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glovemaster

Latest Posts

Page: 1 of 13
Posted in: Notepad++ NWScript (TSL) Syntax
 glovemaster
05-25-2013, 2:50 PM
#1
For those of you that write programs in other languages you will probably be familiar with Notepad++ which has syntax highlighting for multiple programming languages. I've included the NWScript (TSL) language syntax here that I generated using php in...  [Read More]
Posted in: Quanons Big Sell out!!!
 glovemaster
05-19-2013, 9:16 AM
#10
Have to apologise for raising this dead thread, I didn't realise it was 2 years old! Nice to know the work didn't go to waste, we'd made the majority of the progress on most of them that me and Q were working together on...  [Read More]
Posted in: Quanons Big Sell out!!!
 glovemaster
05-17-2013, 10:16 PM
#7
I really hope someone can pick up these projects, I think we definitely had a habit of coming up with brilliant ideas and no having the time to invest :/ I really want to see someone finish Aquilaris we worked real hard trying to get that to have the...  [Read More]
Posted in: Syntax Error on a Script
 glovemaster
10-27-2009, 12:02 PM
#13
I think the problem was that the uti files were in a subfolder in the override. That shouldn't have been a problem, but if it's working now I wouldn't look into it :p...  [Read More]
Posted in: Syntax Error on a Script
 glovemaster
10-27-2009, 8:30 AM
#11
CreateItemOnObject("storm_helmet", oPC, 1, 1) This parameter is the name of the UTI file, or the "resref". If you are using the tag, then that's probably the problem. Otherwise there could be a problem with the UTI files you are u...  [Read More]
Posted in: Screenshot Converter
 glovemaster
05-17-2009, 4:51 PM
#1
Screenshot Converter (http://www.theglovemaster.co.uk/mods/tools/Screenshot%20Converter/Screenshot%20Converter.zip) Normally to convert the screenshots from KotOR I have to open them all in photoshop and save them individually as JPEG's. Since Conve...  [Read More]
Posted in: TargaViewer
 glovemaster
05-17-2009, 4:44 PM
#1
TargaViewer (http://www.theglovemaster.co.uk/mods/tools/TargaViewer/TargaViewer.zip) A light-weight Targa image viewer that works with "Open with..." on the context menu. I made this because I was originally using Apple's Quicktime Picture...  [Read More]
Posted in: Death
 glovemaster
06-05-2009, 11:34 AM
#56
As I mentioned before, the game would seem a lot less real if you were in a deadly fight against an enemy who could never actually manage to kill you. Like a Gizka? :p If i see a "Kill 10 Gizka's quest" then Bioware will have failed me >...  [Read More]
Posted in: Death
 glovemaster
06-03-2009, 5:24 AM
#45
I'd imagine there'd be a healing-specific class, and you'll get spamming for healers regardless :p...  [Read More]
Posted in: Jumping
 glovemaster
03-30-2009, 12:30 PM
#47
If the bounty hunter's can fly then I think its more than likely jump will be in there. Bioware has been talking a lot of how they want the player to be as involved as possible, without jumping I'd feel quite separated from the environment - and exp...  [Read More]
Posted in: pc creation????
 glovemaster
04-02-2009, 3:42 PM
#31
Purple punk mohawk all the way. :tng1: Well I would like males to have the choice of long hair, at least....  [Read More]
Posted in: Throwable weapons
 glovemaster
02-09-2009, 12:40 PM
#4
The problem I see with this is that there is no animation for it, unless you can perhaps look into the Saber Throw animation, and as to whether or not it works with other weapons?...  [Read More]
Posted in: TSL Setting items undroppable
 glovemaster
02-09-2009, 12:09 PM
#5
Well a work around would be to give the PC the item when they die (onDeath event)....  [Read More]
Posted in: Custom placeable walkmesh tutorial
 glovemaster
02-08-2009, 8:13 AM
#1
Tutorial created in response to: http://www.lucasforums.com/showthread.php?p=2586115 Questions about this tutorial can be asked at: http://www.lucasforums.com/showthread.php?t=195842 Back when Team Jawa was running we had experimented with walkmesh...  [Read More]
Posted in: Making Walkmeshes
 glovemaster
02-08-2009, 8:14 AM
#6
^And that works for placeables? I shall attempt that. ;) Edit: Gave it a go. As always, my PC walks through the placeable... Well I had an experiment and threw together this if you want to have a go: http://www.lucasforums.com/showthread.php?p=258...  [Read More]
Posted in: Model viewer for KotOR?
 glovemaster
03-13-2009, 10:48 AM
#11
The release of all tools "model related" are always exciting :) I look forward to seeing this complete....  [Read More]
Posted in: Modelling an new area!
 glovemaster
02-26-2009, 11:12 AM
#29
The vis file is really just to lighten the load on the game engine by limiting the amount of rooms needed to render; there's no point rendering a room you can't see. It's especially helpful on older computers, or ones without snazzy a graphics card.....  [Read More]
Posted in: Your Favourite Planets!
 glovemaster
03-29-2009, 3:37 PM
#63
I'd say Coruscant (though for it to be depicted in all its glory is near impossible) QFT; it's probably the reason Coruscant appears in few Star Wars games, infact I can't recall a game that lets you really explore any part of Coruscant :snear: or ma...  [Read More]
Posted in: AngleToVector Calculator
 glovemaster
05-28-2013, 1:01 PM
#16
I have updated the link for this as it has apparently been down for some years...  [Read More]
Posted in: 3 Byte RGB code calculator
 glovemaster
06-03-2013, 7:58 AM
#12
^ I could be wrong...I've been wrong before but considering within KotorTool theirs a file pack that has GUI in the name my guess is you have to reskin the GUI using gimp or photoshop. I should also mention the GUI files are for text and dynamic ele...  [Read More]
Posted in: 3 Byte RGB code calculator
 glovemaster
06-03-2013, 7:50 AM
#11
Well since I've been getting back into it I reinstalled KotOR 2 on the laptop and had a look into it - turns out the GUI colours are made up of vector GFF structs with values of RGB represented as 0 to 1. So your vector will be something like [1.0, 1...  [Read More]
Posted in: 3 Byte RGB code calculator
 glovemaster
06-01-2013, 10:47 PM
#9
I can't remember how the GUI works exactly but if there's colour codes required then yes, this tool will help...  [Read More]
Posted in: 3 Byte RGB code calculator
 glovemaster
05-28-2013, 12:57 PM
#5
I've updated the link for this as it has apparently been down for some years but was hosted by kotor files in 2009...  [Read More]
Posted in: KAuroraEditor (current version: 0.2)
 glovemaster
05-30-2009, 10:46 AM
#11
*Applause* :lol: Welcome back :)...  [Read More]
I've had a flick around and all the links I find are back to pcgamemods >.< Does anyone have the AniCam tool? Apprently I've lost it :lol: Thanks in advance. :)...  [Read More]
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