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Quanon

Latest Posts

Page: 4 of 35
Posted in: What's your Wallpaper? (56k ouchies)
 Quanon
04-04-2010, 6:19 PM
#1272
Just had some fun with the Photoshop, though it ain't what I want it to be. I'll have to do some more workzzz on it. Oh, well, it'll fit for now. :p http://img517.imageshack.us/img517/3882/whackladies.jpg...  [Read More]
Posted in: Weapon animations?
 Quanon
07-02-2010, 2:51 PM
#5
I made one weapon, sort of a sword that spins around. It was pretty hellish to get it to work. And the animation only activated when I attacked. I never wrote down the steps; but try one of these things, with a test model. I used two cubes, before...  [Read More]
Posted in: Belgium Bans Niqab, Burqa
 Quanon
05-02-2010, 3:31 PM
#8
Mmm, one of the pain points is people working at public offices. Like the city hall or at the train station. As an employer you should be "neutrale", not wearing hats, neckalages whatever you got that shows your religion. You have to put th...  [Read More]
Posted in: Belgium Bans Niqab, Burqa
 Quanon
05-01-2010, 4:51 AM
#4
The least of our worries now at the moment, we are yet again without a government. >_> Election time awaits! Bunch of wankers... *sigh* I'll honestly say we do have lot of rather conservative parties, who like to use the word Islamphobic. It's...  [Read More]
Posted in: Blood of the Empire
 Quanon
04-25-2010, 3:15 PM
#11
@Adamqd: Héh, true, the colouring for these online comics is certainly not of the same level as seen in the paperback comics of DarkHorse. Its kind of a let down really. Though at least with BotE I didn't feel like I wasted 5 minutes of my live...  [Read More]
Posted in: Blood of the Empire
 Quanon
04-23-2010, 5:42 PM
#7
I actually preferred the Art of TOP, but the more Pages per update and Sith POV, could make for a better Comic I liked the pencil and inked previews, but the colouring really killed it for me. Just plain awefull. And the script to, well script... &g...  [Read More]
Posted in: kotor game engine
 Quanon
04-11-2010, 7:04 AM
#2
Hey hey, I got your PM! Well, let me try to explain it all :p Ready for a lengthy post? Here it goes: - You don't need the game engine, what you need is a 3D modelling program: Such as 3D Studio Max from Autodesk=> expensive, but you can get it...  [Read More]
Posted in: some head models won't load into NWmax
 Quanon
04-06-2010, 3:44 AM
#5
IIRC, the NWmax script just crashes on certain models. What sometimes helps is just to go to Script-> Run -> pick the NWmax script ( mostly in a subfolder scripts) in Gmax/3Ds Max folder. Basicly you restart the NWmax plugin. Sort of a reset......  [Read More]
Posted in: Health Care Bill Passed by the House, 219-212
 Quanon
03-22-2010, 12:44 PM
#10
Can't add much serious (living in healthcare paradise aka Belgium) to this thread, but I hope this might be a start to a better system. Where the whole USA can benifit from....  [Read More]
Posted in: Reskinning Modules Questions and Request
 Quanon
03-18-2010, 3:17 PM
#4
To your first question, Drewton, I would say not, unfortunately. That would require re-mapping the texture application in 3ds/GMax and re-exporting, which would almost certainly screw up the area models, I'm afraid. I'm afraid Darthy is correct. So...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 Quanon
03-15-2010, 10:51 AM
#20
Ah, blast x-D I thought it wouldn't be smart to continue. Since when do I ask such nooby questions o_Q Thanks for the quick reply, I'll be soooooooooooo enjoying this stuff!...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 Quanon
03-15-2010, 6:49 AM
#18
Just awesome! Dang, I started playing TSL just 2 weeks a go. Done with Nar Shaddaa. Is it safe to continue or should I better restart? But congrats on this massive tour-de-force, I think you guys will be immortal now. A spot in the games museum or s...  [Read More]
Posted in: Quanon Tribute
 Quanon
03-10-2010, 9:52 AM
#3
>_< I did what? I'm quiet a lying git... don't praise me to hard. :(...  [Read More]
Posted in: Converter 3d s max File to mdl/mdx?
 Quanon
03-09-2010, 7:39 AM
#4
Euh? You'll need NWmax, it's a plugin to import and edit parts of the Kotor models, any sort of model: area, creatures, placeables. Once you get that installed, you'll have to add in a AuroraBase, you'll have to link your model to that. Then use the...  [Read More]
Posted in: Any projects in need of a modeler?
 Quanon
03-10-2010, 7:38 AM
#15
Well, I don't think there are strict rules, if you don't add a skybox to an outdoor area, you'll just see black void. This doesn't cripple the game or something. It's not like say making a level Jedi Knight: Jedi Academy, with the Quake 3 engine, whe...  [Read More]
Posted in: Any projects in need of a modeler?
 Quanon
03-09-2010, 6:53 AM
#13
I've got the tools, I just have to figure out how to use them. Do you have any info on creating an outdoor area (like the upper city)? I figure that if I can get an outdoor area working I can probably get an indoor area working. Well, you're going t...  [Read More]
Posted in: Any projects in need of a modeler?
 Quanon
03-08-2010, 3:57 PM
#9
Quanon, I glanced at your tutorials and they look pretty good. The one thing they seemed to be missing was hot keys. Using hot keys speeds up the work flow a ton and so it is a good thing to tell people about. I'm thinking of doing a tutorial on hot...  [Read More]
Posted in: Any projects in need of a modeler?
 Quanon
03-08-2010, 12:11 PM
#4
There's a tutorial section at the top of the forums. In there you should find a ton of info on how to get setup to do some Kotor Modding. I did a few for 3D modelling, but I guess most of those will be pretty un-usefull to you. Since your a real mod...  [Read More]
Posted in: swkotor2.ini messed up?
 Quanon
02-27-2010, 2:27 PM
#12
Glad to help! I wasn't sure KSE would help. If you're into modding and need to warp to another module or such, then KSE doesn't work. Have fun! :)...  [Read More]
Posted in: Mass Effect 2 [thread contains spoilers]
 Quanon
04-09-2010, 4:24 AM
#167
Then something is wrong as i can't find the Blood Dragon armor anywhere. I should probably have mentioned this before, i'm playing ME2 on the 360. Hmmm, that's odd. I've played it on the 360, at a certain point I got a message that my download was...  [Read More]
Posted in: Mass Effect 2 [thread contains spoilers]
 Quanon
03-19-2010, 12:10 PM
#72
This is what's on the site of ME 2 about the DLC: Firewalker Pack 2010.02.25 | Posted by Nickmo The Hammerhead assault vehicle is coming to the Cerberus Network in late March! Free to all Cerberus Network members, the Firewalker pack includes 5...  [Read More]
Posted in: Mass Effect 2 [thread contains spoilers]
 Quanon
03-14-2010, 3:54 PM
#66
Just shows that you can never please everyone. :) Hahaha, true, mind it wasn't something I was terribly let down by. I even enjoyed cruising around with the Mako on planets. Missed that a bit to in ME 2, though it seems I'll get a DLC for that :p O...  [Read More]
Posted in: Mass Effect 2 [thread contains spoilers]
 Quanon
03-14-2010, 12:16 PM
#63
The inventory in Mass Effect (1) was torturous to use so I have a hard time understanding how anyone could actually want to have that back. It was annoying to use, but ditching it all... found it rather boring in ME 2 that I couldn't tweak armours...  [Read More]
Posted in: The art dumping grounds !
 Quanon
03-10-2010, 11:51 AM
#66
Wow, seems like you made a ton of these in 1 go :p I really like the one named Genesis. very nice work!...  [Read More]
Posted in: The art dumping grounds !
 Quanon
03-05-2010, 11:39 AM
#64
Late to reply, but nice work! You've improved your skills :p Keep working on it and you'll get better results every time....  [Read More]
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