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In your first picture..on the blue menu bar, click 'Compatability Files'...Win7 must be similar to Vista. I don't know why but whenever I save or download a file from let's say KotorTool directly to my Kotor game file override or modules folder, it s... [Read More]
Hold on a second.....I think I just realized what I did..... I want to thank Fastmaniac, Ferc Kast, and TimBob for their help. I am an idiot. In the createobject command i was using the .utc tag instead of its template resref. I nominate myself for... [Read More]
UUGH...:headbump....I did what you said, I debugged each line with the sendmessagetopc command and the script checked out. Nothing. I simplified it to one creature to spawn at a nearby waypoint, Nothing. Also tried using the ActionWait command. Nothi... [Read More]
First, let me say my intentions were to save time and make things easier. Not happening....To fill a module with npc's, I made a 'mother' npc. On her OnSpawn script parameter, I put the following script void main() { location lDestination = GetLoca... [Read More]
I was doing some thread search...check this thread. http://www.lucasforums.com/showthread.php?t=181691&highlight=radius+script Stoffe's script talks about radius in reference to an object... [Read More]
Dak is right. Don't get the room models confused with the textures. The different modules share textures not room models. You hex edit each room model and replace the common textures with your new ones. The only way they are both affected is if you... [Read More]
Watched the video, and clips...great work so far. Some suggestions....like Dak said, try to reskin the enclave, even just a little - gives it a new fresh exciting look. Give his sparring partner a lightsaber - seems only fair. Also, little dialog cha... [Read More]
I tried that but I get errors..."tag" defined multiple times in the same scope..... I even tried with a simpler one creature tag spawn in a smaller area...script compiles but nothing spawned.... [Read More]
TB - How do I modify your example script void main() { string Tag = "ch_guard_1"; //Declare the tag of the NPC you want to spawn Populate(20, -28, 21, 69, 121, Tag, TRUE); //This is the bit that does all the spawning For multiple n... [Read More]
When the player first meets Atton, you determine the gender and whether the playthrough of the fiurst game was LS or DS through conversational choices. If you click that Revan was dark sided, would it not make sense that you couldn't play your mod -... [Read More]
I've got a suggestion, a question, and a (perhaps odd) request. For your Yuthura Ban mod, would it not make the most sense if it was only open to folks that chose the backstory for a light sided Revan (either male of female)? It wouldn't make much se... [Read More]
Is it just me or did you also adjust the light maps in your reskinned 803dro module? No. I thought for sure I would have to, but I was lucky. Thanks to Fallen Guardian who is going to do that merchant request for me.... [Read More]
Just a little update. Here are a few pics of my new Onderon module. It's a reskin. This will be just another part of the city of Iziz to explore. Currently in the process of filling with characters, dialogs, etc. http://www.lucasforums.com/picture.p... [Read More]
Question. Why is the character in the first picture orange? I could see if he was outside like in the 3rd picture. I think you need to fix that.... [Read More]