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newbiemodder

Latest Posts

Page: 10 of 14
Posted in: Computer Dialog/Commands?
 newbiemodder
08-01-2010, 12:26 AM
#2
Here's a good place to start.. http://www.lucasforums.com/showthread.php?t=180845 always start with tutorials...  [Read More]
Posted in: lip files - tsl
 newbiemodder
07-12-2010, 10:49 AM
#1
Is there a way to do lip files when using the generic alien vo's from the alienvoice 2da? Normally, the lip file would have the same name as the specific vo file from streamvoice. Thanks. EDIT: ok, I think I figured out how they did it...no longer...  [Read More]
Posted in: scripting journals
 newbiemodder
07-11-2010, 5:27 PM
#4
Ok if I understand you correctly, a npc is killed...creating a corpse...and once you examine the corpse/click on it..the journal entry pops. Check this thread..scan down about half way where stoffe jumps in...she knows her s^$#...I think you can do...  [Read More]
Posted in: scripting journals
 newbiemodder
07-11-2010, 4:02 PM
#2
Try this tutorial for the journal entries http://www.lucasforums.com/showthread.php?t=143372...  [Read More]
Posted in: Tatooine Jobs Mod
 newbiemodder
07-11-2010, 7:44 AM
#2
Looks good TB12...I think you picked a good way to get familiar with the different modding tools and scenarios....I assume you will be using the generic alien vo's for the jawa and rodian...keep up the good work!...  [Read More]
Posted in: Utilizing Various Features of GIMP
 newbiemodder
07-10-2010, 6:15 PM
#2
Nice tutorial Dak...didn't know about the overlay technique, should come in handy......  [Read More]
Posted in: Dialog Editor Problems
 newbiemodder
07-09-2010, 2:17 PM
#2
If I recall correctly, it can be no longer than 16 characters long...for any type file...rename the script file to something shorter...like bm_cert_chk..should work then....  [Read More]
Posted in: Planet Siron
 newbiemodder
07-15-2010, 5:51 PM
#32
Did you make a .vis and .lyt file? Pictures look great....  [Read More]
Posted in: Planet Siron
 newbiemodder
07-09-2010, 9:04 AM
#15
DID YOU SAY VOICE ACT?? I KNOW SOMEBODY SAID VOICE ACT!!! Z did some voice acting work for me. He's top notch....  [Read More]
Posted in: Planet Siron
 newbiemodder
07-08-2010, 9:57 AM
#7
They look great so far. Looks like a nightmare when time to texture. Keep up the good work...  [Read More]
Posted in: Planet Siron
 newbiemodder
07-07-2010, 11:44 PM
#2
New area models?! Look forward to seeing them. Good luck....  [Read More]
Posted in: Jolee's Hut (requested by Arcesius)
 newbiemodder
07-10-2010, 11:43 AM
#10
I haven't downloaded yet, but just going off the picture above...regarding the invisible placeable for Jolee's door....why don't you increase the z coordinate by one full integer to make it higher...it looks a little low to me., again just from the p...  [Read More]
Posted in: Force Pushing in a cutscene
 newbiemodder
07-05-2010, 8:25 PM
#7
The force wave does effect several people but the push is much more significant than force push...I think even the npc falls down...if you script it just to the intended party you may get the effect you are looking for......  [Read More]
Posted in: Force Pushing in a cutscene
 newbiemodder
07-05-2010, 4:29 PM
#2
How about Force Wave?...  [Read More]
Posted in: Taking items from a Character.
 newbiemodder
06-30-2010, 5:03 PM
#6
Try this tutorial...explains it pretty well with pictures...good luck http://www.lucasforums.com/showthread.php?t=195438&highlight=parameters...  [Read More]
Posted in: Taking items from a Character.
 newbiemodder
06-30-2010, 1:35 PM
#4
I'm not a good scripting person either, but looking at this command actiontakeitem I think maybe it should be like this void main() { object oItem = GetObjectByTag("black_market_pad"); object oTake = GetFirstPC(); ActionTakeItem(oItem,...  [Read More]
Posted in: Taking items from a Character.
 newbiemodder
06-30-2010, 12:20 PM
#2
In Kotor Tool look under Scripts....there is generic script a_take_item that you could attach to your dialog....  [Read More]
Posted in: Player Dialog Help
 newbiemodder
06-29-2010, 12:15 PM
#4
If I understand you right, you want the pc to ask 'who are you' twice in a row. In that case, in the line you have highlighted above, delete the text for the dialog, then put the tag of trask as the speaker. On the blue line below that which is curre...  [Read More]
Posted in: Player Dialog Help
 newbiemodder
06-29-2010, 9:29 AM
#2
In a dialog between the pc and an npc, in this case Trask, the blue lines are for the pc and the red lines are for the npc. So in the line you have highlighted, the speaker should be the tag of the npc - you have 'player', that's why the dialog is st...  [Read More]
Posted in: NM's Darths
 newbiemodder
06-23-2010, 2:41 PM
#1
I need a little distraction from the Korriban mod so I've been looking at the Darths in wookieapedia and figured to try to make some of them. First in line was this guy: http://starwars.wikia.com/wiki/File:UndeadAndeddu-Leg27.jpg His timeline see...  [Read More]
Posted in: Adding character to new modual via onEnter
 newbiemodder
06-18-2010, 1:54 PM
#4
I'm not the greatest scripter, heck I'm no even good...but there must be something wrong with your conditional "if" statements b/c they do not look right Try this...again this could be totally wrong void main() { object oEntering = GetE...  [Read More]
Posted in: Adding character to new modual via onEnter
 newbiemodder
06-18-2010, 9:16 AM
#2
In this line in your script CreateObject (OBJECT_TYPE_CREATURE, "benjo", Location(Vector (88.48, 94.40, 0.00), 0.00)); } I see from your script that "benjo" is the tag of your utc, is is also its ResRef b/c the resref of the...  [Read More]
Posted in: Doctor-Hal's WIPs
 newbiemodder
06-17-2010, 9:54 AM
#2
Welcome to the forums...merchants...it's a good way to get started into modding..small and a good challenge...spawning, scripting, dialog..little of everything..good luck....I always think a little black market spin is good, triggered by certain dial...  [Read More]
Posted in: Team Hssiss, A new, open modding Team
 newbiemodder
07-28-2010, 6:18 PM
#47
I vote Lost Ones...  [Read More]
Posted in: -DK-'s WIP thread.
 newbiemodder
07-30-2010, 5:31 PM
#168
pics look great DK...  [Read More]
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