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newbiemodder

Latest Threads

Page: 1 of 2
Posted in: 3dsmax modifers problem
 newbiemodder
10-28-2011, 7:48 PM
#1
Hey all- I recently downloaded 3dsmax and the Nwmax plugin. Seems to be working fine, but experiencing problem when I try to use the modifier dropdown menu box--like to add an aurora walkmesh, or uv mapping. The application freezes and shuts down. An...  [Read More]
Posted in: scripting help w/inventory - TSL
 newbiemodder
08-04-2011, 12:11 AM
#1
Hey scripting gurus out there, I have a question. I have this script void main () { if (GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "xxxxxxxx"))) { if (GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "yyyyyyyy"))) { if...  [Read More]
Posted in: dialog bubble question - tsl
 newbiemodder
06-03-2011, 9:36 AM
#1
I want to make a dialog that consists only of bubbles for a npc character. It consists of 3 different statements that pop up each time you click on the character...like what happens with certain random soldiers or commoners. I found this tidbit by S...  [Read More]
Posted in: OnSpawn scripting problem - TSL
 newbiemodder
05-23-2011, 10:34 PM
#1
First, let me say my intentions were to save time and make things easier. Not happening....To fill a module with npc's, I made a 'mother' npc. On her OnSpawn script parameter, I put the following script void main() { location lDestination = GetLoca...  [Read More]
Posted in: Camera Question
 newbiemodder
05-02-2011, 12:10 PM
#1
Working with the DLGEditor on a cutscene. Wondering if the CamVidEffect for clairvoyance or forcesight work at all or not with TSL? Was hoping to get some type of "vision" or flashback look on a particular node. Anyone know? Thanks. EDIT:...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 newbiemodder
03-08-2011, 5:34 PM
#1
Hello again. Have a couple mods that am in the process of working on. Both are in the early stages, but since things have been kind of slow around here latel so I decided to put these out there. I. Korriban Expansion Part II For those who were kin...  [Read More]
Posted in: gmax error on model
 newbiemodder
01-25-2011, 9:38 AM
#1
Hey guys, trying to load a room model into gmax but keep getting the following Handler Exception: Runtime Error: Out of scripter memory - use options to increase. No model appears, but if I save it, then reopen it , most of the model is there, but t...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
01-21-2011, 11:36 AM
#1
And the saga continues.......... This mod creates new areas for the player to investigate on the planet Korriban. ReadMe -------------------------------------- [TSL]NEWBIEMODDER'S KORRIBAN EXPANSION -------------------------------------- This mod...  [Read More]
Posted in: completed quest script
 newbiemodder
01-16-2011, 12:29 PM
#1
I need a conditional script to check if a particular quest has been completed....checked the threads, didn't see any. Help, please. Thanks. For TSL....  [Read More]
Posted in: streamvoice and miles sound
 newbiemodder
01-14-2011, 1:51 PM
#1
Does anyone know if there is a good download site for Miles Sound Tools/Studio....all the weblinks take me back to RadTools, but there is no link anywhere to download. Do they still offer it?...  [Read More]
Posted in: Trouble with MDlops
 newbiemodder
01-07-2011, 5:27 PM
#1
I recently had a clean sweep of my computer and am re-installing all my modding apps. Having trouble with MDlops specifcially 0.6 ver. When I am using the app, and hitting the "read and write" button, I am not getting the usual...model is f...  [Read More]
Posted in: gmax problem
 newbiemodder
11-17-2010, 10:33 AM
#1
Wondering if anyone can help. I lost that little red,blue, and green tripod "thingy" used to move things around in gmax. Now, I have to press each indivdual button on tool bar x, y, xy, z in order to move anything around. Also now, when I d...  [Read More]
Posted in: lip files - tsl
 newbiemodder
07-12-2010, 10:49 AM
#1
Is there a way to do lip files when using the generic alien vo's from the alienvoice 2da? Normally, the lip file would have the same name as the specific vo file from streamvoice. Thanks. EDIT: ok, I think I figured out how they did it...no longer...  [Read More]
Posted in: NM's Darths
 newbiemodder
06-23-2010, 2:41 PM
#1
I need a little distraction from the Korriban mod so I've been looking at the Darths in wookieapedia and figured to try to make some of them. First in line was this guy: http://starwars.wikia.com/wiki/File:UndeadAndeddu-Leg27.jpg His timeline see...  [Read More]
Posted in: More script trouble - tsl
 newbiemodder
06-01-2010, 7:51 PM
#1
I have this script: void ST_GoAway(float x, float y, int bRunAway=TRUE); void main() { if (!GetLocalBoolean(OBJECT_SELF, 38) && (GetEnteringObject() == GetFirstPC())) { SetLocalBoolean(OBJECT_SELF, 38, TRUE); DestroyObject(GetObjectBy...  [Read More]
Posted in: scripting question - tsl
 newbiemodder
05-30-2010, 2:15 PM
#1
I need help with a script. I've been racking my brain on this for a day now and can't seem to get it to work. I keep getting myself confused. I'm assuming it needs a local boolean check { i hate these things}. I have a script that fires when a door...  [Read More]
Posted in: local boolean question - tsl
 newbiemodder
05-18-2010, 9:47 PM
#1
I need a little help with setting a local boolean. I'm a little confused. I'm setting a local boolean via a dialog so...on the final script line of my dialog editor I entered the standard script..a_set_local..then according to a Stoffe tutorial, if I...  [Read More]
Posted in: attack script question - tsl
 newbiemodder
05-17-2010, 2:32 PM
#1
Is there a script I can use to make an NPC attack only the pc/party leader and not any of the party members when the NPC is hostile?...  [Read More]
Posted in: jump script problem - tsl
 newbiemodder
05-07-2010, 3:59 PM
#1
I have this script: void main() { object oJump1 = GetFirstPC(); object oJump2 = GetObjectByTag("n_darthloqi", 0); AssignCommand(oJump1, ClearAllActions()); AssignCommand(oJump1, ClearAllEffects()); AssignCommand(oJump2, ClearAllActio...  [Read More]
Posted in: Puppet question - tsl
 newbiemodder
04-22-2010, 11:58 AM
#1
I followed Stoffe's puppet tutorial and everything seemed to go smoothly. However, I have noticed that sometimes after combat rounds the puppet will stop following his 'master'. He'll just stand their while the party moves on. Per stoffe's tutorial,...  [Read More]
Posted in: one time creature spawn..tsl
 newbiemodder
04-09-2010, 12:22 PM
#1
I have this script for spawning a creature on the onenter script for my .are file: void main() { CreateObject(OBJECT_TYPE_CREATURE, "n_xyz", Location(Vector(6.00,-62.06,11.02), 0.0)); object oNPC = GetObjectByTag("xyz"); objec...  [Read More]
Posted in: No party script woes - TSL
 newbiemodder
03-02-2010, 2:31 PM
#1
I have this script that I found among the threads that makes the PC enter the module alone with no help. I have it on the onenter in .are. it works fine. void main() { RemovePartyMember(0); RemovePartyMember(1); RemovePartyMember(2); RemovePart...  [Read More]
Posted in: check item script request - TSL
 newbiemodder
02-17-2010, 2:44 PM
#1
I need a script that will be placed on a placeable's OnInvDisturbed script line that will check to see if three items are currently in the PC's inventory--once the new item is taken from the placeable-- and if they are possessed then a journal update...  [Read More]
Posted in: Spawning hologram planet TSL
 newbiemodder
02-04-2010, 4:14 PM
#1
I'm trying to spawn one of those hologram planets you see in the EH for my mod so it appears at a computer station. I have this compiled script that I kind of made from one of the main scripts from the planet adding tutorial. void main() { location...  [Read More]
Posted in: New area lighting problem
 newbiemodder
01-06-2010, 10:12 AM
#1
Working on modeling a new area model for Korriban for TSL. Some of my textures were not being seen in game..really dark, not quite black..like in the shadows. Thought it was a texturing problem but then I noticed my auroralight tint was not being see...  [Read More]
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