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Quanon

Latest Posts

Page: 3 of 35
Posted in: Vurt's retextures
 Quanon
12-30-2010, 5:51 AM
#93
Dxun might have another sky texure, when a part of your party goes to that tomb. Crawling with Sith, at the second part of the Onderon quest. Though it's hard to tell when one gets used or another. Some of those textures are just plainly the same, b...  [Read More]
Posted in: Vurt's retextures
 Quanon
12-28-2010, 2:04 PM
#61
Man, How could I've missed this thread x-D Very nice work; Bumpmaps awesome!!! Now someone will need to retexture all the pary members and NPCs, they look cartoony next to this more realistic texture approach :-p Hope to see this finished for each...  [Read More]
Posted in: Module Editing Tutorial
 Quanon
12-06-2010, 3:23 PM
#4
You might also consider using MediaFire; you can upload more then one thing at the time. Though I don't think it's that fast. Plus you're also limited to sizes of 200Mb a file. But kudos on making a nice tutorial! :D...  [Read More]
Posted in: gmax problem
 Quanon
11-18-2010, 1:26 PM
#4
Wondering if anyone can help. I lost that little red,blue, and green tripod "thingy" The Gizmo :-p That's how they call it, bit like thingy :lol: You can hide the gizmo by hitting the X key or was it W. Can't remember. But there's a key...  [Read More]
Posted in: UVW map problem
 Quanon
11-05-2010, 3:44 PM
#10
Well, if you have a save file, where the UVW unwrap is still stacked on top of your mesh. You can have a peek in at your UVW, then go to the mesh. And detach, go back to UVWmap, detach... etc. Just put off the warning message 3Ds Max will spam at you...  [Read More]
Posted in: UVW map problem
 Quanon
11-04-2010, 3:16 PM
#8
It seems you really have to "cut" your model; like you've UVWmapped it. Though it's a really randome buggy affair. I've only encountered it with model weapons. And often I only had to do detach the more "complicated" parts of the...  [Read More]
Posted in: UVW map problem
 Quanon
11-03-2010, 3:03 PM
#2
Wow, looks sort of cool! Anyway, to help you out with the problem. I think you might have 2 problems. Can you see through your model with that texture or am I seeing that wrong? You might solve your UVW map problem by doing the following. Did you U...  [Read More]
Posted in: modeling with zbrush
 Quanon
10-11-2010, 7:06 AM
#3
Unless you want to stuff a model with like 100.000.000.000.000.000 + poly's in the game x-D...  [Read More]
Posted in: Animated Area Models
 Quanon
11-03-2010, 3:12 PM
#18
what order does it cycle through the four frames? Does it go clockwise from top left? Or does it go 1) Top Left, 2) Top Right, 3) Bottom Left, 4) Bottom Right? Well like you posted; Top Left to Top Right. Then Bottom Left to right. @SithHolocron: Y...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Quanon
10-25-2010, 2:48 PM
#180
Quannon - The one I followed is a video tutorial, it's part of a series of tutorials you made (roughly 13 videos I think). Is that the one I should follow or do you have a different one that would be better to use. Mmm, at this point the videos are...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Quanon
10-25-2010, 8:20 AM
#177
Well I follow Quannon's tutorial on how to make an area exactly (or at least I think I do, otherwise I wouldn't be having my problems). I go through the process, export, and then open it up with KAurora. My problem occurs when I try to open it, the w...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Quanon
10-14-2010, 1:56 PM
#171
To be honest, I'm not even sure what it is.:tng1: I just made something that I thought looked pretty cool, so far I'm imagining it as a kind of computer archive area or something, maybe even a testing tunnel. :lol: The coolest stuff often gets made...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Quanon
10-12-2010, 2:19 PM
#164
Some sweet stuff you got going on HarIII, looks like you made quiet some progress :) Really happy to see your getting great at 3D modelling. Keep it up! Loved the buildings on the platform very cool shapes! I'm jealous I didn't made that :lol:...  [Read More]
Posted in: Modelling an new area!
 Quanon
12-01-2010, 3:20 PM
#93
Lightmaps already have a tutorial in the tutorial section Yes, they do. You've made one, I know. I find it great to find more then one tutorial on the same subject. Your's isn't bad or lacking far from it. But having more "talk" from diffe...  [Read More]
Posted in: Modelling an new area!
 Quanon
12-01-2010, 1:48 PM
#91
...and others to see through walls when I approach and rotate the camera... That's how it is for everybody, me included. Normally the walkmesh, if you made walls for it, should block the camera. But saddly selfmade walkmeshes just don't want to do t...  [Read More]
Posted in: Modelling an new area!
 Quanon
12-01-2010, 1:43 PM
#90
Another set of tutorials; took me a bit longer then I wanted to upload these. But, heck, that's life for ya :lol: Anyway I hope you folks enjoy this stuff. Also let me know if it's actually any good :p EDIT; also included in first post. Texturing an...  [Read More]
Posted in: Modelling an new area!
 Quanon
11-01-2010, 4:31 PM
#88
The tutorial thread can be found here: CLICK (http://www.lucasforums.com/showthread.php?p=2582171#post2582171) Hello again! What a bump and thread necromancy! Har har har! I'm back with a new set of tutorials about area modelling and everything env...  [Read More]
Posted in: Modelling an new area!
 Quanon
07-22-2010, 7:01 AM
#86
Did you center the pivotpoint of the object, did the ResetXform? Thing? If you did you might have to open the exported ASCII file and manually correct all wrong objects. Putting back in the correct X Y Z coords. Highly annoying, but Max/Gmax has a n...  [Read More]
Posted in: Marius Fett's W.I.P
 Quanon
01-17-2011, 12:23 PM
#129
Q, every day you find yet new ways to amuse/disturb me... Don't you remember what happened last time you drunkposted? :p Wasn't drunk today, just was back from work... *sigh* work at the beer department of the local store :lol:...  [Read More]
Posted in: Marius Fett's W.I.P
 Quanon
01-17-2011, 8:37 AM
#126
Sweeeeeeeeeeeeettt !!! Can't stop touching myself after seeing Vandar, imagening it's Marius on a red pillow, how odd!? :confused:...  [Read More]
Posted in: Marius Fett's W.I.P
 Quanon
01-04-2011, 2:06 PM
#121
@Marius: You want to have some A-class starting material for a nicer texture: look here; it's where I get most of my stuff. Just download, resize a bit, copy & Clonetool, do a small recolouring to your hearts content... et voila! Nice looking tex...  [Read More]
Posted in: Canderis's WIPs
 Quanon
10-03-2010, 9:28 AM
#165
Like I said, the skin is not done, or even hardly started. Héhéhé, I think we get that Mr. Candy, just toying with ya ;) Keep on the good work, you certainly improved a ton over the years and you keep on working, that's just awesome....  [Read More]
Posted in: Canderis's WIPs
 Quanon
09-29-2010, 7:23 AM
#152
HAhahhaa, sexy stuff Candy :lol:...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Quanon
09-02-2010, 3:17 PM
#235
so ok, all i have to do is the mdlops replacer and not worry about doing all that in gmax?? unlinking, relinking, resetxform, etc etc? im so confused. Ok; I'll try to summarize in a few steps how I do things: 1) Make the model: out of 1 Ngon or m...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Quanon
09-01-2010, 7:44 AM
#231
You don't use the replacer function of MDLops? Cause whenever I make a hilt I never have to touch the blades. And only the hilt it self gets replaced with my own model....  [Read More]
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