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glovemaster

Latest Posts

Page: 5 of 13
Posted in: [TSL]armband
 glovemaster
04-19-2008, 4:48 AM
#8
You can use this as your script and in the Script Parameters, "P1" collumn you put the distance away from the PC you want the target to spawn in meters, like "5", and in the String Param collumn you can put the object ResRef you w...  [Read More]
Posted in: The power of TSL script parameters
 glovemaster
04-17-2008, 3:44 AM
#3
void main(){ int iMember = GetScriptParameter(2); object Member; if(IsNPCPartyMember(iMember)){ switch(iMember){ case 0: Member = GetObjectByTag("Atton"); break; case 1: Member = GetObjectByTag("BaoDur"); break; case 2: Member = G...  [Read More]
Posted in: The power of TSL script parameters
 glovemaster
04-16-2008, 2:20 PM
#1
I noticed there was no tutorials on how to make use of the TSL script parameters so I've just threw this together to help people understand their uses. Though they seem pretty self-explanatory, some of us don't really understand them and how useful...  [Read More]
Posted in: AngleToVector Calculator
 glovemaster
04-14-2008, 12:07 PM
#10
So like, round the numbers to 6 decimal places? And I know what you mean about the stupidly small angles. I'll have em rounded to 0 ;) EDIT: 14/04/08 Done that ;) I also fixed a bug with the VectorToAngle part....  [Read More]
Posted in: AngleToVector Calculator
 glovemaster
04-14-2008, 10:53 AM
#7
Proberly the last fix, I don't want to bloat the thing with unnecessary functions, I have finished the BearingToAngle bit, unless any bug fixes are required, thats the finished calculator :)...  [Read More]
Posted in: AngleToVector Calculator
 glovemaster
04-14-2008, 2:52 AM
#5
Just a quick update; I have just added a box where it will generate the bearing, for placeables. Also considering making a "BearingToAngle" part of the calculator....  [Read More]
Posted in: AngleToVector Calculator
 glovemaster
04-13-2008, 11:10 AM
#1
AngleToVector Calculator (http://knightsoftheoldrepublic.filefront.com/file/Angle_to_Vector_Calculator;98733) This tool will calculate the Orientation X and Y from an angle that you specify, I have also implemented a "VectorToAngle" functi...  [Read More]
Posted in: [TSL]Armband
 glovemaster
04-12-2008, 4:29 AM
#8
Ah, suddenly it becomes easier! Well like I said, you need a new line in Spells.2da and the script you need is: void main(){ StartNewModule("your_new_module"); } You need to replace your_new_module with the file name for the module you have...  [Read More]
Posted in: [TSL]Armband
 glovemaster
04-11-2008, 4:00 AM
#4
What you can do is create your armband that has a new line in Spells.2da that will fire this script: void main(){ object User = GetFirstPC(); AssignCommand(User, ActionStartConversation(User, "your_dialog_resref"); } Then you need to create...  [Read More]
Posted in: 'New' Module Troubles
 glovemaster
04-10-2008, 2:48 AM
#5
If you want to stop the autosave then you just need to add a line to "modulesave.2da". As to your problem, if you have changed the IFO file, the only lines that you need edit are: Mod_Area_List |-[STRUCT ID: 6] |-Area_Name [RESREF] This you...  [Read More]
Posted in: force power tree
 glovemaster
04-09-2008, 4:26 PM
#4
Erm, what I meant :rolleyes: But, in my defence, there is a very low chance that the RowLabel is not the same as the RowIndex, and KotorTool doesn't show the Line number. :) I had a look at spells.2da for kotor in excel, that add-in rocks btw :p, a...  [Read More]
Posted in: force power tree
 glovemaster
04-09-2008, 11:57 AM
#2
Also under the collumn "Prerequisites" You need to put the "(RowLabel)" of the forcepower that you need to be able to aquire the forcepower that you are creating. Such: (RowLabel) label prerequisites ---------- ----- ------------...  [Read More]
Posted in: Scripting Question.
 glovemaster
04-06-2008, 1:11 PM
#5
RemoveAvailableNPC(6); Will remove Mission from the available Party characters rather than remove her from the Party. void main(){ object Mission = GetObjectByTag("Mission"); AssignCommand(Mission, RemoveFromParty(Mission)); } Should remo...  [Read More]
Posted in: [K1] Fade in problem
 glovemaster
04-04-2008, 12:28 PM
#5
*Ahem* Beat you there Stoffe :xp:...  [Read More]
Posted in: [K1] Fade in problem
 glovemaster
04-04-2008, 12:04 PM
#2
void main() { object oNPC1=GetObjectByTag("lrwooli"); object oNPC2=GetObjectByTag("wookie_sekan02"); object oNPC3=GetObjectByTag("wookie_sekan01"); ActionDoCommand(SetCommandable(TRUE,oNPC1)); ActionDoCommand(SetComman...  [Read More]
Posted in: Help with placeable g_trescivil003
 glovemaster
04-06-2008, 5:43 AM
#9
Are there copies of the placeable in your .mod file? (Assuming you use mod files, some people use the .erf and .rim split, but I recommend using the mod file :D) It could possibily be conflicting TemplateResRefs, or basically filenames. If you have...  [Read More]
Posted in: Help with placeable g_trescivil003
 glovemaster
04-05-2008, 6:21 AM
#6
Ah, there is a struct in the root struct that it like this: UseTemplates [Type:BYTE] Value: (0 is NO, 1 is YES) Make sure that this is set to 1 (YES) and it will allow you access to files in the templates.BIF Hope that helps ;)...  [Read More]
Posted in: Script to Spawn NPC...
 glovemaster
04-04-2008, 1:31 PM
#9
So orientation is basically a bearing (or angle) 0-360 degrees :p...  [Read More]
Sorry to burst your bubble but that method is impossible as when you export the model to ASCII half the data is missed out, ignored maybe even misread and so you would completely screw up the model, then when you export it back to binary even more da...  [Read More]
Posted in: [WIP] TSL New Weapons
 glovemaster
10-29-2007, 5:06 PM
#77
Whoa these are impressive ;) I hope to improve my CAD skills to the equivilant of you and Quanon, but CAD isn't exactly anything to do with my GCSE's so i'll have to go through college or something or teach myself =S I hope to see a gun and i also ho...  [Read More]
Posted in: [WIP] TSL New Weapons
 glovemaster
10-28-2007, 1:29 PM
#65
WoW! (I'm gonna use this alot.. you'll get bord quick ¬.¬) These weapons are seriously fantastic, after playing WoW i can see how accurate these are down to the last cubic pixel! Although i havent actually had much time to play KotOR, since my pare...  [Read More]
Posted in: [WIP] TSL New Weapons
 glovemaster
09-23-2007, 9:00 AM
#38
WoW! ( Ah! a pun! :bounce1: ) :lol: These weapons are really looking awesome ;) More! More!! MORE!!! And thanks MZ ;) I have finally found a game that my laptop (seems) capable of playing!! :D And after 3 Days for Downloading... 3 DAYS!! It finishes...  [Read More]
Posted in: [WIP] TSL New Weapons
 glovemaster
09-17-2007, 1:37 PM
#23
Wow, these are looking awesome ;) Although i have never played World of Warcraft, just looking at these is giving me a mad urge to buy the game. Unfortunatly looking at the error message moaning about my graphics card puts me off later... :( Still,...  [Read More]
Posted in: Dragoon ZER0!
 glovemaster
09-14-2007, 1:01 PM
#3
It was proberly done with replacing, rather than hex editing ;)...  [Read More]
Posted in: 3 Byte RGB code calculator
 glovemaster
10-03-2007, 3:10 PM
#2
Version 1.3 released, yes there were 2 versions before that but they were not really important updates.. Now the program has an interface! w00t! :P -v1.3--------------------- Changed the Program completely and added an interface using C# (C-Sharp) f...  [Read More]
Page: 5 of 13