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Quanon

Latest Posts

Page: 8 of 35
Posted in: Skin is transparent!
 Quanon
10-29-2009, 1:37 PM
#5
No doubt like Marius mentioned you have a Alpha channel messing about your texture/skin. If you use the standard layout of PS, just look for the Tab Channels next to the Layers. In the Layer Pallete; there should be a third tab as well named Paths....  [Read More]
Posted in: Skinning question
 Quanon
10-29-2009, 2:22 PM
#4
Or putting Around the link of the picture should work aswell, I believe :p...  [Read More]
Posted in: How to create a new bump map?
 Quanon
10-29-2009, 2:31 PM
#2
Well, this isn't something very general; like 2DA editing or scripting. Infact I never did something like this, so this a more of a wild guess. After looking into Lightmaps, I came across a .txi file. The file was named the same as the lightmap.tga....  [Read More]
Posted in: Upgrade Skins Outside Citadel Station
 Quanon
11-01-2009, 12:27 PM
#8
That one texture( shown in the first picture) does need a sort of update, its quiet ugly. And IIRC, it gets used in the docka area, the long hallway that connects the 3 docks => In the ceiling. I think those are 1 and the same. Perhaps I'll play...  [Read More]
Posted in: K1 Axxila; Coruscant, but inside-out
 Quanon
10-25-2009, 7:08 AM
#14
All he needs now, is some lights and Mental Raaaaaaaaaay! :lol: Then again it'll look so much better then in game >_>...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
11-11-2009, 5:30 AM
#112
Hopefully you do create all areas from scratch as you'll be able to have Sleheyron available for both K1 and K2, right? Lets not start running: we're still crawling. :lol: Besides, Sleheyron in TSL, would need to serve a whole other purpose. Not to...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
11-10-2009, 5:44 PM
#105
Thanks for the words, mate! I miss writing stuff and throwing ideas to you! :D Ah, yes, you'll sure get a mention Juan. Dis showed me your ideas for the market/cantina downtown area. There where some good thoughts in there, I can't promise we'll us...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
11-10-2009, 4:36 PM
#100
...sign...me...up? :D Seriously, I'd love to work on the storyline for this alongside Juan and a few others. Ah, sorry to bust your dream, but we already have somebody for the story. Not much has been written, but me and Dis got our hands full anyw...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
11-03-2009, 12:12 PM
#86
Woot, nice update Dis! :p Those shots look damn amazing! Barracuda is rahter a poly heavy sucker, perhaps we should replace it, with a less heavy model. Besides I believe the Barracude has some UVW issues once in the game. But anyway, its something...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
11-02-2009, 6:04 PM
#78
Héhéhé, well in game footage might be coming in a few days. Dis is busy working in getting our area textured and prepped for ingame use. And we'll remember you, for the VO's :p...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
11-02-2009, 3:04 PM
#76
Wow, gameplay footage? You'll have to wait much longer for that. Since me and Dis need to build this planet first before anything like quests and the sorts can be put in. Our story is in the making, or so I hope the lad I trusted with it is working...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
11-01-2009, 11:41 AM
#74
Funny, I have had the opportunity to work around very similar machinery not so long ago, working on a shoot in a train repair/maintenance facility. They had some monstrous overhead lifts not so different from what you are creating. Not sure if you di...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
10-31-2009, 6:00 PM
#66
The glass will have a almost full CM_Baremetal effect. Not the best or greatest effects but it'll do. Unless I can come up with something more suitable :p...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
10-31-2009, 5:36 PM
#64
A petite update! Me and Dis have had some issues, thanks to having differant versions of 3Ds Max. What was susposed to be an easy exchange of files turned into a small nightmare with all kind of troubles. So that put a small delay on our progress....  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
10-26-2009, 3:38 PM
#59
Well, one little sentence is often considered as spam. Mostly questions like: "Is done yet?" "No updates?" Will be seen as spam if you don't add anything meaningfull as extra. Its not forbidden to ask questions, though you'll jus...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
10-26-2009, 2:25 PM
#57
No doubt, "Hows the progress?" will be seen as spam. But see you're new around here, 4 posts :p Or a long time lurker :lol: Anyway, no new shots yet, Dis send me his MOTHER file, the file before it gets textured and polished for the game....  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 Quanon
11-10-2009, 6:39 AM
#124
I've got a little problem. I'm in the training sequence where Kreia lets you battle with Visas, to get some more knowledge about fighting with a lightsaber. Kreia says I can't use any Force powers or items, else it fails and you need to start over....  [Read More]
Posted in: Marius Fett's W.I.P
 Quanon
10-31-2009, 6:52 PM
#116
Well from a quick lookover (and another that I did just now), it doesn't look like much of this control was used. If it was, its not that noticeable. Because Marius isn't really into the full 3D thing, though its nicer then what most people sometime...  [Read More]
Posted in: Marius Fett's W.I.P
 Quanon
10-31-2009, 5:42 PM
#113
Long story short, 3ds max renders aren't very good portrait material, ingame shots are. Nonsense, you got far more controle in 3Ds Max, plus its uber render powers, to do far better shots. Yes, these straight forward shots are perhaps not the best...  [Read More]
Posted in: Canderis's WIPs
 Quanon
10-25-2009, 8:02 PM
#91
Well, I was a bit sharp... wasn't I o_Q But, I just know Canderis can do good stuff, perhaps I'm expecting to much each time he posts something new :p...  [Read More]
Posted in: Canderis's WIPs
 Quanon
10-25-2009, 2:53 PM
#87
>_> Its rather a bad sign, if people can't identify things by looking at them. I don't have labels on every object in my house, so I would know what it is. Brings me to my point, perhaps a bit rude, but my first reaction was: WTF is that? Anyw...  [Read More]
Posted in: Canderis's WIPs
 Quanon
10-25-2009, 7:04 AM
#81
A helmet?...  [Read More]
Posted in: K1 Enhancement Pack
 Quanon
11-01-2009, 6:00 AM
#400
Man, that looks epic! Can't say much more, then what I said before: AWESOME! Really looking forward to all these small extras :)...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Quanon
11-09-2009, 7:25 AM
#660
Whut? :lol: Making areas is easy, editing the heads is a differant story. The problem is not mixing two models up or adding more polyies for hair. Its our modding tools, that only do half the job. It is tricky and dang annoying to work on a 3D mode...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Quanon
11-01-2009, 7:04 AM
#649
Good the hear the testing and polishing is going swiftly. You'll be hunted down for bad dialogue, be sure of that :xp: But I'm sure you're on top of things. :) Its always great to get some news from this "little" thread....  [Read More]
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