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newbiemodder

Latest Posts

Page: 8 of 14
Posted in: Module Textures
 newbiemodder
02-06-2011, 10:17 PM
#3
A nice way to find which textures go with which rooms is to use KotorTool to create the ascii file....find the mdl you want..double click on it and select where you want to create the file....KotorTool will create the ascii file along with a txt file...  [Read More]
Posted in: Quanons Big Sell out!!!
 newbiemodder
02-06-2011, 4:38 PM
#3
Thanks Q....I could have really used these a couple months ago....ah well...  [Read More]
Posted in: The Tomb of Jesset Dal'Kest back up folder?
 newbiemodder
01-27-2011, 8:16 AM
#4
in the mod file you downloaded is a folder called tslpatchdata....in that folder are all the files for the tomb mod....those are the ones you want to delete from your override and probably modules folder as well....  [Read More]
Posted in: gmax error on model
 newbiemodder
01-25-2011, 9:38 AM
#1
Hey guys, trying to load a room model into gmax but keep getting the following Handler Exception: Runtime Error: Out of scripter memory - use options to increase. No model appears, but if I save it, then reopen it , most of the model is there, but t...  [Read More]
Posted in: Kotor 1 Texture Problem
 newbiemodder
01-23-2011, 7:48 AM
#12
If that is the case DD, he could also hexedit the mdl....you could replace DD's N_Mandalorian01 texture with your own in the .mdl file...your texture though needs to be the same amount of characters as the one you are replacing,,,,...  [Read More]
Posted in: Kotor 1 Texture Problem
 newbiemodder
01-22-2011, 2:26 PM
#9
Try this....don't worry, we will get there..change the race and the modela to your new .mdl.....put the new texture in the racetex...change model type to B...make sure you have a head# in normalhead...  [Read More]
Posted in: Kotor 1 Texture Problem
 newbiemodder
01-22-2011, 1:02 PM
#6
Do what I said...then change the modeltype column from F to B....  [Read More]
Posted in: Kotor 1 Texture Problem
 newbiemodder
01-22-2011, 8:54 AM
#4
Do this...copy the basic mandalorian line from appearance2da and create a new row...put your unique name in the label column...put your model file N_ValBB in the modela column....then put your texture name in the racetex column.(try it with and witho...  [Read More]
Posted in: Kotor 1 Texture Problem
 newbiemodder
01-21-2011, 11:29 PM
#2
Ok...so you are reskinning a mandalorian, correct?...Did you try putting your new texture into the racetex column of your appearance2da row. Can you make a print screen of your appearance 2da, texture name.?...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
01-25-2011, 12:41 PM
#12
Hey NB, been testing this for my K-Files review, however run into a snag, getting into the tomb which requires the 3 keys... Where do I get the 2nd key from? I have keys 1-3... Please don't say that one entrance tomb :xp: as having defeated the Sith...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 newbiemodder
01-21-2011, 11:36 AM
#1
And the saga continues.......... This mod creates new areas for the player to investigate on the planet Korriban. ReadMe -------------------------------------- [TSL]NEWBIEMODDER'S KORRIBAN EXPANSION -------------------------------------- This mod...  [Read More]
Posted in: completed quest script
 newbiemodder
01-16-2011, 10:40 PM
#5
thx for the info jc...  [Read More]
Posted in: completed quest script
 newbiemodder
01-16-2011, 2:38 PM
#3
Thanks TB12...  [Read More]
Posted in: completed quest script
 newbiemodder
01-16-2011, 12:29 PM
#1
I need a conditional script to check if a particular quest has been completed....checked the threads, didn't see any. Help, please. Thanks. For TSL....  [Read More]
Posted in: streamvoice and miles sound
 newbiemodder
01-15-2011, 8:34 AM
#7
Thanks SH...  [Read More]
Posted in: streamvoice and miles sound
 newbiemodder
01-14-2011, 1:51 PM
#1
Does anyone know if there is a good download site for Miles Sound Tools/Studio....all the weblinks take me back to RadTools, but there is no link anywhere to download. Do they still offer it?...  [Read More]
Yep, that was another thing....the facial animations...good luck...  [Read More]
Oh, it IS possible indeed. I just got it working with miro42's hex-editing method. I don't know whether I was just lucky or what, but see for yourself: my lethan twi'lek with comletely functional headgear: http://www.musicforthepeople.ch/lethan_head...  [Read More]
I don't think it can be done with heads. I messed around with it a while back, and couldn't get it to work properly. Check the threads, others have tried as well. You never know, maybe you can succeed where ohers have failed....  [Read More]
Posted in: Empty Force Cages
 newbiemodder
01-09-2011, 11:44 AM
#4
Sorry Guardian...do not have K1 installed right now. Give it a try though, you never know, it may be one of those models that carried over from K1...  [Read More]
Posted in: Empty Force Cages
 newbiemodder
01-08-2011, 11:22 PM
#2
Try....fccage004.....as is there is no plc_ before it.....can find it in 101PER module....  [Read More]
Posted in: Trouble with MDlops
 newbiemodder
01-07-2011, 5:27 PM
#1
I recently had a clean sweep of my computer and am re-installing all my modding apps. Having trouble with MDlops specifcially 0.6 ver. When I am using the app, and hitting the "read and write" button, I am not getting the usual...model is f...  [Read More]
Posted in: Vurt's retextures
 newbiemodder
01-16-2011, 11:29 AM
#141
You'll be back.......  [Read More]
Posted in: Dantooine Tension
 newbiemodder
02-09-2011, 10:49 AM
#24
Looks real good Guardian...keep up the good work...one thing, though, and I am guilty of this myself..you seem to have a lot of human males in your screenshots. Are there any females or aliens involved? Just wondering...again looks real good so far....  [Read More]
Posted in: Marius Fett's W.I.P
 newbiemodder
01-29-2011, 8:20 AM
#141
I like where the story is going Marius....screenshots are fine btw....  [Read More]
Page: 8 of 14