Can some1 tell me how can I start a module with an npc instead of the PC ?
Say.. npc tag: "npc_pc".
Thnx for reading...
I think the way you can do this is to create a script that first adds the npc you want to your party, second makes that new party member the active pc. This script you would place on the OnEnter line in the .are file of the particular module you are in.
I'm not the best scripter...but I'll check on it.