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newbiemodder

Latest Posts

Page: 4 of 14
Posted in: npc spawn
 newbiemodder
07-25-2011, 9:36 AM
#2
a creature spawn script, as well as many other scripting questions, can be found in the above Scripting Tutorial section....  [Read More]
Posted in: Trigger Function
 newbiemodder
07-20-2011, 7:12 PM
#2
Glad you decided to give this a try...good luck..I know nothing about scripting...did you put all the .ncs scripts in override or your .mod file....how are you injecting this script into the module..on enter? or on an npc? Maybe your saved game you a...  [Read More]
Posted in: Module Editing
 newbiemodder
07-18-2011, 5:18 PM
#19
go into the .are file...drop down to the line Name, click on it so it's highlighted...then on the right enter the value -1 into the StringRef box..after entering click on another line to the highlight jumps and the value -1 shows...now, click on Name...  [Read More]
Posted in: Module Editing
 newbiemodder
07-18-2011, 3:14 PM
#17
for the map..find the it in the erfs/texturepacks/swpc_tex_gui.erf..under the "L"'s...starts with lbl_map...just replace your module name like you did with the previous files and save it..place in override..pretty straight forward. so lbl...  [Read More]
Posted in: Module Editing
 newbiemodder
07-18-2011, 1:56 PM
#15
Looks good...you just replace all the old rooms with your new rooms. You will also need to go into your .are file and do the same under the 'rooms' submenu....  [Read More]
Posted in: What next?
 newbiemodder
07-05-2011, 11:44 AM
#4
If you want to improve your skills, there's only one way to do it...jump right in. If you want to do a storyline mod, but don't think you are ready, I suggest this..... Take on a big-small project...like adding a new area to an existing area. You wi...  [Read More]
Posted in: Decompiling
 newbiemodder
07-03-2011, 7:35 PM
#2
nothingi as far as I know...that has happened to me before...I always assumed it was the limitations of the program....  [Read More]
Posted in: How do I combine to different character skins
 newbiemodder
07-01-2011, 7:58 AM
#4
Go to the skinnng and modeling tutorials....check out the recent tutorials by Varsity Puppet on...making heads, and meshing bodies....  [Read More]
Posted in: Custom Door problem
 newbiemodder
06-15-2011, 7:00 PM
#2
without ever doing a custom door, I would expect that your are missing your doorwalk, dwk, for your door....  [Read More]
Posted in: Missing texture
 newbiemodder
06-04-2011, 2:09 PM
#4
There under the P's in the swpc_tex_tpa tab of the ERF's...go down until at least PMBI. I think they start there....  [Read More]
Posted in: Waypoint Intricacies
 newbiemodder
06-03-2011, 10:30 PM
#2
I thought I saw something on this....be right back Go to the Scripting tutorial section...look for the thread "Henchmen for the sake of henchmen" there is a script Dak Vasser made to put on the OnBlocked script parameter of the .utc which...  [Read More]
Posted in: dialog bubble question - tsl
 newbiemodder
06-03-2011, 2:23 PM
#3
Thanks TB...I didn't use your script but it put me on the right path...I decided to use local numbers rather than global If anyone interested I found this thread to be useful http://www.lucasforums.com/showthread.php?t=178525&highlight=setlocal...  [Read More]
Posted in: dialog bubble question - tsl
 newbiemodder
06-03-2011, 9:36 AM
#1
I want to make a dialog that consists only of bubbles for a npc character. It consists of 3 different statements that pop up each time you click on the character...like what happens with certain random soldiers or commoners. I found this tidbit by S...  [Read More]
Posted in: Charcter Animation
 newbiemodder
05-31-2011, 1:47 PM
#5
which character? which animation? Or try...  [Read More]
Posted in: Charcter Animation
 newbiemodder
05-30-2011, 7:42 AM
#2
You can put a script like this on the creature's OnSpawn parameter: void main() { AssignCommand(OBJECT_SELF, ActionPlayAnimation(10053, 1.0, -1.0)); } In the animations 2da there are two dance rows. Row 53 and Row 54. You need to add 10000 to...  [Read More]
Posted in: Scripting Questions ("Forced" Recruiting)
 newbiemodder
05-29-2011, 8:35 PM
#2
I'll use my examples to show how I did it This is how I added Jolee to the selection gui to replace Kreia void TwinsFunction() { object oGoodbye; oGoodbye = GetObjectByTag("Jolee"); DelayCommand(2.0, DestroyObject(oGoodbye)); } vo...  [Read More]
Posted in: Planet - Zei
 newbiemodder
05-26-2011, 7:12 PM
#3
I'm not seeing the pics....Sounds like a good story. Always like mods that bring new content and areas....good luck!...  [Read More]
Deadlystream which is a growing community. Second that....  [Read More]
Posted in: a few WIP heads
 newbiemodder
06-24-2011, 9:36 AM
#43
VP - you're too nice...I just want to say this, it's your mod--make it the way YOU see it, the way you envision it...if people don't like it, then let them learn how to do it themselves.... btw, I like the first short haired visa btw2, I'm a little...  [Read More]
Posted in: a few WIP heads
 newbiemodder
06-22-2011, 4:13 PM
#33
Gotta say they look great VP...ds Visa especially sinister...  [Read More]
Posted in: Sithspecter's WIP
 newbiemodder
06-13-2011, 4:26 PM
#47
Very very nice SS...great work...love the assortment...bravo!!...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 newbiemodder
07-01-2011, 11:32 PM
#32
Thanks to the vo volunteers...I'll let you know when I'm ready.....  [Read More]
Posted in: Newbiemodder's Mods - TSL
 newbiemodder
06-30-2011, 4:45 PM
#28
Dude, your skins are unreal o.O Thanks. It's probably one of my favorite parts of modding...reskinning modules to make new areas. I don't know why though, it's a long boring tedious process especially if reskinning an entire module. I think he merg...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 newbiemodder
06-30-2011, 2:27 PM
#25
Hey guys - Just a little update before the 4th of July holiday...this is for the Onderon Expansion/Yuthura mod. Making some pretty good progress, seems to be coming together nicely... Here are some random pics: http://www.lucasforums.com/picture.ph...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
06-30-2011, 2:17 PM
#22
Z - It has to be some kind of mod conflict...  [Read More]
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