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Quanon

Latest Posts

Page: 6 of 35
Posted in: What's your Wallpaper? (56k ouchies)
 Quanon
01-13-2010, 12:39 PM
#1247
Had some fun in photoshop awhile a go. Main reason was this fun photo I found of this kid with a very weird helmet toy thing on his head :lol: Anyway, so it's a funky odd looking thing :D http://img43.imageshack.us/img43/5340/crazybastard2copy.jpg...  [Read More]
Posted in: Lightmaps for Dummies
 Quanon
01-11-2010, 2:36 PM
#4
A very nice tutorial Dis :) Its refreshing to see another way of doing things in Max and trying to explain in it a clear way, so people understand what the hell your infact doing :p Really a very nice tutorial! We want more! We want more! We want mo...  [Read More]
Posted in: I, Fanficcer
 Quanon
01-10-2010, 10:26 AM
#13
It is good...once you overlook the "typoes".....and poor grammar....... :rofl: :rofl: :rofl: :rofl: :ugh:...  [Read More]
Posted in: I, Fanficcer
 Quanon
01-09-2010, 3:55 PM
#4
Can't wait for the screwdivers... eh screwdriver... o_Q :lol:...  [Read More]
Posted in: Area model export problems
 Quanon
01-16-2010, 7:13 AM
#20
That's strange... a whole new scene? And it crashes again? There must be something you do "wrong", to cause the crash. Allthough mystery crashes are not that uncommon. Sleheyron Market area, part Z, comes to mind. A model I only corrected...  [Read More]
Posted in: Area model export problems
 Quanon
01-05-2010, 8:10 AM
#12
Blast. That's rather disturbing... :-s Did you use extrude on an edge? Extruding on edges is bad voodoo in my book. Had nothing but trouble with it. Crashing Max or Kaurora. Did you have one Mesh, which was hard to shape, you know, you messed aroun...  [Read More]
Posted in: Area model export problems
 Quanon
01-04-2010, 9:35 AM
#7
Welding, or just deleting migh get rid of the bugger. If that is your problem. I've had stubborn areas, before... and I can't remember why they crashed......  [Read More]
Posted in: Area model export problems
 Quanon
01-04-2010, 7:09 AM
#4
A potential trouble maker could be 2 vertices on top of eachother, in the same Mesh. Had that problem a few times, made Kaurora crash badly....  [Read More]
Posted in: New area Walkmesh problem
 Quanon
01-04-2010, 7:11 AM
#4
Ah, I see Dis helped you out :) I did got your PM on the subject, but hadn't found the time to anwser it yet. Looking forward to see your area ^_^...  [Read More]
Posted in: NWmax for 3dsMax 2010 problem
 Quanon
12-16-2009, 3:34 PM
#4
Hmmm, its weird though... Tried to re download? Or just paste in again the NWmax folder into the Scripts folder. Could be a glitch that happened. If things don't work out, here's a download linky to my version:http://www.mediafire.com/?mwgq1vqz4iz...  [Read More]
Posted in: NWmax for 3dsMax 2010 problem
 Quanon
12-16-2009, 2:24 PM
#2
Oh, thats odd? I'm using Max 2010 and Gmax without trouble. Any idea what version of Gmax you downloaded? I got 0.8 b60...  [Read More]
Posted in: GameInformer Talks Revan with Daniel Erickson
 Quanon
12-10-2009, 12:35 PM
#27
Yes, a good point. But IMO TSL was a great game, that brought a nice depth to SW. Its kinda sad Bioware just flushes it out, well, I wouldn't be so bugged by it, if it got replaced by something good. Or better. But after reading that, I'm not so imp...  [Read More]
Posted in: GameInformer Talks Revan with Daniel Erickson
 Quanon
12-10-2009, 4:46 AM
#24
I think it's mostly up to Lucas Licensing. Ah, yes, its those people I mean :p I always thought the EU of Star Wars was rather nicely done, because there where so few retcons and odd bits in it. It all hangs together in a nice way. Though I guess...  [Read More]
Posted in: GameInformer Talks Revan with Daniel Erickson
 Quanon
12-09-2009, 12:56 PM
#19
Isn't the whole canon thing in the hands of Lucas Arts. IIRC, the whole Lucas mostly keeps a close eye on what gets written and drawn. Doesn't each game, comic & book pass a certain "test";before launching it. Its really strange, they...  [Read More]
Posted in: HAPPY BIRTHDAY SITH HOLOCRON!
 Quanon
12-06-2009, 6:10 AM
#7
Happy B-day, ma favourite Holocron. Enjoy yourself!...  [Read More]
Posted in: T.W.O Ion Rifle Pack
 Quanon
12-14-2009, 6:35 AM
#9
Oooooh :drool2: When is this bit of your awesome gun mods out? :p...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
12-02-2009, 12:23 PM
#235
:lol: Good heavens, why is everyone saying I'm better drunk :lol:...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
12-02-2009, 8:06 AM
#233
Quanon, disbeliever, can't you just use Sithspecter's model for your own project? Not really, not because the model is ugly or something, but off the style differance. Go back to what Dis has made cylinder buildings look like, and those seen in Sit...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
12-01-2009, 11:21 AM
#227
Honestly I didn't find SithSpecters PMs that offensive. Could it have been worded differantly, yes, sure. I'm standing in the middle here, keep the door open. Else we'll have to agree, that we don't take input from anyone. And its just the two of u...  [Read More]
Posted in: Disbeliever's crazy project!
 Quanon
12-01-2009, 10:45 AM
#225
Long defensive post. Okay, easy now Dis. I'm certain SithSpecter isn't planning a hostile take-over for our modding project. If SS is as a 3D nutter as I am, he continued doing models and such, though he said he was on a modding brake. No doubt th...  [Read More]
Posted in: The art dumping grounds !
 Quanon
01-15-2010, 2:39 PM
#38
And for something completely differant. http://img85.imageshack.us/img85/671/soldier001.jpg...  [Read More]
Posted in: The art dumping grounds !
 Quanon
01-10-2010, 12:37 PM
#37
Smitten, by the uber sexyness in the SW universe: Twi'leks! http://www.lucasforums.com/picture.php?albumid=103&pictureid=5603 Another little something: http://www.lucasforums.com/picture.php?albumid=103&pictureid=5606...  [Read More]
Posted in: Canderous Glory mod now in progress
 Quanon
12-17-2009, 7:24 AM
#43
Aha a new area model :p Its a pretty nice start, euh... finsih!...  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 Quanon
12-10-2009, 4:24 AM
#4
@DarthParametric: It looks a bit more evolved then what the conversation trees and choices of K1 and TSL looks like. It was a rather nice read though. And seeing how much works creeps into even these limited dialogues. o_O I can see why they only g...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Quanon
01-11-2010, 9:41 AM
#683
Nice, very nice! This should be MUST read material for all the rookies who want to do a major NEW kotor 3. :lol: Really, this is golden stuff, not overly negative, as is often the response to youngsters(in modding, not in age ;) ) who want to do som...  [Read More]
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