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Qui-Gon Glenn

Latest Posts

Page: 20 of 22
Yeah.... on second thought that is not quite made clear. Sorry! K2 module names are fairly easy to make out, 201tel, 301nar, etc. K1 names are much less so... mm32a blah blah doesn't give you quite as much info. I wondered if anyone had made a Roset...  [Read More]
I have searched unsuccessfully, so I apologize if I have missed something. Two questions - First, is there a look-up sheet for K1 module names? Second, I did not find a unique appearance for Griff in the texture packs. I did not look through any .g...  [Read More]
Posted in: Holster Weapons Mod
 Qui-Gon Glenn
09-26-2008, 5:52 PM
#3
Thank you for this mod. I have always disliked the fact that you cannot "holster" your weapons when not fighting. I agree... very cool mod idea. I will be very interested in your future projects... especially Sith reactions to civilians ru...  [Read More]
Posted in: [Kotor] Play with models
 Qui-Gon Glenn
09-10-2008, 10:38 PM
#12
I'll add my 2c and say that Juhani's new clothing looks fantastic - a very smart mixture of Republic armor and a Jedi's tunic. Very happy to see your new work!...  [Read More]
Posted in: Robe editing
 Qui-Gon Glenn
02-18-2008, 1:13 PM
#7
I haven't mapped the K1 robes... been working more with the TSL's. I was thinking about alpha channel and not literally "painting" transparent, thank you Inyri! I thought about the movement of the robes... you might still see a shimmer of...  [Read More]
Posted in: Robe editing
 Qui-Gon Glenn
02-18-2008, 2:41 AM
#3
Yeah... I can show you what part of the skin that section is... I have been working on a Robe Skin Map that I will release soon as a little tut.... I'm not sure what would happen if you just painted those parts of the skin transparent? Seems like th...  [Read More]
Posted in: (K1)Ebon Hawk Workbench Issue
 Qui-Gon Glenn
02-07-2008, 1:27 AM
#6
This is how we learn!! Welcome to the community :)...  [Read More]
Posted in: (K1)Ebon Hawk Workbench Issue
 Qui-Gon Glenn
02-06-2008, 1:31 PM
#4
Ok, so there looks to be three choices for me for mod installation help. stoffe's TSL patcher (is this only for K2?) cchargin's Mod Manager T7 Holowan Plug-in is it reccomended I get all three of these? And if the .rar has an executable inside it d...  [Read More]
Posted in: The Order of Installation For The Mods
 Qui-Gon Glenn
01-06-2008, 10:13 PM
#10
I would recommend one more thing... an addendum to DK's instructions. Install the non-patcher mods first, noting which ones have compatible .2da's. You want to install mods in this order. 1. Non-Patcher mods that contain no .2da's 2. Non-Patcher mo...  [Read More]
Posted in: Mod of The Year 2007 - Nominations thread
 Qui-Gon Glenn
12-27-2007, 5:07 PM
#22
K1 - BoS - really an outstanding piece of work, silveredge9! TSL - Ulic and Cay's Peragus Correction Mod... gave me enough of a reason to replay the Prologue and not Skip Peragus....  [Read More]
Posted in: NPCs won't appear in custom built module
 Qui-Gon Glenn
11-16-2007, 6:06 PM
#5
^^^ Thanks stoffe... I double checked the resref, which was correct, but apparently doomdealer used some bad coordinates for spawning his selkath... changing his location with new whereami coordinates and *poof* spawned npc. Hooray. Well, now I've p...  [Read More]
Posted in: NPCs won't appear in custom built module
 Qui-Gon Glenn
11-15-2007, 11:35 AM
#3
The same thing happened to me then i followed that tut. Maybe theres something wrong in the instructions? I have a suspicion that I need to alter the area OnEnter script to make my NPC appear, but I am totally guessing on that. I've followed that tu...  [Read More]
Posted in: NPCs won't appear in custom built module
 Qui-Gon Glenn
11-14-2007, 10:13 PM
#1
Well, I suppose if I'm ever going to get a mod made, I have to finally get down to the nuts and bolts of things. And, I have to accept that I'm still a giant noob, even after years of lurking and tinkering. :) My problem is this... I have followed b...  [Read More]
Posted in: Problems with names of mdl-files
 Qui-Gon Glenn
11-16-2007, 11:20 PM
#2
Yes.... look up Achille's handy lookup sheets, if not in there, you'll find what you're looking for in the same general area. In the General Tut's section, there is a table of contents. Look there... you'll find what you are looking for :)...  [Read More]
Posted in: Apperance.2da
 Qui-Gon Glenn
11-17-2007, 10:28 AM
#9
^^^ Thank you stoffe, you crystalized what I had been assuming was the case. Nice to know I'm on the right track sometimes. @Thire - I don't understand?! Having more than one "appearance.2da" in your game folder is impossible, as same-name...  [Read More]
Posted in: Apperance.2da
 Qui-Gon Glenn
11-16-2007, 11:15 PM
#6
use KotOR Tool... 2da editor.... open up your override folder's appearance.2da (1) with it, then open another KT session and open up the new appearance.2da (2) that you want to merge into your override. Compare the two files, and copy/paste what you...  [Read More]
Posted in: quick question
 Qui-Gon Glenn
10-30-2007, 2:30 AM
#2
I have a small question, probably considered quite stupid by most. Is it possible to combine .jrl files? It's annoying that so many KOTOR 1 mods use global.jrl and I was wondering if that could be circumvented, Stoffe's Global JRL Merger does exactl...  [Read More]
Posted in: Hmm.....may make some people's blood boil
 Qui-Gon Glenn
10-13-2007, 4:58 PM
#7
Glad to see Michael Vick got a new job. ROTFL! I live in Atlanta. I wish Michael Vick could be sent to the Puerto Rican authorities, and "sheltered" by their Animal Control. Bum, Bum, Bum. No one deserves to be treated inhumanely. This i...  [Read More]
Posted in: [WIP] K1 - Darth Malak Skin Pack
 Qui-Gon Glenn
10-13-2007, 4:50 PM
#15
Will this have an extensive backstory, like the Brotherhood of Darkness, as well? Because I recall a little piece of dialogue Malak said at the Star Forge. Has it anything to do with your upcoming Mod? :) Uh... this is a stand alone mod I think? I...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Qui-Gon Glenn
10-12-2008, 9:42 PM
#420
Place: just about The whole mod Problem: During the Entire mod, just about everything has the wrong Skin. Matilda is a Yoda-Race, the Guy that gives you the original quest is wearing Revan the White Robes from RedHawke's Item Pack, as is the Sith in...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Qui-Gon Glenn
10-31-2007, 1:41 PM
#205
I'd like to add my Kudos, silveredge9. I have run into very few issues, and mostly textual errors of the small nature... after the "fixing" it is mostly just extra spaces here and there, or a "your" where it should be "you're...  [Read More]
Posted in: [TSL] Project Nemesis (W.I.P.)
 Qui-Gon Glenn
09-21-2007, 1:03 PM
#27
Uh... Did this ever get released? :huh:...  [Read More]
Posted in:  The Suvam Tan Mod
 Qui-Gon Glenn
02-09-2008, 1:57 PM
#29
Play this one at your own risk, kids. Ender Wiggin made a very cool mod, but unfortunately did not tie up all of the loose ends. You will have problems finishing Nar Shadaa with this mod installed, because of the n_quarren_02 file......  [Read More]
Posted in: Module Editor Map Requests
 Qui-Gon Glenn
12-20-2007, 2:49 PM
#29
JediJed.... until we hear otherwise, Fred has once again left the building. You need to try and learn how to module edit using a GFF editor. Not as easy, but still doable....  [Read More]
Posted in: KotOR & TSL Save Game Files
 Qui-Gon Glenn
03-19-2008, 1:18 PM
#51
I know this has been said.... Thanks again for putting this resource together for us, ChAiNz! It has come in handy again and again... and moreso as I creep towards making something for others! :bows low:...  [Read More]
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