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Disbeliever's crazy project!

Page: 3 of 5
 Queen of Night
11-10-2009, 4:39 PM
#101
Very Great. You make a good job as always.
 Darth InSidious
11-10-2009, 4:52 PM
#102
Ah, sorry to bust your dream, but we already have somebody for the story.
Not much has been written, but me and Dis got our hands full anyway.
Hi.

But I'm sure you got some other talents aswell :p
Do we need an Executive Vice Managing Deputy Tea-Maker, Q?

Oh and DIS: F^$p^king awesome man!
Indeed. :D
 juansaman
11-10-2009, 5:18 PM
#103
That area is ***** huge!!! It looks amazing, man! Very good job done here! I need to make my PC run and run all the place!!!!
Congratulations, Dis and Q! You made it!


Seriously, I'd love to work on the storyline for this alongside Juan and a few others.
Thanks for the words, mate! I miss writing stuff and throwing ideas to you! :D
 deathdisco
11-10-2009, 5:26 PM
#104
Update time kiddies. The entire landing area is in game :) Have some texture stretching issues to handle, as well as a PIA walkmesh that needs to be put in its place. Q and I will have it straight soon.

Here are some screens:



Is Trask wondering what happened to the Endar Spire?
Awesome work guys.
 Quanon
11-10-2009, 5:44 PM
#105
Thanks for the words, mate! I miss writing stuff and throwing ideas to you! :D

Ah, yes, you'll sure get a mention Juan.
Dis showed me your ideas for the market/cantina downtown area.

There where some good thoughts in there, I can't promise we'll use everything as you've written it down, but it did gave cool ideas on how to fill the area in.

So, if you people think you've got a good idea, feel free to send us a PM or something, though DO work it out!

Something like: I think an Arena would rock!
That won't do it.

Juan-superman, almost wrote like a whole essay :lol:
Well thought, setting an atmosphere, what the player could be doing in that location, whatz the buzz around that place; the whole THING.

Kudos to the Juan! :p
 juansaman
11-10-2009, 6:39 PM
#106
Thanks for the kind words, Q, just had a talk with Dis about that and it helped a lot. We could say Dis was a victim of my enthusiasm ;)
Of course, if I helped in any way to you to build your story, I will be most pleased, that's what I meant.

Kudos to me! :D

Oh, if may add, I think an Arena would rock.
 disbeliever
11-10-2009, 8:52 PM
#107
Thanks for the kind words everyone :)

I shall address some points:

1. The landing area IS huge :lol: But thats a cool thing I think. Sets up the atmosphere and gives the idea its a grand location your visiting, an actual planet, not just a station or outpost. Lots of ship pilots walking around, tons of droids doing things, dock people etc. Maybe some shady people or shifty merchants, who knows. But yes, it will be filled eventually :)

2. Trask always has that confused deer in the headlights look :lol: I love including him in screenies. Whenever i see him I think homer simpson.

3. The next area I believe will be a merchant section/street with links to the other main areas. We will probably be sketching things out shortly for the next area.

4. Regarding an arena: The arena is on of the only areas left over from bioware. There are several versions of the arena left over. For example in one, its a wide open platform for just fighting. Another version looks to me like some sort of hide and seek arena where you hunt one another down. It has walls to hide behind, its a maze really. There are no walkmeshes or lights for them, but they can be completed if we decide to use them. We may also decide to just build our own unique arena from scratch. We may also decide to not use any arena at all ;)

Thanks again for the kind words, it keeps us going :)
 JuniorModder
11-10-2009, 9:09 PM
#108
Thanks for the kind words everyone :)

I shall address some points:

1. The landing area IS huge :lol: But thats a cool thing I think. Sets up the atmosphere and gives the idea its a grand location your visiting, an actual planet, not just a station or outpost. Lots of ship pilots walking around, tons of droids doing things, dock people etc. Maybe some shady people or shifty merchants, who knows. But yes, it will be filled eventually :)

2. Trask always has that confused deer in the headlights look :lol: I love including him in screenies. Whenever i see him I think homer simpson.

3. The next area I believe will be a merchant section/street with links to the other main areas. We will probably be sketching things out shortly for the next area.

4. Regarding an arena: The arena is on of the only areas left over from bioware. There are several versions of the arena left over. For example in one, its a wide open platform for just fighting. Another version looks to me like some sort of hide and seek arena where you hunt one another down. It has walls to hide behind, its a maze really. There are no walkmeshes or lights for them, but they can be completed if we decide to use them. We may also decide to just build our own unique arena from scratch. We may also decide to not use any arena at all ;)

Thanks again for the kind words, it keeps us going :)

Are you talking about the Coliseum thing? I can't believe they cut that, it was so amazing.

JuniorModder
 Rinku
11-10-2009, 9:31 PM
#109
I saw the pics and I "jizzed in my pants..."


Very nice, you absolutely made my day :D , the area is so big I am really hyped to see what the whole mod will be like.
 Sith Holocron
11-10-2009, 9:35 PM
#110
The arena is one of the only areas left over from Bioware. There are several versions of the arena left over. For example in one (of the versions), it's a wide open platform for just fighting. Another version looks to me like some sort of hide and seek arena where you hunt one another down. It has walls to hide behind, it's a maze really. There are no walkmeshes or lights for them, but they can be completed if we decide to use them. We may also decide to just build our own unique arena from scratch. We may also decide to not use any arena at all ;)

Hopefully you do create all areas from scratch as you'll be able to have Sleheyron available for both K1 and K2, right?
 disbeliever
11-10-2009, 11:07 PM
#111
Hopefully you do create all areas from scratch as you'll be able to have Sleheyron available for both K1 and K2, right?

this is true. :lol:
 Quanon
11-11-2009, 5:30 AM
#112
Hopefully you do create all areas from scratch as you'll be able to have Sleheyron available for both K1 and K2, right?

Lets not start running: we're still crawling. :lol:

Besides, Sleheyron in TSL, would need to serve a whole other purpose.
Not to mention another story.

The best for now is its going to be for K1.
Much later and I really mean much later, me and Dis might decide to do something for TSL.
 DarthParametric
11-11-2009, 7:56 AM
#113
Looking good guys, although that's a freaking huge open area - dunno if the engine will handle enough NPCs to really give the proper hustle and bustle of a busy port/dock. Looking forward to seeing what you come up with though.
 disbeliever
11-11-2009, 8:24 AM
#114
Looking good guys, although that's a freaking huge open area - dunno if the engine will handle enough NPCs to really give the proper hustle and bustle of a busy port/dock. Looking forward to seeing what you come up with though.

Oh Ye of lil faith :lol:
 Slstoev
11-11-2009, 9:19 AM
#115
Qoute:
4. Regarding an arena: The arena is on of the only areas left over from bioware. There are several versions of the arena left over. For example in one, its a wide open platform for just fighting. Another version looks to me like some sort of hide and seek arena where you hunt one another down. It has walls to hide behind, its a maze really. There are no walkmeshes or lights for them, but they can be completed if we decide to use them. We may also decide to just build our own unique arena from scratch. We may also decide to not use any arena at all


Will you add a rancor?
I figure you can, because since the planet is practically full of Hutts there has to be some Hutts that a have rancors "to settle unwanted bussines" and "entartein the guests".You could reskin an arena for this battle.
 disbeliever
11-11-2009, 11:07 AM
#116
Way to early to tell

Qoute:
4. Regarding an arena: The arena is on of the only areas left over from bioware. There are several versions of the arena left over. For example in one, its a wide open platform for just fighting. Another version looks to me like some sort of hide and seek arena where you hunt one another down. It has walls to hide behind, its a maze really. There are no walkmeshes or lights for them, but they can be completed if we decide to use them. We may also decide to just build our own unique arena from scratch. We may also decide to not use any arena at all


Will you add a rancor?
I figure you can, because since the planet is practically full of Hutts there has to be some Hutts that a have rancors "to settle unwanted bussines" and "entartein the guests".You could reskin an arena for this battle.
 Drunkside
11-12-2009, 10:15 AM
#117
I could model some weapons for the mod... Or actually, on a second thought, you dont want my crapster models ruining the ultimate awesomenes of this mod, so Ill just stick to gazing at anything you throw us in awe.
 disbeliever
11-12-2009, 2:29 PM
#118
As Q would say "petite update":

At the suggestion of Sith Holocron, I have imported a ship from dantooine into the Sley landing bay to play around with. This ship was on top of the Sandrel grounds estate, and I did not even notice it :thmbup1:

The poly count on it is VERY low, so that suits our needs awesome. I put it in the area to play around with... enjoy

http://www.rhoepsilonchapter.com/sley/ingame/s14.jpg)
http://www.rhoepsilonchapter.com/sley/ingame/s15.jpg)

Edit: There are Jedi on Sley now and they came in on the Ebonhawkie!

http://www.rhoepsilonchapter.com/sley/ingame/s16.jpg)
 juansaman
11-12-2009, 2:37 PM
#119
I think it looks good, at last we can see that ship at the ground!!
Good thinking!
 Trench
11-12-2009, 3:00 PM
#120
Lookin good! Can't wait to see what's next. :D
 RevanFan
11-12-2009, 5:06 PM
#121
You guys are AWESOME!
 Rinku
11-12-2009, 6:38 PM
#122
Lookin good! Can't wait to see what's next. :D
QFT staying tuned for a mini update...
 disbeliever
11-16-2009, 3:09 PM
#123
Large Update time:

I am still working on getting the walkmesh 100% for the landing area. We got excited though and moved on to the merchant area, which is the second area. The 3d work is pretty much done :) Here are a ton of pics, I will have to make 2 posts to show them all, apologies mods...

Area when you first enter the merchants quarters:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma17.jpg)

Door to landing area:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma16.jpg)

The center market buildings with skywalks. These buildings will be the hub of the area:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma15.jpg)

Another side of the central hub:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma14.jpg)

Walking towards an open cantina:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma13.jpg)

Inside an open shop/bar/starbucksishplace:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma12.jpg)

Inbetween the central hub:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma11.jpg)

Walking again to the open cantina:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma10.jpg)

Inside the open shop/bar/starbuckish place:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma9.jpg)

An alley between buildings, shady bidness goin on ;)
http://www.rhoepsilonchapter.com/sley/merchantarea/ma8.jpg)
 disbeliever
11-16-2009, 3:09 PM
#124
Going into the open cantina:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma6.jpg)

Inside the open cantina finally:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma5.jpg)

Air shot of the central hub:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma4.jpg)

Large buildings block your view of the sun:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma3.jpg)

Complete area 1:
http://www.rhoepsilonchapter.com/sley/merchantarea/ma2.jpg)

Complete area 2:
http://www.rhoepsilonchapter.com/sley/merchantarea/ig1.jpg)

Poly count is even lower than the landing area :lol: yay. Maybe I am not sucking as badly anymore ;) Props to Juansman for some of his ideas :thmbup1:

More to come...
 Quanon
11-16-2009, 3:12 PM
#125
Woot, wooot, woooooooot.

My brain is on fire :lol:

^_^ Good work partner, I'll start doing the interiours asap!
 Salzella
11-16-2009, 3:15 PM
#126
O...M...G...

those are amazing o.O
 Lord of Hunger
11-16-2009, 4:27 PM
#127
Dear ****ing God. With a few other elites from the community, you could start your own game developing corporation.

This is n00bish sounding but....

10000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000/10

I'll stop inflating your egos now....:D
 Rinku
11-16-2009, 4:46 PM
#128
Woah!! My mind has be blown to smithereens :xp: Very nice keep up the good work :D
 juansaman
11-16-2009, 6:27 PM
#129
I rally have no words. Holly s**t!! That looks to be alive like a complex organism!
Great job done here!
 Yatsookey
11-16-2009, 8:16 PM
#130
brilliant job Q if my game company was already made and i was already CEO id hire you in a second, but sadly im just a 16 yr old game design/ C++ student going to 2 schools just to have a dream of being as good as you in modelling, are you proficient in Maya or ZBrush as well?
 RevanFan
11-16-2009, 8:55 PM
#131
The wait for this incredible add on is killing me. Great, great work!
 Quanon
11-17-2009, 4:55 AM
#132
brilliant job Q if my game company was already made and i was already CEO id hire you in a second, but sadly im just a 16 yr old game design/ C++ student going to 2 schools just to have a dream of being as good as you in modelling, are you proficient in Maya or ZBrush as well?

Euh, so far its all been Disbelievers work, I can't take credit for that :lol:
Saddly, I don't know nothing of Maya. I messed about with Z-Brush, but, euh...yeah I suck :lol:

Learning these programs does take time. :)
 disbeliever
11-17-2009, 9:02 AM
#133
brilliant job Q if my game company was already made and i was already CEO id hire you in a second, but sadly im just a 16 yr old game design/ C++ student going to 2 schools just to have a dream of being as good as you in modelling, are you proficient in Maya or ZBrush as well?

No love for dis :lol:
 juansaman
11-17-2009, 11:50 AM
#134
No love for dis :lol:

Everybody hail Disbeliever, great creator of amazing and awesome places where to run with our PC!!! :bow::bow::bow:
 JuniorModder
11-17-2009, 12:52 PM
#135
Everybody hail Disbeliever, great creator of amazing and awesome places where to run with our PC!!! :bow::bow::bow:

Fine I'll go get my hail out of the freezer.. Ready..Aim.. Oh wait what? Not that kind of hail? Sorry can't help you lol.

I saw your cantina work disbeliever, awesome job!!

JuniorModder
 Trench
11-17-2009, 1:04 PM
#136
Everybody hail Disbeliever, great creator of amazing and awesome places where to run with our PC!!! :bow::bow::bow:

This. :bow:

Fine I'll go get my hail out of the freezer.. Ready..Aim.. Oh wait what? Not that kind of hail? Sorry can't help you lol.

I saw your cantina work disbeliever, awesome job!!

JuniorModder

:rofl: QFT
 juansaman
11-17-2009, 5:14 PM
#137
Hehehe. Hilarious.
Anyway, awseome work, Dis. Mind the hail, though.
 disbeliever
11-19-2009, 2:52 PM
#138
 disbeliever
11-19-2009, 2:52 PM
#139
 juansaman
11-19-2009, 3:01 PM
#140
Wahahahaha. I hate those pics because I love them. Awesome work!!!
 none223
11-19-2009, 3:46 PM
#141
The doors seem a little out-of-place, IMO perhaps because they are deep grey in a sandy-looking town? However, definately looks awesome in all other ways!
 disbeliever
11-19-2009, 3:50 PM
#142
The doors seem a little out-of-place, IMO perhaps because they are deep grey in a sandy-looking town? However, definately looks awesome in all other ways!

Good eye, I plan to reskin the doors, as they will not be working doors, just eye candy.
 purifier
11-19-2009, 7:03 PM
#143
Disbeliever....I hope your looking into being a Artist Tech or somekind of career for the computer modelling/animation industry, because you really got talent there - bud.

Don't let it go to waste man. Nice work btw.
 Quanon
11-19-2009, 7:42 PM
#144
You guys are AWESOME!

O...M...G...

those are amazing o.O

Duh, of course its amazing compared to the other slackers on this forum its easy to create a nice looking mod.

The wait for this incredible add on is killing me. Great, great work!
Yes I hope you die. It would great to have killer mod.

http://www.rhoepsilonchapter.com//sley/merchantarea/mat_12.jpg)
http://www.rhoepsilonchapter.com//sley/merchantarea/mat_13.jpg)
http://www.rhoepsilonchapter.com//sley/merchantarea/mat_14.jpg)
http://www.rhoepsilonchapter.com//sley/merchantarea/mat_15.jpg)
http://www.rhoepsilonchapter.com//sley/merchantarea/mat_16.jpg)
http://www.rhoepsilonchapter.com//sley/merchantarea/mat_17.jpg)
http://www.rhoepsilonchapter.com//sley/merchantarea/mat_18.jpg)

Dang it, Dis, I'm half-drunk, thank you amazing beer brands; this is awesome.
I wonder why I've joined, you're just better :p

EDIT: I hope this mod gets as lethal as possible, if Dis and me kill halve the world it would be awesome, it would also solve some problems beside modding.
Yes double WIN!
WOOOOT!
 Rinku
11-19-2009, 7:47 PM
#145
Very nice, this is making my day of being sick nice :D

I'm glad you are going to reskin the doors they did look out of place.
 disbeliever
11-19-2009, 8:50 PM
#146
:lol: @ drunk Q. Belgium beer will jack a man up :lol: I hope he translates tomorrow once he has sobered up ;) I think he was complimenting me though :)

Thanks for the kind words fellas, it honestly gives me motivation. As Q has often said, this is a hobby, so finding motivation to redo things over and over is often hard.

And I use to be more into 3d modeling and animation with lightwave about 10 years ago on a video toaster, but now i just stick with web development since that is my career. I bought KOTOR a few years ago and loved it, found llucasforums and saw the work Q and others were doing in modding and decided to give it a try :)
 deathdisco
11-19-2009, 10:05 PM
#147
The one thing I'd like to point out is the lighting. It doesn't feel like your outside (sunlit). Especially compared to the skybox texture. What's it look like in game?
 disbeliever
11-19-2009, 10:35 PM
#148
The one thing I'd like to point out is the lighting. It doesn't feel like your outside (sunlit). Especially compared to the skybox texture. What's it look like in game?

Hmm how so?

In 3dsm i just have a simple skylight to make renders nicer. In game we use the settings in the area files. In your opinion did my in game shots for the landing bay look better?

I have not gotten the complete merchant area in game yet :) I will be doing that tomorrow, WITH hopefully a working walkmesh:thmbup1:
 disbeliever
11-20-2009, 1:54 PM
#149
I am having a few issues with the walkmesh for this area, grrr, so while I am waiting for Q to wake up and sober up :lol: I will post this pic.

I took the advice given and gave the door a new face:)

http://www.rhoepsilonchapter.com/sley/merchantarea/newdoor1.jpg)
 Quanon
11-20-2009, 2:57 PM
#150
Dang, waking up was never this painfull >_<
The other side of a fun night out... my poor belly, ugh!

Anyway I fixed the walkmesh, I think >_>

And, yes, I wish for a bit more competition. I get the feeling Holowan has lost a bit of its "hardcore" modders... or I'm just inpatient with the new kids to show off their hidden talents... arghz, shouldn't be so cranky :xp:
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