style sorta like Wow or Runescape. xxRevanxx why don't you listen to me???!! But you're using kotor as a base? I would lov...  [Read More]
Posted in: Spawning effects?
 Dak Drexl
05-02-2011, 8:14 PM
#7
On perception scripts will not work for this because it is from a dialouge option.( At least I think) Here is my script: void main ( DestroyObject(n_jimmy, 0F, TRUE, 0F); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GREN...  [Read More]
Posted in: Question regarding .2da parameter
 Dak Drexl
04-28-2011, 7:15 PM
#5
Actually when i looked at which model has the 1.6 and which has 1 i don't see any pattern. I also tried varying it from .5 to 3.0 and it seemed not to change the size of my PC in game. For all I know it has to do with the height of the camera or requ...  [Read More]
Posted in: Question regarding .2da parameter
 Dak Drexl
04-28-2011, 7:00 PM
#3
I'm guessing all the regular models are 1 and the models like wookiees or HK are 1.6 (that is if it really means anything). I doubt that it does something, it could be left over from the NWN stuff. The best thing to do would be to play with values...  [Read More]
Posted in: Customization.
 Dak Drexl
05-03-2011, 11:01 PM
#16
Ah, thanks FG :) I've gotten Revan's robe onto another model before but SS's animations seem to get lost in the transfer. However like I said I'm sure it's possible. UnknownJedi I'd be excited if you were to make it happen!...  [Read More]
Posted in: Customization.
 Dak Drexl
05-03-2011, 3:19 PM
#14
it dose at that it to me about a mouth to get on model to work and it was a simple on at that but if i get permission i going to see if i can make it I'm sorry but I don't think anyone understands what you're saying here :confused:...  [Read More]
Posted in: Customization.
 Dak Drexl
04-26-2011, 4:08 PM
#11
i am starting to play about with body models so i will look in to it for you but from what i done so far i would say it is possible to do so how ever you will need to get Sithspecter's permission to use his model I've tried this myself and I'm prett...  [Read More]
Posted in: Character isn't spawning...
 Dak Drexl
04-19-2011, 9:20 PM
#8
There's your problem. Try setting it to the next number in the file. I tried to do the same thing with my mod that I'm working on and I got the same problem... the only way I could fix it was to make it the next possible number down the line....  [Read More]
Posted in: Character isn't spawning...
 Dak Drexl
04-19-2011, 9:01 PM
#6
Does he have his own line in the appearance.2da? And does his appearance in the .utc match the # of the line?...  [Read More]
Posted in: Jedi Council Robes
 Dak Drexl
04-30-2011, 12:03 PM
#22
Looks really great! Just fix the spot under the belt. I'm really liking these robes though, they aren't too crazy and just look good....  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Dak Drexl
05-20-2011, 8:53 AM
#14
Looks great!! Is this the Onderon expansion?...  [Read More]
Posted in: Waypoints
 Dak Drexl
05-03-2011, 3:17 PM
#4
Tell you the truth, I too am quite confused with how they work. Anyway, if you want the character/NPC to just walk around randomly, you'll have to change his Heartbeat slot of the scripts in his tab in Ktool, to the name of a new script that you'll m...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Dak Drexl
05-05-2011, 3:37 PM
#226
Perhaps once the whole thing is finished then we could release a Shadow Armour Pack of all the armour in SOTE as it appears there will be some rather awesome ones. :D I like that idea :thmbup1:...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Dak Drexl
05-04-2011, 4:46 PM
#221
Glad you like it :) About an early release, I'm sure Har won't mind. Also this skin (with a few modifications) will be included in my upcoming mod as the "war machine" ironman armor. That was the inspiration for this skin anyway, with the...  [Read More]
Page: 6 of 21