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newbiemodder

Latest Posts

Page: 13 of 14
Posted in: Making a module overwrite another Module
 newbiemodder
03-02-2010, 11:52 AM
#2
Name the mod file the same as the existing module. The mod will assume the primary position in the heirarchy....  [Read More]
Posted in: Question: Random Walk won't activate.
 newbiemodder
02-27-2010, 10:05 AM
#2
Always check the threads first. Try this one. http://www.lucasforums.com/showthread.php?t=201164&highlight=ActionRandomWalk...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 newbiemodder
02-22-2010, 8:55 AM
#13
It looks like you've done a lot of really good work here. Keep it up. It looks great....  [Read More]
Posted in: Sleeping/wake up animation
 newbiemodder
02-21-2010, 7:24 PM
#3
from the 101per_dlg.erf under k for kriea...it says that is is animation 1201....  [Read More]
Posted in: check item script request - TSL
 newbiemodder
02-17-2010, 3:28 PM
#3
Thanks har...it works....  [Read More]
Posted in: check item script request - TSL
 newbiemodder
02-17-2010, 2:44 PM
#1
I need a script that will be placed on a placeable's OnInvDisturbed script line that will check to see if three items are currently in the PC's inventory--once the new item is taken from the placeable-- and if they are possessed then a journal update...  [Read More]
Posted in: Companion Conditional Script
 newbiemodder
02-07-2010, 5:10 PM
#2
The only scripts I know are found under the scripts.bif/source starting with the c_npc_inprty.nss and the ones following it, but scripting is not my thing....  [Read More]
Posted in: Spawning hologram planet TSL
 newbiemodder
02-04-2010, 5:52 PM
#6
I don't have the files in front of me right now (so I can't be sure)but ,did you add the .utc file to that module? I'm asking because I believe the .utc file only exists in 003EBO_s.rim it's not in the main placeable templates. (I may be wrong though...  [Read More]
Posted in: Spawning hologram planet TSL
 newbiemodder
02-04-2010, 4:14 PM
#1
I'm trying to spawn one of those hologram planets you see in the EH for my mod so it appears at a computer station. I have this compiled script that I kind of made from one of the main scripts from the planet adding tutorial. void main() { location...  [Read More]
Posted in: New Apperance Reskin Problem
 newbiemodder
01-25-2010, 8:43 PM
#4
Have you done this. Gone into Heads.2da and created a new line# for your new twilek female head. If not, copy an existing female head line (#61 for example) and create a new line number. Make note of your new line number - that is the number that app...  [Read More]
Posted in: New Apperance Reskin Problem
 newbiemodder
01-25-2010, 3:15 PM
#2
Did you put the new texture in overide? What are you calling your new texture for the head? And what kind of 2da changes did you make for heads and appearance?...  [Read More]
Posted in: Remote mod - R2D2
 newbiemodder
01-09-2010, 8:50 AM
#4
I may be wrong...but I do not think the pc can have a remote....  [Read More]
Posted in: New area lighting problem
 newbiemodder
01-06-2010, 5:23 PM
#9
I have three auroralights in this model each with a radius of 30,000cm..the room itself is ruffly 20,000x20,000x10,000..so I don't know. btw..all the nice things in my area, the pillars, structure..I took from dxun.. Edit: Thank you Magnusll. Went...  [Read More]
Posted in: New area lighting problem
 newbiemodder
01-06-2010, 4:36 PM
#7
Here are some screenshots : http://img709.imageshack.us/g/k200003.jpg/ no laughing please at my modelling skills......  [Read More]
Posted in: New area lighting problem
 newbiemodder
01-06-2010, 12:43 PM
#5
Yes. right in the middle...could it be my kaurora version 0.2?...  [Read More]
Posted in: New area lighting problem
 newbiemodder
01-06-2010, 12:26 PM
#3
No luck. Dis' values just changed the tint of the area..same 'shadows'. I increased the radius of my 3 auroralights 5x..no effect. Funny thing. I removed the auroralights from my model completely and used my original .are values and still had the sam...  [Read More]
Posted in: New area lighting problem
 newbiemodder
01-06-2010, 10:12 AM
#1
Working on modeling a new area model for Korriban for TSL. Some of my textures were not being seen in game..really dark, not quite black..like in the shadows. Thought it was a texturing problem but then I noticed my auroralight tint was not being see...  [Read More]
Posted in: New area Walkmesh problem
 newbiemodder
01-03-2010, 8:27 PM
#3
That's exactly what I want. I'll try it out, but follow-up questions may be coming. Edit: Ok so under the shapes button I select line...used the line tool to create outline of my object in this case a boulder..what next do..do I convert to edible me...  [Read More]
Posted in: New area Walkmesh problem
 newbiemodder
01-03-2010, 6:22 PM
#1
Quanon's and Disbelievers pics have inspired me to try out modeling a new area. Mind you I know nothing about modeling. I followed Q's tutorials and was able to get my area into game and able to walk around a simple square area. It looks ok for start...  [Read More]
Posted in: Spawning a handsister's corpse?
 newbiemodder
01-03-2010, 2:13 PM
#2
Try this thread..I've used it before. http://www.lucasforums.com/showthread.php?t=148993&highlight=making+corpse...  [Read More]
Posted in: Creating a new/different module entry point
 newbiemodder
01-03-2010, 9:42 AM
#6
logan23 is right. module.ifo file..just change the coordinates...  [Read More]
Posted in: NWmax for 3dsMax 2010 problem
 newbiemodder
12-16-2009, 2:29 PM
#3
The one I found is 3ds6_v0_8 from a NeverWinter vault...  [Read More]
Posted in: JuniorModder's The New Jedi Order
 newbiemodder
02-22-2010, 3:02 PM
#48
MrCharlton: Yeah I know I think the bridge by itself is still to big. ;) NM: I don't think there is, otherwise it would have been used already. But I'll look into it. ;) I know that was a very helpful thread when planning my mod. JM Look at model...  [Read More]
Posted in: JuniorModder's The New Jedi Order
 newbiemodder
02-22-2010, 1:43 PM
#45
Just fyi...I think that if you check the .mdl files for the module on Telos where you crash land at the polar ice cap...there is a room model for the inside of the shuttle cockpit..I think. Also, if you could model a new ship that would be cool. Doc...  [Read More]
Posted in: No Jawa voice for TSL?
 newbiemodder
01-06-2010, 3:35 PM
#8
just checked it out...interesting...  [Read More]
Page: 13 of 14