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Quanon

Latest Threads

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Posted in: Quanons Big Sell out!!!
 Quanon
02-20-2011, 11:31 AM
#1
Copied my thread out of Holowan, as I figured it actually fitted best in this section. I'll leave the thread in HL to discuss or ask questions about all this... or perhaps the moderator team can just banish it forever!!! :lol: What seems best in the...  [Read More]
Posted in: Quanons Big Sell out!!!
 Quanon
02-06-2011, 4:13 PM
#1
Howdy folks, I've decided to zip and pack up all of my 3D stuff that I ever made; but never released. Since I was sort of back into modding a bit, things seem to have fallen quiet still again. So much even I can't remember when I did something usefu...  [Read More]
Posted in: Soul Caliber sword.
 Quanon
03-10-2009, 7:29 AM
#1
Hello, Time to release another mod. Well a small one. Just one sword, based on the one of the fighting game Soul Caliber. Tried my best to make it the same, hope you enjoy swinging and slicing it about. Readme: ============ SOUL CALIBER ========...  [Read More]
Posted in: [TUT] Quanons Tips on Skinning/Texturing
 Quanon
02-16-2009, 10:47 AM
#1
Hello, In this thread I'll attempt to show you some tricks I use in Photoshop to create skins/textures for your weapon models and other 3D things from the Kotor game. If you got questions, comments or suggestions go to the Holowan thread here. (htt...  [Read More]
Posted in: Modelling an new area!
 Quanon
01-27-2009, 12:41 PM
#1
The tutorial thread can be found here: CLICK (http://www.lucasforums.com/showthread.php?p=2582171#post2582171) Hello again! What a bump and thread necromancy! Har har har! I'm back with a new set of tutorials about area modelling and everything env...  [Read More]
Posted in: Modelling an new area!
 Quanon
01-27-2009, 12:39 PM
#1
The discussion thread can be found here: CLICK (http://www.lucasforums.com/showthread.php?p=2582172#post2582172) Hello again! EDIT: Part VI uploaded. I'm back with a new set of tutorials about area modelling and everything envolved around it. Looki...  [Read More]
Posted in: Dantooine Retextured
 Quanon
10-05-2008, 2:25 PM
#1
Hey I've been peeking into my override and found out I still haven't released this small retexturing job I did on Dantooine. Its nothing MAJOR, just some swapping and recoloring, some of'em are made by scratch. Anyway have a look at the screens:...  [Read More]
Posted in: The art dumping grounds !
 Quanon
08-20-2008, 6:43 AM
#1
Ahoy, there ! Got a piece of art, a sketch, a droodle or anything inbetween come "dump" it here. It matters not if it's superb classy like the Mona Lisa or a Windows Paint picture. This thread is mend/ meant (urgh spelling )to be casual t...  [Read More]
Posted in: Tutorial: Skinning a body ! :D
 Quanon
03-01-2008, 10:51 AM
#1
No, this has nothing to with butchering or psycho murders. This about skinning/texturing. A little while a go I got a PM, asking me to write down some helpfull tips on how to use photoshop in re-skinning bodys of Kotor/TSL. Well here it is ! EDITE...  [Read More]
Posted in: Help ! Confused about trigger spawning enemys
 Quanon
01-22-2008, 6:44 AM
#1
Title says all : Thing is I got my transitions that work fine, so spawning NPCs with triggers should be almost the same... Still I got no results, nothing spawns ... bugger : So here the trigger setup in K-GFF : http://i116.photobucket.com/albums/...  [Read More]
Posted in: Visual effect script : how and where to add ?
 Quanon
01-06-2008, 8:15 AM
#1
I'll clearify the title : I would need somesort of visual effect , that blocks the PC and the party from going in to this corridor . I was thinking something like a Force Wall or to use that "smoke and lightning " ground based effect , sp...  [Read More]
Posted in: Need help to get a gun correctly in the game
 Quanon
09-24-2007, 12:35 PM
#1
Hey , Just making some gun models . I got already one in the game , but ... BUT , its at the wrong place , somewhere down behind the knee . Its looks rahter painfull when you start shooting :lol: ! Here's a screeny , floating guns :D : http://i11...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 Quanon
09-07-2007, 4:43 PM
#1
Wooot ! Magnulls program does work like a charm ! :lol: I proudly present , together with GloveMaster : a new never before seen area in KOTOR ! It took us some work and a couple of test runs , but the result is ... AWESOME ! http://i116.photobucke...  [Read More]
Posted in: UVW-Mapping Tutorial of somesorts
 Quanon
09-07-2007, 12:47 PM
#1
Hello all ! Here to post that I just finished a long tutorial / guide on how to unfold your mappings of 3D models . It has lots of screenshots to show where and what to click . I tried to show some handy tricks and things you need to look out for ....  [Read More]
Posted in: Making Custom Textures with Photoshop
 Quanon
09-01-2007, 3:56 PM
#1
Mod note: Copied from this thread (http://www.lucasforums.com/showthread.php?t=181975), please post any comments or questions there. ~M By demand ( under threat of torture ;) ) our friend GloveMaster asked me how I did most of the retexturing of Tar...  [Read More]
Posted in: Troublesome Ship needs help !!!
 Quanon
04-07-2007, 12:25 PM
#1
Hey , I just recently modelled a spaceship . And know I had the crazy idea to add the ship in an area in Kotor 2 as a placeable . Outside the walkmesh ofcourse . With lots of help of GM , we still have one "big" problem : the ship is very...  [Read More]
Posted in: Moddeling a gun same as Saber ?
 Quanon
01-12-2007, 4:03 PM
#1
Hello , just finished a blaster model and want it to import it in TSL . It's been awhile since I did this kind of thing for TSL . Should I follow the same step like in T7 tutorial for Lightsabre hilts ? Or are guns and blasters treated differently ?...  [Read More]
Posted in: Quanon's Art
 Quanon
12-20-2006, 2:29 PM
#1
ALread , I dared to draw a Darth Nihilus , well its just the ruff sketch version now . I''l post more finished step later on ! So ... enjoy and any comment is welcome . http://i116.photobucket.com/albums/o34/slazzir/Zer2copy.jpg...  [Read More]
Posted in: [Illustrated Fic]Passion of the Sith
 Quanon
11-08-2006, 2:43 PM
#1
Heyo , this is my first attempt at writing out a story . Hope its good , any comments are welcome , I'll only use this thread for story , the other one is just for my drawings :) Anyway here's part one of my Nameless Fic . PART I: At the front-door...  [Read More]
Posted in: [ART] Give me some feedback on these sketches
 Quanon
10-31-2006, 9:00 AM
#1
Hey all, I'm new to this forum . Been busy with some modding for kotor , but now I just made some sketches / drawings . THeir mostly some loose character's . I'm not sure what the story will be come ... I never wrote a fan-fic before . And english is...  [Read More]
Posted in: Head floating next to body !
 Quanon
10-26-2006, 1:57 PM
#1
Hey , I just did some remoddeling on PFHA05-head , moved some vertesses around , added some new things I made myself . It compiles , I put it in override folder . It works in the game , no deformations on the head-mesh itself , but it just floats on...  [Read More]
Posted in: Problem with importing mdl-file into 3d max 8.0
 Quanon
08-25-2006, 4:52 PM
#1
I wonder if anyone can help me with this ; I extracted the of helmet 10 with kotortool and now I want to import in 3d max , I've got NWmax running in 3d max and I use it to import the mdl file . But when I click import I got the following error : Bin...  [Read More]
Posted in: Same Named files in mods ?
 Quanon
08-24-2006, 7:53 AM
#1
Hey I've downloade some mods that I wanted to try out , but alot off them are using the same name for certain files . But I saw some screenshots who uses severall mods . So can I go around this problem , I've heard of merging or something like that ?...  [Read More]
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