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Is there a way to do lip files when using the generic alien vo's from the alienvoice 2da? Normally, the lip file would have the same name as the specific vo file from streamvoice. Thanks. EDIT: ok, I think I figured out how they did it...no longer... [Read More]
Ok if I understand you correctly, a npc is killed...creating a corpse...and once you examine the corpse/click on it..the journal entry pops. Check this thread..scan down about half way where stoffe jumps in...she knows her s^$#...I think you can do... [Read More]
Looks good TB12...I think you picked a good way to get familiar with the different modding tools and scenarios....I assume you will be using the generic alien vo's for the jawa and rodian...keep up the good work!... [Read More]
If I recall correctly, it can be no longer than 16 characters long...for any type file...rename the script file to something shorter...like bm_cert_chk..should work then.... [Read More]
I haven't downloaded yet, but just going off the picture above...regarding the invisible placeable for Jolee's door....why don't you increase the z coordinate by one full integer to make it higher...it looks a little low to me., again just from the p... [Read More]
The force wave does effect several people but the push is much more significant than force push...I think even the npc falls down...if you script it just to the intended party you may get the effect you are looking for...... [Read More]
Try this tutorial...explains it pretty well with pictures...good luck http://www.lucasforums.com/showthread.php?t=195438&highlight=parameters... [Read More]
I'm not a good scripting person either, but looking at this command actiontakeitem I think maybe it should be like this void main() { object oItem = GetObjectByTag("black_market_pad"); object oTake = GetFirstPC(); ActionTakeItem(oItem,... [Read More]
If I understand you right, you want the pc to ask 'who are you' twice in a row. In that case, in the line you have highlighted above, delete the text for the dialog, then put the tag of trask as the speaker. On the blue line below that which is curre... [Read More]
In a dialog between the pc and an npc, in this case Trask, the blue lines are for the pc and the red lines are for the npc. So in the line you have highlighted, the speaker should be the tag of the npc - you have 'player', that's why the dialog is st... [Read More]
I need a little distraction from the Korriban mod so I've been looking at the Darths in wookieapedia and figured to try to make some of them. First in line was this guy: http://starwars.wikia.com/wiki/File:UndeadAndeddu-Leg27.jpg His timeline see... [Read More]
I'm not the greatest scripter, heck I'm no even good...but there must be something wrong with your conditional "if" statements b/c they do not look right Try this...again this could be totally wrong void main() { object oEntering = GetE... [Read More]
In this line in your script CreateObject (OBJECT_TYPE_CREATURE, "benjo", Location(Vector (88.48, 94.40, 0.00), 0.00)); } I see from your script that "benjo" is the tag of your utc, is is also its ResRef b/c the resref of the... [Read More]
Welcome to the forums...merchants...it's a good way to get started into modding..small and a good challenge...spawning, scripting, dialog..little of everything..good luck....I always think a little black market spin is good, triggered by certain dial... [Read More]