At last, it is done. Between my flagging dedication and several days of upgrading my computer from XP to Vista, this mod has been put off for one week. This mod includes everything from version 1.0 and adds 11 distinct powers on top of it. Thus, there is a total of 18 distinct powers, each with 2 or 3 tiers for a grand total of 43 new powers to select during level-up. In addition, I made a number of tweaks to rebalance the different classes. Check out the ReadMe, it summarizes the changes better: :)
K1 Force Pack
Version: 2.0
Developer: Star Admiral
Date: 01/14/09
What This Mod Does:
- Adds 18 distinct (43 total) Force powers to K1, available during character
level-up. Seven of these are lightsaber forms, the rest are regular powers,
with 4 LS powers, 4 Universal powers, and 3 DS powers.
- The lightsaber forms do not have their own animations, as they are
combat techniques. The rest have their own casting animations.
- Rebalance the different Jedi classes to better distinguish them. Consulars
get the most Force powers and Force points, Guardians get the most feats
and health points, and Sentinels get the most skills and saving throws.
- Eliminate the cross-class skill penalty.
- Add health regeneration while out of combat.
- Improve the Force power regeneration both in and out of combat.
- Increase the difficulty of opponents slightly.
- Increase the value random loot slightly.
- As the mod effectively doubles the total number of selectable Force
powers, from 44 to 87, I vastly increased the number of powers can be
chosen each level-up to allow players to make use of the new powers. The
total number of feats and skills selectable has also been increased slightly.
You will still have to choose, as even Consulars can only choose a maximum
of 36 powers (assuming you become a Jedi at Level 8), up from 15.
Installation Instructions:
This mod uses the TSLPatcher for easy installation. If you have either
Shem’s Super Enhanced Mod Add-On or version 1.0 of this mod installed,
PLEASE read the Important Notice sections below to properly install this
mod. If you don’t have those mods installed, then simply run the executable
to install the mod. It will modify and/or replace any conflicting files in
your Override folder and save the original files inside the backup folder.
Do NOT simply copy the files from the tslpatchdata folder to your Override
folder; the mod will not work.
Important Notice (K1 Force Pack v1.0):
If you have version 1.0 of this mod installed, first completely uninstall
version 1.0 by following the uninstallation instructions provided in the
ReadMe of that mod. Afterwards, proceed with this installation.
Important Notice (Shem’s Super Enhanced Mod Add-On):
If you have Shem’s Super Enhanced Mod Add-On installed (the Add-On
specifically, not the original one), install this mod using the TSLPatcher,
but be sure to copy the contents of the patch folder into your Override
folder AFTER installing this mod to ensure compatibility.
Uninstallation Instructions:
To uninstall this mod, first go to the tslpatchdata folder and select all the
files inside. Copy and paste the files into your Override folder, overwriting
as needed. Without deselecting the selected files, delete them from your
Override folder. Afterwards, go to the backup folder and copy all the files
except for the dialog.tlk file back into your Override folder. Lastly, copy
the dialog.tlk file back into the main directory of wherever you installed
K1, NOT your Override folder.
Force Powers:
In version 1.0 of this mod, I included an exhaustive list of all the powers
added to the game, vastly increasing the length of this ReadMe. This
version almost triples the number of powers added, so detailing each power
here is not feasible. I recommend installing this mod and then viewing the
descriptions in the game. While some powers may not be appealing to
everyone, I guarantee that you will find at least some of them to be
interesting.
Compatibility Issues:
This mod should be compatible with any mod that also adds Force powers
to K1. Unfortunately, because this mod modifies the number of powers and
feats each character gains per level, it will not be compatible with other
mods that also do the same. While you are free to install those versions
over mine, I strongly discourage you from doing so, as you will not get the
chance to select as many powers or feats during level-up. If there is a
major conflict with another popular mod, contact me and I’ll see if I can
release a patch to make mine compatible.
Bugs:
None that I know of. I have not had a chance to extensively check all the
powers added to the game, such as Force Rage, but preliminary tests
indicate that they should work fine. If there are major bugs, whether with
the powers or with the class balancing, don’t hesitate to let me know and
I’ll release a patch to correct the issue. If there are enough of them (or
if I decide to add yet more powers and features), then a version 3.0 of
this mod will be coming.
Contact Information:
You can email me at staradmiral@hotmail.com or you can find me hanging
out at the Holowan Labs at various times of the day under the user name
Star Admiral. I’ll do my best to get back to you ASAP.
Credits:
A million thanks go out to all the people at the Holowan Labs who have
graciously helped me with any modding problems I have had with KOTOR
or TSL. Special thanks go out to DarthParametric, RedHawke, stoffe,
ChAiNz.2da, TriggerGod, and Ferc Kast, without whom I could not have
learned as much as I have in so short a time. Thanks again. =)
Terms of Use:
Naturally, you can modify these files for your personal use. You also may
use them in any mod if you would like, but please give me credit. That's
all I ask.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
BIOWARE, OR LUCASARTS ENTERTAINMENT
COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY
LLC AND/OR ITS LICENSORS.
I'll be taking a break from scripting for a bit. This really fried my head. :xp: In any case, bugs or not, I'll probably release a version 3.0 sometime in the future to make the NPCs, both friendly and hostile, use the new powers.
Here are some screenshots. There are many more than shown in the images; I just choose the easiest ones to taken pictures of. :D
http://img292.imageshack.us/img292/5799/screenshot00cs8.th.jpg) (
http://img292.imageshack.us/my.php?image=screenshot00cs8.jpg)
http://img73.imageshack.us/img73/1364/screenshot01wp6.th.jpg) (
http://img73.imageshack.us/my.php?image=screenshot01wp6.jpg)
http://img177.imageshack.us/img177/9963/screenshot02wt6.th.jpg) (
http://img177.imageshack.us/my.php?image=screenshot02wt6.jpg)
http://img177.imageshack.us/img177/374/screenshot03ci5.th.jpg) (
http://img177.imageshack.us/my.php?image=screenshot03ci5.jpg)
http://img186.imageshack.us/img186/4663/screenshot04ez2.th.jpg) (
http://img186.imageshack.us/my.php?image=screenshot04ez2.jpg)
http://img186.imageshack.us/img186/5381/screenshot05rc7.th.jpg) (
http://img186.imageshack.us/my.php?image=screenshot05rc7.jpg)
http://img186.imageshack.us/img186/9420/screenshot06me8.th.jpg) (
http://img186.imageshack.us/my.php?image=screenshot06me8.jpg)
http://img186.imageshack.us/img186/5759/screenshot07lu0.th.jpg) (
http://img186.imageshack.us/my.php?image=screenshot07lu0.jpg)
Download Links:
KOTOR Files: DL Here (
http://knightsoftheoldrepublic.filefront.com/file/K1_Force_Pack;97281).
Have fun with it and stay tuned for a possible version 3.0.
- Star Admiral