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Dak Drexl

Latest Posts

Page: 8 of 21
Posted in: Quanons Big Sell out!!!
 Dak Drexl
02-07-2011, 7:39 PM
#13
Is Aqualaris the city or the little nightclub? I would love to use the city in a mod I'm working on much in the way you intended....  [Read More]
Posted in: Republic Mod Armor Change
 Dak Drexl
01-27-2011, 8:53 PM
#2
Wow! Looks awesome, great job :thmbup1: The only thing I could suggest trying would be to make the belt a darker shade of brown, but that's just personal preference - it wouldn't really make a difference TBH. But like I said, it looks awesome and I'...  [Read More]
Posted in: The Tatooine Job Office
 Dak Drexl
01-25-2011, 6:06 PM
#5
Good job, can't wait to try it on my next playthrough!...  [Read More]
Posted in: Calo Nord's Headgear
 Dak Drexl
01-24-2011, 8:01 PM
#1
ReadMe: Calo Nord's Headgear - ReadMe Description: Adds into the game the headgear that Calo Nord wears: the hat/goggles combo thing that to me is a very distincitve part of Calo. Notes: You'll have to cheat to get this one. Use the giveitem che...  [Read More]
Posted in: Assassin Droid's Heavy Repeater
 Dak Drexl
01-24-2011, 7:58 PM
#1
ReadMe: ReadMe - Assassin Droid's Heavy Repeater Description: You know the assassin droid that you meet in the Korriban tomb? You know the gun he has on his back? What this mod does is take that gun and make it a useable weapon! Notes: You'll hav...  [Read More]
Posted in: Kotor 1 Texture Problem
 Dak Drexl
01-22-2011, 11:21 PM
#11
Since it's basically a custom model, I'm pretty sure that it is because the texture is embedded. I think it was called "N_Mandalorian01" when I made it, so that would be why that works. If you want to fix it, you'll have to import it into y...  [Read More]
Posted in: Scripting Trouble...
 Dak Drexl
01-29-2011, 2:26 PM
#3
Well for some reason staff kotorfiles wouldn't let me attach it to Calo's .utc... said it wasn't a "safe" one, but I don't see why it isn't. Not a big deal anyhow, just get the item through cheats... Gots a new problem. I'm trying to spawn...  [Read More]
Posted in: Scripting Trouble...
 Dak Drexl
01-18-2011, 11:12 AM
#1
Ok, my first attempt at scripting - trying to do this for myself for once instead of getting someone else to. Thing is, I know a little about scripting, but nothing at all when it comes to doing it, so if you can help please bear with me: Is there s...  [Read More]
Posted in: Re-Skin problem
 Dak Drexl
01-17-2011, 12:03 AM
#4
Haha I was just wondering, feel free to play around with it or release it as you like :) Glad I could help!...  [Read More]
Posted in: Re-Skin problem
 Dak Drexl
01-16-2011, 11:11 PM
#2
Try adding "01" to the end of your .tga. When you have a .2da entry that corresponds to a texture, you need a number at the end. (ex. if your 2da entry is pmblm then your texture should be pmblm01) Also, where'd you get that model?...  [Read More]
Posted in: Canderous' Mandalorian Clothing
 Dak Drexl
01-23-2011, 10:19 PM
#4
Thanks for the kind words :) I really wanted to make it an equippable clothing that gives defense bonuses (since it is armor after all) but I was really too lazy to figure it out :rolleyes: Eh, I'm happy with how it came out though - I think it loo...  [Read More]
Posted in: Canderous' Mandalorian Clothing
 Dak Drexl
01-15-2011, 11:58 AM
#1
This mod replaces Canderous' default clothing (the model with the vest) with the mandalorian assault armor model without the helmet. Comes with a custom "punisher" style skin! ReadMe: Description: This mod replaces Canderous' default clot...  [Read More]
Posted in: Changing the Models of Armors in Kotor 1
 Dak Drexl
01-15-2011, 12:06 PM
#2
There hasn't been a proven way to do this without replacing an existing model. If you name the model PMBJM like you did, then it should be replacing the star forge robes model (IIRC). I don't remember what the model variation does when it comes to ar...  [Read More]
Posted in: original kotor robes for kotor 2!
 Dak Drexl
01-04-2011, 8:43 PM
#2
http://knightsoftheoldrepublic.filefront.com/file/Robes_of_the_Old_Republic_Back_into_TSL;92275 :)...  [Read More]
Posted in: Dak's Big Skin Pack v2
 Dak Drexl
01-05-2011, 9:42 PM
#3
Hmm well I don't have another link. There are a few downloads from kotor files so I'm sure it'll work if you keep trying, but feel free to PM me your e-mail and I can send you the files if you want....  [Read More]
Posted in: Dak's Big Skin Pack v2
 Dak Drexl
01-03-2011, 11:11 PM
#1
Update to the original skin pack I made: ReadMe: Dak's Big Skin Pack v2 - ReadMe Description: This mod just skins a ton of NPC's. My goal here was to make some textures look a little more reaslistic and more appealing to look at. Some changes are d...  [Read More]
Posted in: [k1]The Ultimate Arena Mod (Or Planet: Nimia)
 Dak Drexl
01-03-2011, 11:07 PM
#5
The new model is textured awesomely! If you want help with new armors I'd love to give you a hand.... but I know you've usually got your stuff covered....  [Read More]
Posted in: Dak's Armored Robes 2.0
 Dak Drexl
01-09-2011, 7:57 PM
#9
Not bad. Only problem I have, is that it seems the Exile's robe(and the items that come with it, that should be on the Harbinger), appears both where the plasteel cylinder where the Miner's Outfit should be, and near the one next to the terminal in t...  [Read More]
Posted in: Dak's Armored Robes 2.0
 Dak Drexl
01-03-2011, 5:32 PM
#7
Well Dak, another impressive work of yours ... :thmbup1: I think I'm gonna keep these 2 instead of Revan's robes ... yep. About the others, I'd like to have at least a couple of female armored robes but replacing the slave outfit column bothers me a...  [Read More]
Posted in: Dak's Armored Robes 2.0
 Dak Drexl
01-02-2011, 1:31 PM
#1
This is an update to my previous "Republic Armored Robes" mod. ReadMe: Dak's Armored Robes 2.0 - ReadMe Description: This will add and implement into the game three *brand new* types of models - a "Jedi General Robe", a "A...  [Read More]
Posted in: A pretty simple Question
 Dak Drexl
01-29-2011, 1:26 PM
#6
I have a question. Then compile the new script and name it the same as the original file k_ptat17ad_enter.nss If I name it the same name as the original file, won't it overwrite anyone else's script that's named the same thing, like yours or Fallen...  [Read More]
Posted in: Bob's mod-ideas
 Dak Drexl
01-09-2011, 1:03 PM
#18
Thanks for the feedback. Those things I already had in mind for fixing. The screenies are only a glimps in the middle of the work-process. I simply finally got the whole collar removed without getting anything else red. Now I can work on get the colo...  [Read More]
Posted in: Bob's mod-ideas
 Dak Drexl
01-07-2011, 11:52 PM
#15
Are you starting on his project, or your own? This is an example of an off-topic post. I think they are talking about this: custom spaceships Just an idea there, nothing concrete yet, but I always thought that other ships than the Ebon Hawk could...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Dak Drexl
01-02-2011, 1:39 PM
#40
http://www.rockmyspace.info/image-upload/uploads/1/storyhint.png Gives it a "1984" type feeling - I can't wait for this. It seems like you're going to stick with it, so my fun-to-be-had is counting on you!...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Dak Drexl
01-10-2011, 6:25 PM
#63
Unfortunately I just tried to revive this project and there were just too many files that could be organized again, so I got rid of all of them. It's unlikely that I'll revive this again, so please lock this thread. If I ever come back to it I'll get...  [Read More]
Page: 8 of 21