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Quanon

Latest Posts

Page: 11 of 35
Posted in: Spaced-out Artwork
 Quanon
06-19-2009, 2:09 PM
#17
If you enjoy creating space scénes, you might enjoy this link: CLICKY (http://www.solarvoyager.com/tutorials.asp) Its more geared towards realistic scenes though, but it should be easy to take more artistic approach. Complements on finding tho...  [Read More]
Posted in: Incredible new Star Wars: The Old Repbulic Cinematic
 Quanon
06-06-2009, 8:58 AM
#82
knows how a Clonetrooper or Boba Fett looks like, and that's what they're seeig in TOR as well. And thats why most people will like it, us diehard Kotor fans are less thrilled :) Though, reading the interview I think we've only seen the tip of the...  [Read More]
Posted in: Incredible new Star Wars: The Old Repbulic Cinematic
 Quanon
06-02-2009, 12:27 PM
#34
Well, at the very least we got a first slight nod to TSL with the Malachor V theme! It was a neat blend really, going from that movie music to the game music. I didn't notice at first :p...  [Read More]
Posted in: Edge Magazine Bioware Interview
 Quanon
05-31-2009, 2:28 PM
#7
Why the hell does the Smuggler look a lot like Han Solo? Lameee Its one out of many outfits >_>...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Quanon
06-07-2009, 4:37 PM
#239
*SPOILER* When i get to the new module with the cliff face and start going up the tunnel halfway up the screen blacks out and a few secs later Im at the foot of the cliff and Matilda says "we cannot deviate from our path" so basically im...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Quanon
05-26-2009, 11:19 AM
#51
I have a Problem. I am on the E.H. with Matilda but I have no Idear what I will do? I will leave the E.H. but this donґt go. The Galaxy Map doesnґt work. Help please. Just keep moving around the hawk, go to all the places you can think off. Bot...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Quanon
05-25-2009, 2:12 PM
#19
In the readme, it credits sithrevan for drath revan's robe. Does that mean you've got Revan's flowing robes in this mod? Nope its not, your confusing mods here. SithSpecter is working on a full animated robe model. The robes included in BoS:SR are...  [Read More]
Posted in: Screenshot Converter
 Quanon
05-17-2009, 5:03 PM
#2
Normally to convert the screenshots from KotOR I have to open them all in photoshop and save them individually as JPEG's. Never heard of the automate Batch functions have you :lol: ahum, this is great though, not everyone has the PS and less know...  [Read More]
Posted in: 4 classes per side
 Quanon
06-13-2009, 6:12 AM
#32
Since the Smuggler does seem to be like a rogue kind of character, some kind of spy or assassin would make sense, but I can't think of an iconic role like the currently announced classes are. Mara Jade was the Emperors right hand, its quite a popula...  [Read More]
Posted in: 4 classes per side
 Quanon
06-12-2009, 12:55 PM
#25
Wouldn't the Jedi stand in for a healer class ? I mean most lightside powers in SW games are all about protection, improving (buffs and stuff) and healing. Though the Sith ofcourse don't do things that way... It'll be nice to know what these last...  [Read More]
Posted in: (k1) Taris middle city
 Quanon
05-14-2009, 1:56 PM
#146
or what a recruitment thread? I dont want to violate any rules Best to keep everything involved with this mod in this thread. ;) If you come across troubles, scripting etc, its ok to start a new thread on that. As it could possibly help out other...  [Read More]
Posted in: Model viewer for KotOR?
 Quanon
05-19-2009, 4:00 PM
#37
I have a Problem with this, it giveґs an error by me before he unpacked. Hmm, perhaps something went wrong while it downloaded? The program works great on my PC, though what DP suggested would be handy :p To be able to "fly" around with...  [Read More]
Posted in: Modelling an new area!
 Quanon
06-11-2009, 2:18 PM
#80
thanks Q, great tutorial -- detailed vids too thanks everyone else for the help :P gettin back to it ^_^ Well SnipeStorm, great to hear this positive news. A few tips: - Make sure everything is converted to MESH, not poly. - Make sure you Resetxf...  [Read More]
Posted in: Modelling an new area!
 Quanon
06-10-2009, 12:02 PM
#73
hey guys, btw; video01 link is dead :confused: I checked my links to Part 1, it seems to work for me... :confused: Do any other peolpe have trouble with the mentioned link? @Topic question: Like Canderis mentioned, follow the same advice. Look...  [Read More]
Posted in: Modelling an new area!
 Quanon
05-22-2009, 5:07 PM
#69
I got the entry co-ords right now but its still black, do I need more than one d-aura light? What number do I set in the Sunambient& SunDiffuse? EDIT: it is defiantly the sun fields, they are both at 0, what do I set em to? To easily get some g...  [Read More]
Posted in: Modelling an new area!
 Quanon
05-20-2009, 3:14 PM
#65
How do I get accurate entry co-ords? Just make a box in Max, doesnt matter much which dimensions it has. To be save make it like my MAN-BOX. Put it where you want the player to spawn into your area. Once it's set look for the X Y Z numbers at the l...  [Read More]
Posted in: Modelling an new area!
 Quanon
05-20-2009, 6:23 AM
#62
where can I get 3ds max9? I can only fin 3ds max 2010(30-trial is what I'm using), and it doesn't have the auroratrimish.....or NWmax.................(no version for 3ds 2010) Like HK said NWmax is not a part of 3Ds Max. I believe Disbeliever is us...  [Read More]
Posted in: Modelling an new area!
 Quanon
05-16-2009, 7:04 AM
#56
As you can imagine its kind of annoying. Is there a setting for changing it? Or is it video related? Hmm, whenever I rotate I do get that effect now and then, perhaps less then you ofcourse. But the object stops being wireframe after you rotated?...  [Read More]
Posted in: Drewton's Skins
 Quanon
06-04-2009, 12:35 PM
#70
Thanks people. :) Quanon: I'm hoping to have TSLMIM (I'm assuming that's what you meant by "pack"?) done next month...but plans are fragile things. :P Tell me about, I still got mods in the pipeline, but its hard to tell what life will t...  [Read More]
Posted in: Drewton's Skins
 Quanon
06-03-2009, 3:28 PM
#59
:golfclap: Very nice update, now finish this pack! :p...  [Read More]
Posted in: Playable Rattataki
 Quanon
05-31-2009, 2:26 PM
#17
any idea what i'm doing wrong? am I the only one having trouble with this? :confused: It looks like you haven't put the skin/textures in the Override folder....  [Read More]
Posted in: The art dumping grounds !
 Quanon
06-19-2009, 4:12 PM
#28
Long overdue to post something new here :p But here it is, a photoshop expirement. Yes I got inspired by the other art thread: spaced-out or somesuch. So I got started and messed around a bit. Anyway the results: http://i129.photobucket.com/albums...  [Read More]
Posted in: KAuroraEditor (current version: 0.2)
 Quanon
05-31-2009, 5:07 AM
#16
T'is te zien hoe nuchter Marius is TG. :lol: K'zijn gewoon content dat MagnussII terug is....  [Read More]
Posted in: KAuroraEditor (current version: 0.2)
 Quanon
05-30-2009, 12:02 PM
#13
OMG! Yehaaaaaaaaaa! :p Great to see you're still alive and kicking some serious coding b*tt....  [Read More]
Posted in: KAuroraEditor (current version: 0.2)
 Quanon
05-25-2009, 2:26 PM
#9
AuroraBase...  [Read More]
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