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glovemaster

Latest Posts

Page: 6 of 13
Posted in: Kotor Tool Compile Script Problem
 glovemaster
09-14-2007, 2:45 AM
#2
I think you need to save it before you try to compile it. If you have saved it then (unless you made a mistake in the above post) you need to save the files as a .nss Hope that helps :D...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 glovemaster
09-08-2007, 3:19 PM
#26
I though it looked more like a failed attempt to set up a tent :P Interesting, there seems to be some sort of glow, or is the texture just bright? EDIT: Why am i asking when your here on msn? :lol:...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 glovemaster
09-08-2007, 1:30 PM
#21
sorry about that, for some reason Image shack doesnt upload my pictures so i had to use my site, well its not mine since i dont own it but the images cant be linked to from other sites, which sucks.....  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 glovemaster
09-08-2007, 12:27 PM
#15
Well we have now fixed a few things, and broken one thing. Here we have added the skybox, prehaps a bit too big for the area, we will scale that down later. http://img252.imageshack.us/img252/8076/screen1ub3.jpg A train, yes we have a train, not th...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 glovemaster
09-07-2007, 5:06 PM
#4
This is actually the Beta, well, the 1st Beta, of the Sleheyron train station...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 glovemaster
09-07-2007, 5:01 PM
#2
Quanon, there was no need to add my name here as i did barely anything -.- other than the jawa and fixed your MOD file. So well done Quanon, im sure once UVWmaps are finished in the KAuroraEditor it will look fabulous!...  [Read More]
Posted in: UVW-Mapping Tutorial of somesorts
 glovemaster
09-07-2007, 12:59 PM
#2
Well done again Quanon ;) Now people can use textures from the tutorial on their own models :D...  [Read More]
Posted in: 3 Byte RGB code calculator
 glovemaster
07-22-2007, 11:25 AM
#1
3 Byte RGB code calculator (http://knightsoftheoldrepublic.filefront.com/file/RGB_Code_Calculator;98737) This tool will calculate the code for the colour that you put in the sun fog values in the ARE file and the "tweakcolor" values in the...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-28-2007, 9:54 AM
#167
Amazing work Quanon, that is awesome ;)...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-26-2007, 3:17 PM
#161
Wow they look awesome! Keep it up Quanon ;)...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-22-2007, 1:38 PM
#151
My bad, i mean't the doors in the top screenshot. :lol:...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-22-2007, 1:25 PM
#149
Wow, i love it! Especially the Bek doors ;)...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-21-2007, 7:09 PM
#139
Fantastic work Quanon! Keep it up ;)...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-21-2007, 9:34 AM
#131
Wow thats fantastic! This mod will look awesome ;)...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-14-2007, 6:52 AM
#76
bear in mind that this traffic has to flow nicely and it has to flow with the skybox, i would say a few long lines of distant trafic moving over about 4 frames for each texture...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-13-2007, 6:27 PM
#71
Great work ;) I think you could animated the texture but the file size is going to be massive! Anyways, keep up the ace work ;) And i agree with MZ ^ :P :lol:...  [Read More]
Posted in: [WIP] The Coruscant Mod
 glovemaster
07-13-2007, 5:16 PM
#68
Wow thats awesome, remember that there is a top, roof texture that will need to flow nicely with that one however i think thats great ;) And yeah that wil be useable but you would need to break it up into 4 *square* textures. Also just a reminder and...  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 glovemaster
09-02-2007, 8:03 AM
#41
Brilliant work ;) Cant wait for the release, the trandoshan looks ace :D...  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
08-31-2007, 4:14 PM
#20
Brief update, My Laptop crashed in France and i've had to reformat the HDD so i've lost all the files, etc. on the computer. This project is cancelled until further notice....  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
07-31-2007, 1:38 PM
#19
A sad update i am afraid.. :( I am going on holiday for about a month to somewhere in france, im not sure about getting an internet connection there, i think i might from time to time unless i can miraculously find a wireless network. Seen as i am go...  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
07-22-2007, 5:20 AM
#18
Thanks Wolf ;) Okay, an update... I have fixed the area transitions, so that if you go from one module to another and back again you don't end up at the start again. And i have done some more reskinning, ill get some screenshots later. I have added a...  [Read More]
Posted in: [WIP] Ark Angel
 glovemaster
07-13-2007, 5:44 PM
#16
Update:D Update is that i have finished the storyline intoduction (not telling you what it is) and i have also done a bit more reskinning, screenshots aren't really nessesary because the changes are minor... I have cut the modules down and finished t...  [Read More]
Posted in: Script to know what I'm wearing
 glovemaster
07-28-2007, 3:21 PM
#18
Try: int StartingConditional(){ object oPC = GetPCSpeaker(); object oWearingThis = GetItemInSlot(INVENTORY_SLOT_BODY, oPC); if (!GetIsObjectValid(oWearingThis)) { return TRUE; } else { return FALSE; } }...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 glovemaster
07-11-2007, 2:28 AM
#52
Ah i got your email, that sucks to hell :crybaby: ... I hope that you can get it sorted soon ;)...  [Read More]
Posted in: Kotor Tool Upcoming Release Features
 glovemaster
09-03-2007, 6:36 AM
#18
I think the whole K1RP team is in support for this ! A newer updated version would be very "sweet" indeed ;) :D Well i certainly am!...  [Read More]
Page: 6 of 13