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newbiemodder

Latest Posts

Page: 6 of 14
Posted in: Cutom Module Retexture Troubles
 newbiemodder
05-13-2011, 9:52 PM
#2
When you are hex editing your .mdl files and replacing the textures, the new textures must be the same number of characters/letters as the old. That will definitely cause the game to crash....  [Read More]
Posted in: Scripting Trouble
 newbiemodder
05-09-2011, 11:09 PM
#3
Is this script at the end of one dialog and you want to start a new one? Try putting a Delay on the new ActionStartConversation...  [Read More]
Go for it....have you released any of your fan fiction?...maybe a little snipet to get a taste of the characters....  [Read More]
Posted in: Camera Question
 newbiemodder
05-02-2011, 12:10 PM
#1
Working with the DLGEditor on a cutscene. Wondering if the CamVidEffect for clairvoyance or forcesight work at all or not with TSL? Was hoping to get some type of "vision" or flashback look on a particular node. Anyone know? Thanks. EDIT:...  [Read More]
Posted in: Semi simple question.
 newbiemodder
04-19-2011, 6:50 PM
#6
if you want the dialog to fire when the door is opened you can put the dialog script on the OnOpen script parameter of that particular door....  [Read More]
Posted in: Kotor 1 Sitting Animation
 newbiemodder
04-18-2011, 9:30 AM
#2
Did you see this thread...might help http://www.lucasforums.com/showthread.php?t=197234&highlight=sitting+animation+kotor The link within this link is dead, so you may want to drop Canderis or Demongo a pm, see if they remember...  [Read More]
Posted in: Torgruta Skin feedback
 newbiemodder
04-13-2011, 8:31 PM
#2
I think they look fantastic....good use of twilek head...pictures are a little dark so it's hard to see the details, but I like it....  [Read More]
Posted in: NPC Questions
 newbiemodder
04-10-2011, 9:44 PM
#2
If I want a NPC do to a continuous action when doing a module, I usually put a script into the NPC's OnSpawn script parameter. Or you can do a script and have the NPC do it when a trigger is tripped, or when a door is opened...etc. For instance, in...  [Read More]
Posted in: Kotor 1 Custom Module Trouble
 newbiemodder
04-10-2011, 7:29 AM
#4
did you create a .vis and lyt file...  [Read More]
Posted in: a few WIP heads
 newbiemodder
04-07-2011, 7:48 AM
#3
Great work VP...both look great...I like the Staley head, very nice......  [Read More]
Posted in: Two questions
 newbiemodder
04-04-2011, 6:12 PM
#5
On pauses, enter the number of seconds you want the pause to continue in the "Delay" box in dlgedit. It's default setting is -1. You could also tick the "Node Unskippable" box, though you may need to raise the control panel in dlg...  [Read More]
Posted in: Two questions
 newbiemodder
04-04-2011, 8:26 AM
#2
Question 1 What I usually do is use the ActionPauseConversation for a certain number of seconds, then resume the conversation. void main(){ ActionPauseConversation(); DelayCommand(6.0, ActionResumeConversation()); }...  [Read More]
Posted in: Populate Function
 newbiemodder
04-02-2011, 4:34 PM
#2
Great jobe TB....you put a lot of effort into creating this...thanks to all his helpers too....  [Read More]
Posted in: Portrait help
 newbiemodder
03-24-2011, 6:36 PM
#8
What are you trying to do exactly? Did you reskin an existing player head to create a new head for yourself?...  [Read More]
Posted in: Twin Suns Models??
 newbiemodder
03-24-2011, 6:32 PM
#10
Then you would change all the female twileks in the game...what you should do is open up appearance.2da with kotor tool and find lines 652 and 653, those are the twin's lines...manually change any reference to N_twilekf to the N_twiassasin model, the...  [Read More]
Posted in: Kotor Cameras
 newbiemodder
05-03-2011, 10:08 PM
#6
FG - did you check the general tutorials...this one http://www.lucasforums.com/showthread.php?t=165950 helps with the angles....  [Read More]
Posted in: Scripting Help
 newbiemodder
04-01-2011, 12:48 PM
#26
Great work TB and all those who helped.....look forward to the finished product...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
03-26-2011, 9:03 AM
#17
@phil In Uthar's room, did you go behind the holocron..move towards the table, there is a placeable called 'table'...click it...  [Read More]
Posted in: TimBob12's WIPs
 newbiemodder
04-06-2011, 4:34 PM
#71
Or maybe make some work around scripting a trigger. It's my understanding that triggers can only be done via the .git file. Maybe there is a way to spawn an invisible placeable or something and when the pc gets into a certain range/proximity - , it a...  [Read More]
Posted in: TimBob12's WIPs
 newbiemodder
04-06-2011, 1:49 PM
#67
I wish there was an application like the whereami armband that could tell me what the actual 'room model name' is in addition to your actual x.y,z location, module name, nearest placeable etc. The only way I know of is kind of guess work to determi...  [Read More]
Posted in: Creating Merchants (with Kotor Tool)
 newbiemodder
04-18-2011, 8:29 AM
#10
This should accompany the already existing tutorial on merchants under general modding nicely...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 newbiemodder
04-28-2011, 7:07 PM
#214
Missed ya Har....welcome back...  [Read More]
Posted in: Canderis's WIPs
 newbiemodder
03-27-2011, 10:01 AM
#208
You can try to edit the envelopes for the skin....click on the arm or hand portion of the skin....on the side toolbar, click on editable mesh, then click on vertices...highlight the hand area or where the problem is so the verts turn red...then click...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 newbiemodder
05-12-2011, 10:48 PM
#1255
Wow...just...wow...Love, absolutely love the 2 new characters...are those entirely new models? Really great, Logan....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 newbiemodder
04-10-2011, 12:31 AM
#1206
Looks and sounds fantastic Logan. You found a dead ringer for Bastilla....  [Read More]
Page: 6 of 14