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glovemaster

Latest Posts

Page: 4 of 13
Posted in: What's your Wallpaper? (56k ouchies)
 glovemaster
07-26-2008, 4:29 AM
#911
I like vector wallpapers, I've had this one for a while: Clicky (http://fc06.deviantart.com/fs29/f/2008/162/0/3/Last_Day_by_Zotus.jpg)...  [Read More]
I think I understand, the game reads scripts from the Override and then the Module and so, naturally, any script in the Override will override the script in the Module....  [Read More]
Posted in: Script Help
 glovemaster
07-29-2008, 5:52 PM
#4
Unfortunately its not possible as there is no script function that returns the head model or 2da row index of a character. Scripting is also something that you don't see many "revelations" in unfortunately. As fantastic as it would be for m...  [Read More]
Posted in: Shadow Question
 glovemaster
07-29-2008, 6:02 PM
#5
I'm unsure as to how the game renders shadows and whether or not it renders them relative to the model or the walkmesh but by the looks of it I am guessing its the walkmesh else, as pointed by paper, the ledge would have a shadow. So perhaps its pro...  [Read More]
Posted in: Question about the Free Cam mode.
 glovemaster
07-17-2008, 3:34 PM
#11
How does the galaxy droid relate to it? :lol: Sorry, mixed up the Ebon Hawk scene glitch....  [Read More]
Posted in: Question about the Free Cam mode.
 glovemaster
07-17-2008, 3:13 PM
#9
That is a glitch, and not actually some sort of script function its a 'problem' with the game engine and rarely happens by accident. The glitch was called the "galaxy droid" glitch and cannot be replicated through mods. If you want a free c...  [Read More]
Posted in: Module conditional script
 glovemaster
05-15-2008, 3:51 AM
#2
void main(){ if(GetGlobalString("K_LAST_MODULE") == "301NARb") return TRUE; return FALSE; } :^:...  [Read More]
Posted in: [k1]adjusting lighting attributes
 glovemaster
05-14-2008, 3:53 AM
#5
I _think_ that the lightmaps could be mqa_01a_lm0 / lm5 in Lightmaps13. I am not entirely sure how it works like that but its the only thing I can see as possibily being the lightmap....  [Read More]
Posted in: [k1]adjusting lighting attributes
 glovemaster
05-13-2008, 3:09 PM
#2
It would seem that the Yavin Station doesn't have any lightmaps, they are not necessary for models, perhaps prefered though. It would seem that the lighting for the Station are controlled by AuroraLight's in the model and, until the tools are availab...  [Read More]
Posted in: locating Yavin's lyt
 glovemaster
05-12-2008, 4:01 PM
#2
Though the yavin station module is named to liv_m99aa, it is actually m50aa....  [Read More]
Posted in: WIP-TSL-Graphical Mod 2008-Pics
 glovemaster
05-10-2008, 5:56 AM
#17
Those are incredible! :eyeraise: Your textures far surpass those in some of the best high def games ;)...  [Read More]
Posted in: Mark Griskey - TSL Music
 glovemaster
05-13-2008, 4:17 PM
#20
If he was advised not to reply to your email and he did so anyway with; But that doesn't mean that I said no. ;) I'd assume that he's fine with it....  [Read More]
Posted in: Mark Griskey - TSL Music
 glovemaster
05-08-2008, 1:21 PM
#17
Ah here it is. 18. Infringement by issue of copies to the public The issue to the public of copies of the work is an act restricted by the copyright in every description of copyright work. References in this Part to the issue to the public of copies...  [Read More]
Posted in: [TSL] Retexturing Onderon
 glovemaster
05-02-2008, 3:36 AM
#15
I can only suggest that you make sure that in: Tools > Options > Treeview You have checked "Always convert TPC files to TGA upon extract". If you have done that and it doesn't fix the issue then I guess you should reinstall it? There...  [Read More]
Posted in: [TSL] Retexturing Onderon
 glovemaster
04-29-2008, 3:03 PM
#7
In KotorTool you can find the lightmaps in "KotOR II > BIFS > Lightmaps > PC Textures" they are pretty self explanatory. They "map the light" for models in modules. I am not entirely sure it could work but if you extract...  [Read More]
Posted in: A problem with using a custom Module
 glovemaster
04-27-2008, 6:20 AM
#4
Do you have in the swkotor2.ini file: [Game Options] EnableCheat=1...  [Read More]
Posted in: [WIP] Neutral character addon
 glovemaster
04-21-2008, 3:36 AM
#7
IMO, this looks more like mod recruitment than request to me, considering the thread starter said that he/she IS taking part on a fair portion of the project... Yes, but on the otherside of the arguement, the thread starter isn't actually going to be...  [Read More]
Posted in: [WIP] Neutral character addon
 glovemaster
04-20-2008, 4:23 PM
#3
I like the idea, personally I thought either ending was rather lame anyway, see if you can do better :p Though, it is quite debatable whether or not these type of threads should go in the Request Forum. :rolleyes:...  [Read More]
I don't mean to discredit you but you haven't produced work of your own and seem to have just rushed a team together, you have only been around a month and I guess your little shown experience is off-putting. Its kinda like advertising with nothing t...  [Read More]
Posted in: Twilek
 glovemaster
04-19-2008, 5:28 AM
#5
Kiph's appearance is Twilek_Commoner_M_01_C, you can find him in the 503OND_s.RIM file....  [Read More]
Posted in: AngleToVector Calculator
 glovemaster
07-03-2008, 3:29 PM
#14
Thats a problem on the host's side, nothing I can do about that :( I'm guessing it will only be for a while, I can only suggest trying again some time later......  [Read More]
Posted in: AngleToVector Calculator
 glovemaster
07-03-2008, 1:09 PM
#12
Update: Much more stable, included "Angle Chooser", Automated with error highlighting. v1.4 Added an "Angle Chooser" where you can choose an angle from a wheel. Automated it, so you don't have to click a "calculate" but...  [Read More]
Posted in: AngleToVector Calculator
 glovemaster
05-11-2008, 9:04 AM
#11
While playing about with the program interface today (Its been updated I might add :^: ) I realised that something that was rather obvious to me might not be quite so obvious for someone will little programming or modding experience. Using the Calcu...  [Read More]
Posted in: 3 Byte RGB code calculator
 glovemaster
07-02-2008, 3:21 PM
#4
Well, the day finally came when I needed to use this tool :lol: And I decided that it needed something to let you pick a colour, rather than guess how much red, green and blue is in turquoise. (Not that i was using that colour, I hate turquoise :p)...  [Read More]
Well, it would seem that without management FileFront decided that it was somewhat of a waste of space and cleared it. That or FileFront is currently doing maintenance on the servers?...  [Read More]
Page: 4 of 13