Its a good honest start!
Can't expect you to do super models from the get go ;)
If you keep doing it, you'll get there.
TG started "noobish" aswell and has improved greatly, though you need to do it a lot
and be willing to learn.
So I'dd say don't focus on Kotor modding only for your 3D, follow a tutorial somewhere from the net, to get some more understanding of the whole change CUBE into god awesome model :lol:
kashyyk maybe? it looks like an area from battlefront
Looks awesome! I can't wait to get that area when it's released.
I love the mountains, the water, the grass.... likely all.
I am currently working on a hilt pack with a Sith saber, a Jedi saber, and a neutral saber.
The Jedi one is done... Mostly. I just need to detach and export. Here it is:
http://i313.photobucket.com/albums/ll378/canderis/hilt001-1.jpg)
Excellent. I can't wait to see these ingame.
Perhaps you can add some shine to these hilts?
Shine is in the TXI file, and that will not show up in renders but will ingame.
Neutral hilt:
http://i313.photobucket.com/albums/ll378/canderis/hilt002-1.jpg)
UPDATE: Well to improve my modeling skillz some more I decided to model a new area again. This time using the wonders of 3ds max. I got complements from trigger-god on it, and thats pretty rare for me, so I think its good.
http://i313.photobucket.com/albums/ll378/canderis/module2-1.jpg)
Again, you guys won't know whats its for, for a little while.
ewoks!
These are very nice!! Keep up the good work :D
I agree with Padwon, nice work Canderis.:D
Very nice! Can't wait for the release!:thmbup1:
http://i313.photobucket.com/albums/ll378/canderis/KotOR0001-6.jpghttp://i313.photobucket.com/albums/ll378/canderis/KotOR0000b.jpg)
Yes, I am that fast. Its not as hard as everyone thinks to get these ingame.:thmbup1:
Yep.. It takes maybe 5 minutes and usually works on the first try (at least for me now, in the beginning it took a lot of trial and error), but its a frigging boring thing to do :xp: Thats why most of my models never get in-game...
Well, I see your spamming hilt models, they're nice and simple, though one gripe.
The texure is rather very very simple, perhaps you can focus and put some extra time and effort to make it more nicely.
Now, IMO, it shows that has been a 5 minute job, because there was no "real effort" put into them.
Other then that, I would say keep making stuff!
EDIT: Here two shots of Hilts I once did, the model itself isn't complicated. Think it took me an hour or 2 to make them and UVW map them.
It took me another 2 hours or so to do the texture. You can really give more character to hilt that way, IMO.
http://i129.photobucket.com/albums/p214/Quanon/3D/SSAB_REND03.jpg)
http://i129.photobucket.com/albums/p214/Quanon/3D/MARSABREND02.jpg)
I rather like these hilts. Maybe you could add a shader effect to them?
Based off of Q's saber textures comes:
http://i313.photobucket.com/albums/ll378/canderis/saber004_render.png)
It is 100% mine in terms of files and textures.
:drop2: That is awesome! But it might look a little better with a slight metallic shine.
:drop2: That is awesome! But it might look a little better with a slight metallic shine.
It would have a metallic shine in game. The way 3ds Max processes alpha channels... isn't really good TBH. If he added the alpha channel, than rendered it in 3ds, it would look brighter than it should be.
So, in other words, the 3ds max render isn't the final render, it just shows what it looks like sans the shine. KOTOR's engine doesn't let you use spec maps, bump maps, and other stuff modern games can support, all of which 3ds can show.
Based off of Q's saber textures comes:
It is 100% mine in terms of files and textures.
Thats more like it :p
Looks like an "evil" saberhilt!
If your using 3Ds Max, you can add a little Spec&Gloss, it should fake the metallic shine of the game a bit.
Well depending on how you set it ofcourse, if you want, I could write up some tips to make nice render shots. If you're interested ofcourse. :)
If your using 3Ds Max, you can add a little Spec&Gloss, it should fake the metallic shine of the game a bit.
Well depending on how you set it ofcourse, if you want, I could write up some tips to make nice render shots. If you're interested ofcourse. :)
That would be great Q, thanks!
New area for a friend. My other areas are having export problems. Most likely due to filesize.
NOTE! These are BIG pictures (2000X2000)
Pic 1 (
http://h.imagehost.org/view/0486/hariii-area003)
Pic 2 (
http://h.imagehost.org/view/0539/hariii-area002)
Seems like a pretty area.
The only ones i'm not too crazy about is the Revan skins.
The other two are Very nice.
Having been in the Army for 6 years I'm not a fan of the camo, but it's a good job! I agree with Darth Payne, however. The Revan skin is missing something. Oh and the top one rocks it.
Have to agree, with the others, the Revan robe is just yells: 5 second click Filter job mashed together.
Well rather hue/ colour job, some tweaked levels; but it just falls "flat".
The Camo and the other armour, now that's going in the right direction!
I'dd say for the black armour, bring in a white or another colour to break it up.
I find that pure dark black skins look a bit boring fast, IMO.
So bringing in a "contrast", just on few spots can "do it".
Anyway, your modding has improved nicely Candy :p
Hey, isn't that the Endor Rebel helmet?
Hey, isn't that the Endor Rebel helmet?
Yup. Glad someone could identify it :thmbup1:
I see where this is going. Nice work Canderis. :D
Well, the jpeg is called rebel_helmet.jpg, so if people couldn't tell by looking, that's something of a give away. ;)
>_> Its rather a bad sign, if people can't identify things by looking at them.
I don't have labels on every object in my house, so I would know what it is.
Brings me to my point, perhaps a bit rude, but my first reaction was: WTF is that?
Anyway there are two causes:
1) Perhaps the shot shown doesn't do the model justice.
2) This model is still on going to be edited: so its a sort of "beta".
Anyway, this all just my opinion and I'm cranky today it seems >_>
1) Perhaps the shot shown doesn't do the model justice.
2) This model is still on going to be edited: so its a sort of "beta".
1) I couldn't get a good angle.
2) Yea it is a beta. Still trying to get the rim right.
For helmet WIP pics, you probably want to shove a nondescript head into them.
I thought it pretty obviously the helmet used on Endor. Will look great when you're done.
Well, I was a bit sharp... wasn't I o_Q
But, I just know Canderis can do good stuff, perhaps I'm expecting to much each time he posts something new :p
Mmm...nice. Side project?
W-o-WaW
Weapons
of
World
at
War
The call of duty game. Ive been playing Nazi zombies alot lately so i decided to make a few gun models from it.
Next:
The Browning m1919
:lol:
A tommygun. Texture is very simple, but I like it none the less :p
:lol:
A tommygun.
Actually the PPSH but close enough. Its a Russian sub-machine gun.
My bad. I know nothing about guns, happy to.
Ugh, the Russian Cap-gun.
I guess this means the Springfield or Garand is coming up soon? :D
Anyway, nice looking model!
Well i decided to run through kotor 1 again, so i decided to revamp my favorite head. I will be releasing a skin pack soon of (almost) 200 varients of the mullet man head. Be done by tomorrow.
:eek: 200?!
Is that a type-o??