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glovemaster

Latest Posts

Page: 7 of 13
Posted in: Noob scripting question
 glovemaster
07-04-2007, 2:42 PM
#2
I've had a look at your script and this is what i think you are after: #include "k_inc_force" int FORCE_POWER_ENHANCEMENT = 132; void main() { object oTarget = GetSpellTargetObject(); effect eTargetVisual; effect eBuff; SWFP_HARMFUL = FAL...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-07-2007, 2:54 AM
#22
looking good ;) I would suggest not crowding the sky with stars because there is an atmosphere and maybe they still have an ozone layer ;) :lol: I think you should try and get some traffic to put on the sky-box to give it the coruscant-feel....  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-03-2007, 11:07 AM
#2
Wow, looks pretty awesome ;) I always wanted to see Coruscant in KotOR and your storyline is ace! :D...  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 glovemaster
07-01-2007, 10:25 AM
#3
Looks ace ;)...  [Read More]
Posted in: KAuroraEditor (current version: 0.2)
 glovemaster
06-30-2007, 4:12 AM
#2
Awesome work magnusll!...  [Read More]
Posted in: Question about setting up TSLPatcher
 glovemaster
06-29-2007, 9:56 AM
#2
Try using ChangeEdit (comes with the TSLpatcher) to easily configure changes.ini file....  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
07-04-2007, 2:53 PM
#15
Updates! Well i have finished the Cutscene and the MZ has been a life saver and offered to do the videos, and after seeing the completed "Arriving" video i can't wait for the others, Exellent work MZ ;) Also i am now at the stage of writing...  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
07-02-2007, 11:39 AM
#12
Another update, i've taken a better look into the reskinning stage because i stated that i would be reskinning and all that i had done untill now was recolouring. I have some screenshots aswell: http://img249.imageshack.us/img249/6187/arkangel25rm7....  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
07-01-2007, 8:31 AM
#11
An Update: I've removed the arriving and leaving videos, the quality is embarasing and im going to keep trying on the "other" video to try and get it up to somewhat of a high standard. Im also toying with the idea of voice overs but the DLG...  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
06-29-2007, 2:40 AM
#8
I've uploaded all the screenshots to image shack so i can post them on here now....  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
06-28-2007, 3:57 PM
#4
Eventually.. :lol: I working on the cutscene at the moment, but im having problems with the desktop (being family wanting to use it.. :lol: ) But ill get it tested soon ;)...  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
06-28-2007, 3:46 PM
#1
[WIP] Ark Angel [CANCELLED] Laptop reformatted... Lost all work and files... Project Aborted MZ i think it was, advised me to make a WIP thread so i finally have.. lol Ark Angel is a mod i have been working on for a while. It is pretty big. Include...  [Read More]
Posted in: NPC Attribute Editing
 glovemaster
06-29-2007, 2:22 AM
#4
Or you could use the KSE which can edit all the members of your party and your NPC, inventory, etc. The KSE (KotOR Save Editor) is located here: http://www.lucasforums.com/showthread.php?t=123671...  [Read More]
Posted in: [TSL] Writing a cutscene
 glovemaster
06-25-2007, 12:54 PM
#7
Ah, indeed i am.. Thanks ;) ~gm...  [Read More]
Posted in: [TSL] Writing a cutscene
 glovemaster
06-25-2007, 12:47 PM
#5
I just tryed to compile the scripts you gave me and the cutscene.nss script gets this: Lookup path root set to: C:\Program Files\LucasArts\SWKotOR\ Loaded nwscript.nss from C:\Program Files\LucasArts\SWKotOR\override/ Compiling: gmh005.nss gmh005.nss...  [Read More]
Posted in: [TSL] Writing a cutscene
 glovemaster
06-25-2007, 12:24 PM
#4
Saved! :D Thanks very much ;) I'll test this out and post back my results....  [Read More]
Posted in: [TSL] Writing a cutscene
 glovemaster
06-25-2007, 11:03 AM
#1
Im pretty useless at scripting and need help (as per usual) :D I basically want this to happen: Enter module, dialog starts, end of that dialog a movie is played, end of that movie (same module as before) second dialog starts, end of that dialog it...  [Read More]
Posted in: Looking for perl modules
 glovemaster
06-24-2007, 5:12 PM
#3
Thanks, i thought Bioware would have wrote them, which i found strange when i couldn't find them using Google :lol: Thanks again :D...  [Read More]
Posted in: Looking for perl modules
 glovemaster
06-24-2007, 3:53 AM
#1
Since i was bord one day (revising for an exam... :lol: ) I decided i would learn Perl to pass the time i was supposed to be revising in. And i was looking through the source code of a tool, cant remember which, to see what modules i had to include t...  [Read More]
Posted in: The Kotor walkmesh format
 glovemaster
06-23-2007, 5:48 AM
#40
This is great news, looks like we can make Sleheyron from scratch after all! :D I think, all that remains now is lightmaps?...  [Read More]
Posted in: The Kotor walkmesh format
 glovemaster
06-20-2007, 12:34 PM
#34
Instead of learning Direct3D, maybe you could create an exporter from 3ds max/gmax by learning MaxScript? I tryed once and its pretty simple, Autodesk have documentation on it included with 3ds max....  [Read More]
Posted in: The Kotor walkmesh format
 glovemaster
06-20-2007, 11:54 AM
#32
But they dont want to share that with us and we have to respect that... if we know whats good for us....  [Read More]
Posted in: The Kotor walkmesh format
 glovemaster
06-20-2007, 11:34 AM
#28
And that is what magnusll is trying to? To create a compiling tool to compile the walkmeshes? Yup, and this is another step closer to custom area creation! On the "bad news" side, I've just discovered that the "m18ab_02a" walkmesh...  [Read More]
Posted in: The Kotor walkmesh format
 glovemaster
06-20-2007, 10:33 AM
#25
Actually, walkmeshes are very easy to make, the problem we have is compiling them into a format the game can read....  [Read More]
Reign of the Sith is incompleted. If it isnt then it ends abruptly and seems to crash my computer, the only link to this was on PCGM and that is now down. And i dont think anyone has heard from GSCCC since he closed down his Rise of the Sith Project....  [Read More]
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