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1.) I'm looking for a program that can allow me to see my changes (skins) in real time, instead of messing up because I thought one body piece was another I've never been too good at reskinning myself :p But if you get Gmax, a free "lesser"... [Read More]
When Team Jawa first started out and SithRevan was around, we looked into this and I am pretty sure that the cursors are interal resources in the application, or hardcoded if you like; I'm not sure if you can change them though changing tga's and GUI... [Read More]
Assuming "ryloth_exslum1" and the others are the tag of the NPC, otherwise you will have to swap as necessary, try: void main(){ ChangeToStandardFaction(GetObjectByTag("ryloth_exslum1"), STANDARD_FACTION_INSANE); ChangeToStandardF... [Read More]
You can create visual and sound effects using scripts. For visual effects you can use any visual effect from visualeffects.2da using the function: // 180: * Create a Visual Effect that can be applied to an object. // - nVisualEffectId Line reference... [Read More]
This will help: http://www.lucasforums.com/showthread.php?t=169825 When you have made your changes to k_inc_hawk.nss and k_sup_galaxymap.nss, you need to compile k_sup_galaxymap.nss with your modified k_inc_hawk.nss ;) Hope that helps.... [Read More]
I'm pretty sure that you can't get force powers like you automatically get some feats, and in K1 there is no script function that grants force powers as that was introduced in K2. Sorry but there isn't any other way, appart from if the player choose... [Read More]
If you double click on the lightmap in kotor tool and then click "Write file" in the image viewer window then it will save it as TGA for you; Kotor tool just refuses to do it automatically. Takes a little longer but I hope that helps ;)... [Read More]
I'm pretty sure that nwnnsscomp decompiles into pcode, which is pretty useless. -EDIT- You can use the TSL script De-Compiler with K1 aswell, I believe. It works on some scripts I've found in the past, most of the time it works fairly accurately.... [Read More]
If your interested, the real problem was because your line: CreateObject( OBJECT_TYPE_CREATURE, "n_sithsoldier004", GetLocation(GetFirstPC())) was missing the end semi-colon ( ; ) ;) CreateObject( OBJECT_TYPE_CREATURE, "n_sithsoldier0... [Read More]
Ah rapidshare doesn't like me <_< :lol: It all looks fine but the category: 0x2111 is similar to Force Storm, which is an attack over all nearby enemies, but you have the 2da row similar to force lightning. I can only suggest that you perhaps... [Read More]
Sounds like a 2da problem; make sure that in the 2da file the "name" and "description" fields are the right line references in the dialog.tlk file. I generally set up the TSLPatcher to write the lines and the 2da for me. ;) Hope... [Read More]
Hmm, I'm not quite understanding what you mean now. Any chance you can doodle something in paint, or anything that shows where you are leaving party members and where this pillar is? Just like a rough map so we can understand what you want to happen... [Read More]
RedHawke hast spoken ;) Anyway I'm thinking that you are wanting something like this: P1 | | | & | [O] | > To next module P2 | | | So you leave P1 and P2 (Party members) and theres a pillar that if you walk near on your own then the force fie... [Read More]
Gotta agree with emphasis on story. If they have me running around killing 10 oversized sewer rats for every quest for 1000 quests then I will loath the game with a passion :p I just hope it doesn't end up as SWG and WoW crammed together and you run... [Read More]
Well its been a while since I've been using NWScript :p Stuff leaves your brain over time >.< But I am assuming that your fRange = 1.0 isn't large enough say if the PC is 10m away. Also I don't think the ActionStartConversation() needs to be wr... [Read More]
I think I just lost a brain cell. Say what you want about TFU's quality, but if you seriously think it's among the worst Star Wars has to offer, you need to get things in perspective (reading a Traviss novel or one of the LOTF books would be a good w... [Read More]
A KotOR 3 RPG would easily be better than some KotOR-not-so-"KotOR"-because-its-300-years-later-so-its-just-"tOR" MMO. I'm not expecting a fantastic storyline, George Lucas continues to beat his own franchise with a hammer, and sq... [Read More]
Your NPC is actually becoming neutral but only for the duration of the script as your line: ChangeToStandardFaction(oFollower, nFaction); is not delayed and therefore the NPC is changed to Neutral and then back to hostile. Here is a more cleaned up... [Read More]
KotOR Launcher Manager (http://www.theglovemaster.co.uk/mods/tools/KotOR Launcher Manager/KotOR Launcher Manager.zip) This program allows you to switch your SWkotOR or TSL launcher with the push of a button, this program also fixes the launcher.ini... [Read More]
There could be many reasons that an error like that would appear. First of all check your graphics card, KotOR supports Nvidia and ATI graphics card and some Intel boards have worked, if you arn't running on any of those then that is a posibility. Ma... [Read More]
I guess you could always set the tag of the NPC to be the same as the ResRef, but otherwise you can't as there is no function defined in the game and probably due to different variants of the same NPC with the same Tag, or sometimes different NPC's a... [Read More]
IIRC there is no animation for a kick I'm afraid. Though if you choose another animation, or find the kick animation then you can use this script: void main() { int iRun = TRUE; // Whether or not the NPC will run. object oMove = GetObjectByTag("... [Read More]
Thats right, but a 2da file is a table and not an archive, i think you mean the BIF data file but yes your right. Override, Module, BIF data.... [Read More]