Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

newbiemodder

Latest Posts

Page: 11 of 14
Posted in: Resize a model
 newbiemodder
06-16-2010, 9:30 AM
#6
@seikan- There it is. found it. I'm a dope....thanks...  [Read More]
Posted in: Resize a model
 newbiemodder
06-15-2010, 7:09 PM
#4
is that just with 3dsmax or can you do it with gmax as well...  [Read More]
Posted in: Naga Sadow PC
 newbiemodder
06-08-2010, 9:53 AM
#4
Nice job Miro! Looks fantastic....  [Read More]
Posted in: Mandalorian Assault
 newbiemodder
06-07-2010, 1:43 PM
#47
luv the punisher skin...  [Read More]
Posted in: More script trouble - tsl
 newbiemodder
06-02-2010, 3:24 PM
#7
I changed the tag. I'll try the delay. Yes, it is coming out of a dialog. Maybe I'll try to break it up then EDIT: got it to work. Broke it up to three scripts just to be sure. Used the generic, a_leaveparty, to remove party member, then script t...  [Read More]
Posted in: More script trouble - tsl
 newbiemodder
06-02-2010, 12:19 PM
#5
I'll give it a try....... EDIT: Didn't work...the npc didn't move, nor did the part selection gui change.......  [Read More]
Posted in: More script trouble - tsl
 newbiemodder
06-02-2010, 9:25 AM
#3
DS, it didn't work. Is it the logic of the script or is it because the npc was a party member and can't be destroyed. I don't know. What about the RemoveFromParty() command? Do I need to add that in the party section of the script?...  [Read More]
Posted in: More script trouble - tsl
 newbiemodder
06-01-2010, 7:51 PM
#1
I have this script: void ST_GoAway(float x, float y, int bRunAway=TRUE); void main() { if (!GetLocalBoolean(OBJECT_SELF, 38) && (GetEnteringObject() == GetFirstPC())) { SetLocalBoolean(OBJECT_SELF, 38, TRUE); DestroyObject(GetObjectBy...  [Read More]
Posted in: scripting question - tsl
 newbiemodder
05-31-2010, 9:16 AM
#8
got it working...  [Read More]
Posted in: scripting question - tsl
 newbiemodder
05-30-2010, 5:11 PM
#5
This is what I decided to do here, note it still is not working. I set up a local boolean in an early dialog using the standard script, a_set_local, using boolean# 29 in the P1 slot and using the stringparam of "doorfinal" but without the...  [Read More]
Posted in: scripting question - tsl
 newbiemodder
05-30-2010, 3:45 PM
#3
The problem is the npc that we converse with is not killed...it's kind of like a test/challenge scene where they spar but no one is killed....  [Read More]
Posted in: scripting question - tsl
 newbiemodder
05-30-2010, 2:15 PM
#1
I need help with a script. I've been racking my brain on this for a day now and can't seem to get it to work. I keep getting myself confused. I'm assuming it needs a local boolean check { i hate these things}. I have a script that fires when a door...  [Read More]
Posted in: Mass Effect Weapons
 newbiemodder
05-25-2010, 9:05 AM
#10
To me, slightly smaller would look better. I also like Darth Payne's idea as well, a heavy and light version. btw they look great!!...  [Read More]
Posted in: local boolean question - tsl
 newbiemodder
05-18-2010, 9:47 PM
#1
I need a little help with setting a local boolean. I'm a little confused. I'm setting a local boolean via a dialog so...on the final script line of my dialog editor I entered the standard script..a_set_local..then according to a Stoffe tutorial, if I...  [Read More]
Posted in: attack script question - tsl
 newbiemodder
05-17-2010, 2:47 PM
#3
I tried that but they were still attacked....  [Read More]
Posted in: attack script question - tsl
 newbiemodder
05-17-2010, 2:32 PM
#1
Is there a script I can use to make an NPC attack only the pc/party leader and not any of the party members when the NPC is hostile?...  [Read More]
Posted in: Hunters W.I.P.
 newbiemodder
06-14-2010, 8:50 PM
#36
Congrats...downloading now...just want to confirm Rtas's comment from 6-7..it is the masked robe not the unmasked model...  [Read More]
Posted in: jump script problem - tsl
 newbiemodder
05-08-2010, 9:14 AM
#6
Thanks DS...I'll give your a try ....mine and vp's is inconsistent...sometimes the pc would jump and the party would stay...or sometimes the party would jump and the pc would stay........  [Read More]
Posted in: jump script problem - tsl
 newbiemodder
05-07-2010, 7:03 PM
#3
Thanks VP, I'll give it a try.....  [Read More]
Posted in: jump script problem - tsl
 newbiemodder
05-07-2010, 3:59 PM
#1
I have this script: void main() { object oJump1 = GetFirstPC(); object oJump2 = GetObjectByTag("n_darthloqi", 0); AssignCommand(oJump1, ClearAllActions()); AssignCommand(oJump1, ClearAllEffects()); AssignCommand(oJump2, ClearAllActio...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 newbiemodder
06-01-2010, 6:40 PM
#89
Top notch, har. Can't wait to see them textured....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 newbiemodder
06-11-2010, 9:15 PM
#927
King looks great...maybe though do something with the black undergarment btwn the head and robe. Nice job on the droid....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 newbiemodder
05-26-2010, 5:43 PM
#874
Look'n good Logan, as always.........  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 newbiemodder
05-15-2010, 10:26 AM
#823
Nice video RR...I like the Chiss...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 newbiemodder
05-05-2010, 10:11 AM
#802
In this pic: Corellia starts to get populated.... Corellia starts to get populated.... Hide spoiler EDIT: never mind, I found it. what body model is the woman?/man standing under the tag jawas boss? It does not look familiar....  [Read More]
Page: 11 of 14