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For those of you that write programs in other languages you will probably be familiar with Notepad++ which has syntax highlighting for multiple programming languages. I've included the NWScript (TSL) language syntax here that I generated using php in... [Read More]
Have to apologise for raising this dead thread, I didn't realise it was 2 years old! Nice to know the work didn't go to waste, we'd made the majority of the progress on most of them that me and Q were working together on... [Read More]
I really hope someone can pick up these projects, I think we definitely had a habit of coming up with brilliant ideas and no having the time to invest :/ I really want to see someone finish Aquilaris we worked real hard trying to get that to have the... [Read More]
I think the problem was that the uti files were in a subfolder in the override. That shouldn't have been a problem, but if it's working now I wouldn't look into it :p... [Read More]
CreateItemOnObject("storm_helmet", oPC, 1, 1) This parameter is the name of the UTI file, or the "resref". If you are using the tag, then that's probably the problem. Otherwise there could be a problem with the UTI files you are u... [Read More]
Screenshot Converter (http://www.theglovemaster.co.uk/mods/tools/Screenshot%20Converter/Screenshot%20Converter.zip) Normally to convert the screenshots from KotOR I have to open them all in photoshop and save them individually as JPEG's. Since Conve... [Read More]
TargaViewer (http://www.theglovemaster.co.uk/mods/tools/TargaViewer/TargaViewer.zip) A light-weight Targa image viewer that works with "Open with..." on the context menu. I made this because I was originally using Apple's Quicktime Picture... [Read More]
As I mentioned before, the game would seem a lot less real if you were in a deadly fight against an enemy who could never actually manage to kill you. Like a Gizka? :p If i see a "Kill 10 Gizka's quest" then Bioware will have failed me >... [Read More]
If the bounty hunter's can fly then I think its more than likely jump will be in there. Bioware has been talking a lot of how they want the player to be as involved as possible, without jumping I'd feel quite separated from the environment - and exp... [Read More]
The problem I see with this is that there is no animation for it, unless you can perhaps look into the Saber Throw animation, and as to whether or not it works with other weapons?... [Read More]
Tutorial created in response to: http://www.lucasforums.com/showthread.php?p=2586115 Questions about this tutorial can be asked at: http://www.lucasforums.com/showthread.php?t=195842 Back when Team Jawa was running we had experimented with walkmesh... [Read More]
^And that works for placeables? I shall attempt that. ;) Edit: Gave it a go. As always, my PC walks through the placeable... Well I had an experiment and threw together this if you want to have a go: http://www.lucasforums.com/showthread.php?p=258... [Read More]
The vis file is really just to lighten the load on the game engine by limiting the amount of rooms needed to render; there's no point rendering a room you can't see. It's especially helpful on older computers, or ones without snazzy a graphics card..... [Read More]
I'd say Coruscant (though for it to be depicted in all its glory is near impossible) QFT; it's probably the reason Coruscant appears in few Star Wars games, infact I can't recall a game that lets you really explore any part of Coruscant :snear: or ma... [Read More]
^ I could be wrong...I've been wrong before but considering within KotorTool theirs a file pack that has GUI in the name my guess is you have to reskin the GUI using gimp or photoshop. I should also mention the GUI files are for text and dynamic ele... [Read More]
Well since I've been getting back into it I reinstalled KotOR 2 on the laptop and had a look into it - turns out the GUI colours are made up of vector GFF structs with values of RGB represented as 0 to 1. So your vector will be something like [1.0, 1... [Read More]
I've had a flick around and all the links I find are back to pcgamemods >.< Does anyone have the AniCam tool? Apprently I've lost it :lol: Thanks in advance. :)... [Read More]