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glovemaster

Latest Posts

Page: 3 of 13
Posted in: Two Questions
 glovemaster
01-02-2009, 5:19 PM
#3
1.) I'm looking for a program that can allow me to see my changes (skins) in real time, instead of messing up because I thought one body piece was another I've never been too good at reskinning myself :p But if you get Gmax, a free "lesser"...  [Read More]
Posted in: COLOR (HELP!)
 glovemaster
12-26-2008, 8:32 AM
#6
When Team Jawa first started out and SithRevan was around, we looked into this and I am pretty sure that the cursors are interal resources in the application, or hardcoded if you like; I'm not sure if you can change them though changing tga's and GUI...  [Read More]
Posted in: Free For All Script
 glovemaster
12-23-2008, 2:02 PM
#21
Assuming "ryloth_exslum1" and the others are the tag of the NPC, otherwise you will have to swap as necessary, try: void main(){ ChangeToStandardFaction(GetObjectByTag("ryloth_exslum1"), STANDARD_FACTION_INSANE); ChangeToStandardF...  [Read More]
Posted in: Adding Visual/Sound Effects
 glovemaster
12-19-2008, 12:49 PM
#2
You can create visual and sound effects using scripts. For visual effects you can use any visual effect from visualeffects.2da using the function: // 180: * Create a Visual Effect that can be applied to an object. // - nVisualEffectId Line reference...  [Read More]
Posted in: Adding planet to Galaxy Map Problem
 glovemaster
12-18-2008, 2:46 AM
#2
This will help: http://www.lucasforums.com/showthread.php?t=169825 When you have made your changes to k_inc_hawk.nss and k_sup_galaxymap.nss, you need to compile k_sup_galaxymap.nss with your modified k_inc_hawk.nss ;) Hope that helps....  [Read More]
Posted in: Granting Powers At Level-Up
 glovemaster
12-10-2008, 1:36 PM
#4
I'm pretty sure that feats arn't written as scripts, and if you did that then your power wouldn't appear in the force powers menu....  [Read More]
Posted in: Granting Powers At Level-Up
 glovemaster
12-10-2008, 2:54 AM
#2
I'm pretty sure that you can't get force powers like you automatically get some feats, and in K1 there is no script function that grants force powers as that was introduced in K2. Sorry but there isn't any other way, appart from if the player choose...  [Read More]
Posted in: Converting TPC's to TGA's
 glovemaster
12-11-2008, 2:55 AM
#5
If you double click on the lightmap in kotor tool and then click "Write file" in the image viewer window then it will save it as TGA for you; Kotor tool just refuses to do it automatically. Takes a little longer but I hope that helps ;)...  [Read More]
Posted in: K1, Script Decompiler
 glovemaster
12-14-2008, 12:18 PM
#8
I'm pretty sure that nwnnsscomp decompiles into pcode, which is pretty useless. -EDIT- You can use the TSL script De-Compiler with K1 aswell, I believe. It works on some scripts I've found in the past, most of the time it works fairly accurately....  [Read More]
Posted in: Scripts-Spawning & the like
 glovemaster
12-09-2008, 4:42 PM
#7
If your interested, the real problem was because your line: CreateObject( OBJECT_TYPE_CREATURE, "n_sithsoldier004", GetLocation(GetFirstPC())) was missing the end semi-colon ( ; ) ;) CreateObject( OBJECT_TYPE_CREATURE, "n_sithsoldier0...  [Read More]
Posted in: Adding Force Power to Level Up Screen
 glovemaster
12-09-2008, 4:38 PM
#13
Ah rapidshare doesn't like me <_< :lol: It all looks fine but the category: 0x2111 is similar to Force Storm, which is an attack over all nearby enemies, but you have the 2da row similar to force lightning. I can only suggest that you perhaps...  [Read More]
Posted in: Adding Force Power to Level Up Screen
 glovemaster
12-09-2008, 1:33 PM
#11
Hmm, its probably a good idea to say what you got written in your 2da row....  [Read More]
Posted in: Adding Force Power to Level Up Screen
 glovemaster
12-07-2008, 2:43 PM
#2
Sounds like a 2da problem; make sure that in the 2da file the "name" and "description" fields are the right line references in the dialog.tlk file. I generally set up the TSLPatcher to write the lines and the 2da for me. ;) Hope...  [Read More]
Posted in: Story line Obstical
 glovemaster
12-10-2008, 12:57 PM
#10
Hmm, I'm not quite understanding what you mean now. Any chance you can doodle something in paint, or anything that shows where you are leaving party members and where this pillar is? Just like a rough map so we can understand what you want to happen...  [Read More]
Posted in: Story line Obstical
 glovemaster
12-09-2008, 12:40 PM
#8
RedHawke hast spoken ;) Anyway I'm thinking that you are wanting something like this: P1 | | | & | [O] | > To next module P2 | | | So you leave P1 and P2 (Party members) and theres a pillar that if you walk near on your own then the force fie...  [Read More]
Posted in: TOR wish-list
 glovemaster
12-04-2008, 4:33 PM
#12
Gotta agree with emphasis on story. If they have me running around killing 10 oversized sewer rats for every quest for 1000 quests then I will loath the game with a passion :p I just hope it doesn't end up as SWG and WoW crammed together and you run...  [Read More]
Posted in: Erroneous Script
 glovemaster
11-26-2008, 4:02 AM
#2
Well its been a while since I've been using NWScript :p Stuff leaves your brain over time >.< But I am assuming that your fRange = 1.0 isn't large enough say if the PC is 10m away. Also I don't think the ActionStartConversation() needs to be wr...  [Read More]
Posted in: Is TOR as good as KOTOR III?
 glovemaster
12-06-2008, 4:44 AM
#243
I think I just lost a brain cell. Say what you want about TFU's quality, but if you seriously think it's among the worst Star Wars has to offer, you need to get things in perspective (reading a Traviss novel or one of the LOTF books would be a good w...  [Read More]
Posted in: Is TOR as good as KOTOR III?
 glovemaster
12-05-2008, 9:52 AM
#240
A KotOR 3 RPG would easily be better than some KotOR-not-so-"KotOR"-because-its-300-years-later-so-its-just-"tOR" MMO. I'm not expecting a fantastic storyline, George Lucas continues to beat his own franchise with a hammer, and sq...  [Read More]
Posted in: [K1] Script problem
 glovemaster
08-23-2008, 8:06 AM
#2
Your NPC is actually becoming neutral but only for the duration of the script as your line: ChangeToStandardFaction(oFollower, nFaction); is not delayed and therefore the NPC is changed to Neutral and then back to hostile. Here is a more cleaned up...  [Read More]
Posted in: KLM - KotOR Launcher Manager
 glovemaster
08-10-2008, 7:24 AM
#1
KotOR Launcher Manager (http://www.theglovemaster.co.uk/mods/tools/KotOR Launcher Manager/KotOR Launcher Manager.zip) This program allows you to switch your SWkotOR or TSL launcher with the push of a button, this program also fixes the launcher.ini...  [Read More]
Posted in: Vista Compatible K1
 glovemaster
08-19-2008, 2:45 PM
#22
There could be many reasons that an error like that would appear. First of all check your graphics card, KotOR supports Nvidia and ATI graphics card and some Intel boards have worked, if you arn't running on any of those then that is a posibility. Ma...  [Read More]
Posted in: Spawn by tag?
 glovemaster
08-09-2008, 5:49 AM
#4
I guess you could always set the tag of the NPC to be the same as the ResRef, but otherwise you can't as there is no function defined in the game and probably due to different variants of the same NPC with the same Tag, or sometimes different NPC's a...  [Read More]
Posted in: Script Request
 glovemaster
08-04-2008, 11:47 AM
#2
IIRC there is no animation for a kick I'm afraid. Though if you choose another animation, or find the kick animation then you can use this script: void main() { int iRun = TRUE; // Whether or not the NPC will run. object oMove = GetObjectByTag("...  [Read More]
Thats right, but a 2da file is a table and not an archive, i think you mean the BIF data file but yes your right. Override, Module, BIF data....  [Read More]
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