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Quanon

Latest Posts

Page: 35 of 35
Posted in: Problem with importing mdl-file into 3d max 8.0
 Quanon
08-25-2006, 5:07 PM
#2
Ok , sorry I've found out what needed to be done , I forgot that I have to use mdlops . Sorry !!! You can destroy this thread !! Okey-dokey... :lock: per request. ;) -RH...  [Read More]
Posted in: Problem with importing mdl-file into 3d max 8.0
 Quanon
08-25-2006, 4:52 PM
#1
I wonder if anyone can help me with this ; I extracted the of helmet 10 with kotortool and now I want to import in 3d max , I've got NWmax running in 3d max and I use it to import the mdl file . But when I click import I got the following error : Bin...  [Read More]
Posted in: Same Named files in mods ?
 Quanon
08-24-2006, 9:00 AM
#3
Well most mods I've got just change the appearance of your PC , so its mostly Appearance , head files and portraits files . I'll check out the tools and all , thanks for info ;)...  [Read More]
Posted in: Same Named files in mods ?
 Quanon
08-24-2006, 7:53 AM
#1
Hey I've downloade some mods that I wanted to try out , but alot off them are using the same name for certain files . But I saw some screenshots who uses severall mods . So can I go around this problem , I've heard of merging or something like that ?...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 Quanon
08-25-2006, 9:36 AM
#41
Thanks for poiting me to the right direction :) I'll try to make something basic ... a box helmet sounds cool ......  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 Quanon
08-24-2006, 5:01 PM
#39
Hey just wanted to know if you still needed some help with moddeling ??? I'm not an expert , but I'm starting with moddeling and animating in high-school soon , and already have 3D max 8.0 . So if you knwo were I can find the right files for import...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Quanon
08-31-2006, 11:38 AM
#147
Hey , well in a way I did 99% ok, without knowing it . But i found a nice tutorial about the txi , alpha channel and texture's in Kotor . So now everything works out fine , just one question more, its bit a of topic , but is it possible to open a mod...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Quanon
08-30-2006, 8:13 AM
#145
Well when I make an extraced mdl-file to ascii , mdlops makes a textfile , in it is something like this : w_lsabreblue01 and w_lghsbr_001 . So when I do the replacer I get a txt-file to , in it I change the last line to my texture-name , ( I thinkk t...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Quanon
08-29-2006, 6:50 PM
#143
ow well I added my texture/material in MAX ( I use 8.0) and then exporteded but the name of texture I gave the model doesn't show up in the txt file and where can you get a tutorial on this txi-file , I read some where you need that for that nice shi...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Quanon
08-29-2006, 11:48 AM
#141
YYEESSS !!! I got my model in game :) with a little of this forum , and its nice users ;) hйhйhй . I know very slimy hйhйhй . Still a minor problem about the texture , he doesn't want to use it . I've changed it in the exported txt to my own t...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Quanon
08-28-2006, 1:14 PM
#139
Alread I'll try that , I used w_lghtsbr_010 so I didn't follow the tutorial 100%...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Quanon
08-28-2006, 12:53 PM
#137
Well I tried with giving everything the g_w_lghtsbr60 and in the uti-file give the saber appearance 60 . I get a nice white item-icon in game and its a saber but again he doesn't use my model ... I checked if mdlops truely replaced the meshes it did...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Quanon
08-28-2006, 12:28 PM
#135
Hey , I just finished my saber-model , exported and succesfully replaced in mdlops , but I don't really understand why Kotor doesn't want to use my model . I have made an uti-file cause I want this saber to be an new and unique item . So what files...  [Read More]
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