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newbiemodder

Latest Posts

Page: 9 of 14
Posted in: Problem with new Darth Malak Jawless model
 newbiemodder
12-27-2010, 2:21 PM
#10
I just tried both ways--deleting and changing alpha-- with photoshop..it won't work with Malak, maybe b/c it is applied to specific bone. So DP is right. I would suggest altering the skin in gmax then recompiling. Never a bother. I'm learning some...  [Read More]
Posted in: Problem with new Darth Malak Jawless model
 newbiemodder
12-27-2010, 10:45 AM
#7
You can't "remove it from the tga". All you could do would be to add the cape area to the alpha channel to make it completely transparent, but that would also mean you'd have to forgo using an environment map. Sure you can. Select an area...  [Read More]
Posted in: Problem with new Darth Malak Jawless model
 newbiemodder
12-27-2010, 10:05 AM
#5
don't mess with the bones. You can try and eliminate the cape in two ways. First thru gmax. Click on the cape skin, then click on editable mesh on the right side dropdown menu, click yes when the warning pops up. Then click on the vertices button so...  [Read More]
Posted in: Problem with new Darth Malak Jawless model
 newbiemodder
12-26-2010, 8:01 PM
#3
What exactly did you do...did you remove bones? or did you just play with the 'skin' texture?...  [Read More]
Posted in: gmax problem
 newbiemodder
11-17-2010, 4:53 PM
#3
Thanks for the help har, poked around...found the file gmax.ini....deleted it....seems to be working now...thanks again....  [Read More]
Posted in: gmax problem
 newbiemodder
11-17-2010, 10:33 AM
#1
Wondering if anyone can help. I lost that little red,blue, and green tripod "thingy" used to move things around in gmax. Now, I have to press each indivdual button on tool bar x, y, xy, z in order to move anything around. Also now, when I d...  [Read More]
Posted in: NPC instead of PC in start of a module
 newbiemodder
09-23-2010, 10:24 PM
#2
I think the way you can do this is to create a script that first adds the npc you want to your party, second makes that new party member the active pc. This script you would place on the OnEnter line in the .are file of the particular module you are...  [Read More]
Posted in: Kotor 2 Dialog Files with Minor NPC's
 newbiemodder
09-09-2010, 8:05 AM
#2
For Kotor2...go to ERFS, then Modules. There you will find all the dlg.erf files for each module. Under each module there is an additional subtree for individual dialogs...  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 newbiemodder
09-07-2010, 6:45 PM
#2
That is awesome! However, I wonder what Freud would have to say about it in regards to its size. :)...  [Read More]
Posted in: spawning problems
 newbiemodder
08-13-2010, 5:07 PM
#4
So, you created a script, put it on a dialog script line( not conditional line) that is sure to be spoken. Then placed the new dialog file, the utc, and the ncs file in override. And nothing? strange...  [Read More]
Posted in: spawning problems
 newbiemodder
08-13-2010, 4:45 PM
#2
Assuming you copied the script right, which it looks like you did, did you put the actual placeable utc file in the override? Also, double check your coordinates. I find the second script easier for spawning placeablesL void main() { object oLocker...  [Read More]
Posted in: no reponse dialuoge
 newbiemodder
08-13-2010, 4:29 PM
#3
You create a dialog that consists of only one line using a dlgeditor application. You then save that dialog to your override. Then you put the dialog name in the dialog box on the utc file you created for your mandalorian. So, when the player click...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 newbiemodder
08-18-2010, 7:04 PM
#24
keep the columns...  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 newbiemodder
08-13-2010, 6:40 PM
#7
Shouldn't be a problem then if only a dialog change...only problem I can forsee would be whatever number you give to your new area ie 701KOR...I'll send you a pm on my module names......  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 newbiemodder
08-13-2010, 5:02 PM
#5
Great job e...looks fantastic!..nice new area..would like to tt you regarding compatability with my Korriban mod. Rather than the metal grid like floor...maybe a stone or tile floor. Just a suggestion. Yeah, add a tomb!!!...  [Read More]
Posted in: Nar Shaddaa Custom Skybox Problem
 newbiemodder
08-12-2010, 4:10 PM
#4
That's it then. Whenever I've tried to change an existing room model with gmax and put it in override that is what usually happens. The area will be gray or invisible until I walk into it. Don't think you can do that. Someone might know more, but I...  [Read More]
Posted in: Nar Shaddaa Custom Skybox Problem
 newbiemodder
08-12-2010, 3:57 PM
#2
Quesiton: Did you hex edit the model and put your new sky tetures in or did you open it in gmax/3ds and apply new textures to model? Also what is the specific .mdl file for the skybox?...  [Read More]
Posted in: Help finding Trayus light texture
 newbiemodder
08-12-2010, 7:44 AM
#4
yes. Let's say one lightmap name in question was 904mala_lm0.(Now I'm just picking a random name of a possible malachor lightmap here, not even sure it exists). You could go into gimp, change its color tone...the red color are the possible culprits.....  [Read More]
Posted in: Help finding Trayus light texture
 newbiemodder
08-11-2010, 6:38 PM
#2
the red light/glow is probably in the room model itself..an auroralight with a tint of red to it to give the original circle red texture its glow. Or it could be in the lightmap textures of those individual room .mdl files...open those in gimp or wh...  [Read More]
Posted in: Modding question
 newbiemodder
08-07-2010, 5:59 PM
#5
I'd like to take a look at...where can I download......  [Read More]
Posted in: Very stange issue
 newbiemodder
08-05-2010, 11:30 AM
#2
What system are you working on with your pc. I have vista. I have this second override folder that is created when I save a utc, tga, or any other file directly to override from the application I was using. This has screwed me up so many times I cann...  [Read More]
Posted in: LDR's WIPs
 newbiemodder
10-29-2010, 7:24 PM
#32
I'm not a scipter, so assuming your script is logically right. I think your a missing som }'s void main() { object oEntering = GetEnteringObject(); object oPC=GetFirstPC(); if (GetIsPC(oEntering)) { //check if the object is already there to avoid mu...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 newbiemodder
10-21-2010, 5:36 PM
#173
explain your problem with the walkmesh...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 newbiemodder
09-21-2010, 1:52 PM
#135
Wow har! Those look really sharp. The UpperCity looks like some pretty sophisticated modeling. Great Job....  [Read More]
Posted in: Canderis's WIPs
 newbiemodder
12-20-2010, 9:30 AM
#195
They look good C. Female looks hot. Is it me but on the male skin there appears to be a 'face' on his chest. The center of the torso looks like a nose that completes the pecs(eyes) and the belly button (mouth). Does anyone else see it?...  [Read More]
Page: 9 of 14