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Marius Fett's W.I.P

Page: 3 of 4
 Laar_Dha
10-29-2009, 11:03 AM
#101
Nice.:thmbup1: I love the new icons.
 Jedi_Man
10-29-2009, 11:23 AM
#102
Yes, I LIKEY! most of the icon pictures just show a generic pic for something that looks almost nothing like it. This looks awesome.
 Marius Fett
10-29-2009, 12:09 PM
#103
Cheers guys. I forgot to post this one earlier, it's the new icons for the default clothing:

http://i714.photobucket.com/albums/ww141/MariusFett/iio2.jpg)
 Rinku
10-29-2009, 2:53 PM
#104
I really like the icons it is going to be awesome :D
 disbeliever
10-29-2009, 3:01 PM
#105
Looking good man
 JuniorModder
10-29-2009, 3:01 PM
#106
Adding to the list of mods I must download when I get around to buying KotOR 1 for the PC.

Very cool! The look fresh and very professional!

JuniorModder
 Marius Fett
10-29-2009, 3:02 PM
#107
I've decided. I'm going to make new icons for the weapons, but i'm going to release them separate to the armour etc.

I'll release the new icon sets in sort of little packs. Armours, melee weapons, ranged weapons, head gear, etc etc.

When i'm done with those, if i'm feeling really productive, I might go for implants etc as well, but that's unlikely.
 TriggerGod
10-29-2009, 7:04 PM
#108
http://i714.photobucket.com/albums/ww141/MariusFett/portraits.jpg)

My one problem with these portraits is that those are just the models imported into Max, took a render of it, and then pasted them into portraits. The models themselves don't show much emotion, which is a good choice for living characters. If you make an update, take a picture of them from in game (in a well-lit area, preferable. :P) and use that instead. You might also want to do that with the droids as well, since you can't really imitate the effects that they have in 3ds that well (you can add a spec map, and any other maps, and they might simulate it, to a degree)

Long story short, 3ds max renders aren't very good portrait material, ingame shots are.
 Marius Fett
10-30-2009, 8:44 AM
#109
Long story short, 3ds max renders aren't very good portrait material, ingame shots are.

In your opinion.
 Darth InSidious
10-30-2009, 9:29 AM
#110
~words~

Yeah, but the character faces don't show any emotion anyway, so it's a moot point.
 Astor
10-30-2009, 9:35 AM
#111
I like those portraits, even if a few of them look like mugshots for Republic Security. :p

They're a definite improvement over the original ones.
 ForeverNight
10-31-2009, 4:59 PM
#112
Well, a few of them are a little rough around the edges :)

I like the new icons for the Armors, and can't wait for them to be released -unless I've missed it- as it's difficult to determine what each image translates to in the inventory.
 Quanon
10-31-2009, 5:42 PM
#113
Long story short, 3ds max renders aren't very good portrait material, ingame shots are.

Nonsense, you got far more controle in 3Ds Max, plus its uber render powers, to do far better shots.

Yes, these straight forward shots are perhaps not the best that could've been done. But, hell taking screenshots? Then messing about in PS to cut out and stuff... Its all more a hassle, certainly with that idiotic stiff camera in the game.

You can infact pose the characters quiet nice in Max, if you want a cross eyed carth you can :p

Then again, I guess this all personal opinion, just didn't expect to read such rubbish from you, since you know to goddamn well what Max can do :p

You've proven that yourself a couple of times.
 TriggerGod
10-31-2009, 6:10 PM
#114
Nonsense, you got far more controle in 3Ds Max, plus its uber render powers, to do far better shots.

Well from a quick lookover (and another that I did just now), it doesn't look like much of this control was used. If it was, its not that noticeable.

Yes, these straight forward shots are perhaps not the best that could've been done. But, hell taking screenshots? Then messing about in PS to cut out and stuff... Its all more a hassle, certainly with that idiotic stiff camera in the game.

Yeah, it is a hassle, but in the end, getting it right can be worth it.

You can infact pose the characters quiet nice in Max, if you want a cross eyed carth you can :p
quite, but like I said, I don't see any of this control in the portraits.
 Qui-Gon Glenn
10-31-2009, 6:17 PM
#115
Well, a bit of much a'do over nothing, methinks trigger... but each side in this little race has merits of their own, so I am unable to declare a champion.... despite what we all know the real truth to be

"To each, their own"

I like these Marius, because they are very clean. Wonderful crisp definition.

However, your current subtitle is not :p

edit: Bean is ubiquitous these days! A stud-muffin, to be sure.
 Quanon
10-31-2009, 6:52 PM
#116
Well from a quick lookover (and another that I did just now), it doesn't look like much of this control was used. If it was, its not that noticeable.

Because Marius isn't really into the full 3D thing, though its nicer then what most people sometimes show. Perhaps he could have bugged me and asked how to do better shots and give the characters a pose.

Then again we all started from nowhere and climbed that hill steep modding hill slowly.


Yeah, it is a hassle, but in the end, getting it right can be worth it.


True, perhaps, that doing some hard work is going to pay it off. Though then again; using ingame shots... dunno... :lol:

Anyway, I'll hand it to you that more could've been done, but you can't say its god awefull quality. Though of course if thats your opinion go for it :p

Being a bit protective here for my mate Marious, so I'm biased :lol:
 Marius Fett
07-25-2010, 6:07 PM
#117
Right then bitches, i've done what basically amounts to **** all modding-wise for the past few months. And yesterday I decided to get up off of my great big arse and do something productive with my time. Then I decided nah bugger it, i'll mod instead. :D

And here's the result. A reskin of Mission Vao for K1, which is sort of a collaboration between myself and Quanon.

You may have seen a version of this texture floating about in various screenshots of mine and his before, but i've altered it quite a bit. Q's original had red skin eyes and lips.

My new version is caucasian and has a more human looking mouth and eyes.

Aaaaanyway, enough blabbering...

Here be it:

http://i714.photobucket.com/albums/ww141/MariusFett/1-2.jpg)

I shall release... When I can be bothered. :D
 Darth Payne
07-25-2010, 6:54 PM
#118
Holy crap, she looks GREAT. :)

Will there be a reskin of her outfit as well?
 Marius Fett
07-25-2010, 10:42 PM
#119
..her clothes are already different.. look at the originals and see :p
 Marius Fett
01-03-2011, 7:44 PM
#120
THREAD REVIVAL!! :D

Ok guys and gals, i've been off the modding scene for quite some time now, but i'm just starting to get back into the swing of things.

I've not done anything particularly of note as of yet, though I do have a lightsaber hilt i'm reasonably happy with. Now, I know ArmyAJ already released a version of Revan's hilt just recently, but here's my take on it:

http://i714.photobucket.com/albums/ww141/MariusFett/SCRN_revsab1.jpg)

Aaaaand here's the reference picture I used:

http://i714.photobucket.com/albums/ww141/MariusFett/Revan_saber.jpg)

And a textured version:

http://i714.photobucket.com/albums/ww141/MariusFett/SCRN_revsab2.jpg)

(I know the textures very basic, but at the end of the day, it's a simple hilt. What more could I do? :xp:)

I plan to release this as a sort of small set with two sabers in, one blue, one red, complete with some special crystals.

Anyway, that's it for now. Kick on. :D
 Quanon
01-04-2011, 2:06 PM
#121
@Marius: You want to have some A-class starting material for a nicer texture: look here; it's where I get most of my stuff. Just download, resize a bit, copy & Clonetool, do a small recolouring to your hearts content... et voila! Nice looking texture for an outstanding model.

Really nice to see such a sweet model!

CLICK FOR AWESOME TEXTURES (http://www.cgtextures.com/)
 TriggerGod
01-04-2011, 5:48 PM
#122
THREAD REVIVAL!! :D

Ok guys and gals, i've been off the modding scene for quite some time now, but i'm just starting to get back into the swing of things.
Good job, Im finding hard to continue modding with the new challenges I face with my AP classes and the fact most of my mod tools refuse to work. :I

I've not done anything particularly of note as of yet, though I do have a lightsaber hilt i'm reasonably happy with. Now, I know ArmyAJ already released a version of Revan's hilt just recently, but here's my take on it:

http://i714.photobucket.com/albums/ww141/MariusFett/SCRN_revsab1.jpg)

Aaaaand here's the reference picture I used:

http://i714.photobucket.com/albums/ww141/MariusFett/Revan_saber.jpg)

And a textured version:

http://i714.photobucket.com/albums/ww141/MariusFett/SCRN_revsab2.jpg)
A while back I did the same hilts, along with starting on Bastila and Malak's "canon" hilts (Bastila's was conspicuously very similar to the vanilla double blade, Malak's was difficult for me to model due to perspective), but due to my complications I never ended up getting them in game, or even exporting them.

(I know the textures very basic, but at the end of the day, it's a simple hilt. What more could I do? :xp:)
What I end up doing more and more nowadays in whatever I do in photoshop regarding texturing (despite not modding, I'm still working on some WIPs for other projects, one of my projects, called Lucky Seven, has an album here that has some models in it[/shamelessplug]) is starting off with the base color (for metals like what the majority of the hilt is, starting off with a solid gray) then adding detail (highlights, shadows, flaws), and I do end up using a lot of reference from cgtextures.com, like what Quanon suggested (I don't rely on the pictures there, I use them however more for how a metal texture is meant to look, and on scratches and other assorted flaws)
 Marius Fett
01-08-2011, 8:47 AM
#123
Update on the hilt:

http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-0813-36-42-96.jpg)
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-0813-41-03-99.jpg)

Getting a new texture on this thing was turning out to be WAY more trouble than it's worth (my UV map decided to keep screwing itself up whenever I changed it), so i've decided to just release it as-is.

Just got a few tweaks to make, then i'll get it up. :)
 Marius Fett
01-17-2011, 7:04 AM
#124
Just about to start uploading the Revan lightsabers now, so I thought i'd post an update. The Mission skin will be uploaded today too (finally) which means all the mods I currently have completed will be uploaded (hopefully) by the end of the day.

As for my current modding efforts, i've been working on a few NPC appearance tweaks. There are two in what i'd call an acceptable state right now both of which are skins I made for personal use a long time ago, which I have updated now to reflect my now more advanced skills (or possible lack thereof as some might say:p)

Anyway, here they are:

http://i714.photobucket.com/albums/ww141/MariusFett/uthar.jpg)

http://i714.photobucket.com/albums/ww141/MariusFett/uthar2.jpg)

http://i714.photobucket.com/albums/ww141/MariusFett/vandar.jpg)

There's also a content mod i'm due to start work on soon, but i'll save details on that for when i've got some work done on it and it's at a stage where I can share some early screenshots with you all.
 Darth Payne
01-17-2011, 7:12 AM
#125
Those skins look *very* nice.
 Quanon
01-17-2011, 8:37 AM
#126
Sweeeeeeeeeeeeettt !!!



Can't stop touching myself after seeing Vandar, imagening it's Marius on a red pillow, how odd!? :confused:
 Qui-Gon Glenn
01-17-2011, 10:12 AM
#127
Can't stop touching myself after seeing Vandar, imagening it's Marius on a red pillow, how odd!? :confused:EEEEeeeeeewwwwww.

European brotherly love? :p

Cool skins, wonder Marius 3D if you have an original Vandar skin for a before/after look? I haven't played far enough to see Vandar in a looong time...

The Revan hilt looks great in the screens... the details at the base are excellent!
 Marius Fett
01-17-2011, 11:05 AM
#128
Q, every day you find yet new ways to amuse/disturb me... Don't you remember what happened last time you drunkposted? :p

Cool skins, wonder Marius 3D if you have an original Vandar skin for a before/after look? I haven't played far enough to see Vandar in a looong time...

Sure, i'll get a comparison shot for you now. :)

EDIT:

Here you go:

http://i714.photobucket.com/albums/ww141/MariusFett/yodavandar.jpg)

Vandar > Yoda :D

In other news, the Revan lightsabers have been uploaded and should be on KotORFiles before too long. Same deal with the Mission skin. :)
 Quanon
01-17-2011, 12:23 PM
#129
Q, every day you find yet new ways to amuse/disturb me... Don't you remember what happened last time you drunkposted? :p


Wasn't drunk today, just was back from work... *sigh* work at the beer department of the local store :lol:
 Qui-Gon Glenn
01-18-2011, 12:14 PM
#130
Cool comparison shots Marius! Thank you.... I think I like this reskin at least as much as those I have seen before, possibly more! The coloring is quite good I think, well done :clap2:
 Marius Fett
01-18-2011, 5:49 PM
#131
For my next trick, i've decided to try my hand at a few Force Powers. Here's a (rather badly done) video of the first one i've made:

http://www.youtube.com/watch?v=yFBOT3r7NKE)

Based on the power Nihilus uses on Sion in one of the cut cutscenes.

As you can see, at the moment it's set up to replace Force Lightning, as this was quicker to do than making it a power in and of itself for the testing phase.

I did it this way so I could get the code right before I do the fiddly bits of making it a standalone power.

More powers coming soon. ^_^
 LDR
01-18-2011, 6:13 PM
#132
It reminds me of the force powers that the Brotherhood of Shadow used...

...Question Mark...
 TriggerGod
01-18-2011, 6:22 PM
#133
It reminds me of the force powers that the Brotherhood of Shadow used...

...Question Mark...

Even if he did get inspiration from BoS, then its still all his scripting, as most script functions in K1 are unusable in TSL (IIRC)
 redrob41
01-18-2011, 8:19 PM
#134
And here's the result. A reskin of Mission Vao for K1, which is sort of a collaboration between myself and Quanon.

You may have seen a version of this texture floating about in various screenshots of mine and his before, but i've altered it quite a bit. Q's original had red skin eyes and lips.

My new version is caucasian and has a more human looking mouth and eyes.

Aaaaanyway, enough blabbering...

Here be it:

http://i714.photobucket.com/albums/ww141/MariusFett/1-2.jpg)

I shall release... When I can be bothered. :D
I think it looks cool that when she gets dressed, she just puts a vest overtop of her sports bra. The problem I see, is that when she puts her boots and belt on, her sports trunks somehow get 'magically' shorter. Perhaps you could make the trunks the same length for both the underwear model and the normal clothes model? I can't remember offhand if the underwear model has the edge of the trunks modelled onto the leg.
 LDR
01-19-2011, 5:57 AM
#135
She looks like a hooker. :xp: Not that I'm complaining...
 Marius Fett
01-20-2011, 2:11 AM
#136
Good point, Redrob, I never noticed that. I'll see if I can fix it for a future release.

In other news, i've made another Force Power, based off Sions healing ability.

Also, i've been working on the Nihilus power some more and it's nearly done. Just a few more tweaks to make. I'll see if I can post a video of the updated version later tonight.
 Quanon
01-20-2011, 2:20 PM
#137
She looks like a hooker. :xp: Not that I'm complaining...

Adding (body?)fishnetting would improve that look :lol:
 Sith Holocron
01-20-2011, 4:06 PM
#138
In other news, I've made another Force Power, based off Sions healing ability.

Doesn't something like that already exist? According to this page (http://knightsoftheoldrepublic.filefront.com/file/Sions_Force_Power_Heal;73669), something like that came out in 2006.
 Marius Fett
01-20-2011, 5:44 PM
#139
Oh, I don't recall ever seeing that before. Oh well, now there are two versions of it. ^_^

In other news, my Revan lightsabers are now available for download:

http://knightsoftheoldrepublic.filefront.com/file/Revans_Lightsaber_Pack;118137)
 Marius Fett
01-29-2011, 7:10 AM
#140
Not done a great deal this past week, except start on that 'content mod' I mentioned on page 3.

Here's a few screenies:

http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-02-01.png)
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-42-15.png)
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-47-34.png)
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-49-68.png)
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-52-84.png)
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2912-00-22-49.png)

Just a few random snippets from the conversation which starts the ball rolling. :D

That's all for now, folks. :D

Btw, sorry about the less than great quality of the screenshots, i'll have that fixed by next time.
 newbiemodder
01-29-2011, 8:20 AM
#141
I like where the story is going Marius....screenshots are fine btw.
 Zhaboka
01-29-2011, 2:54 PM
#142
Story is taking a great turn, yes. That aspect of Tatooine always confused me.

Are you considering VOs?
 Marius Fett
02-09-2011, 6:29 AM
#143
 Zhaboka
02-09-2011, 9:45 AM
#144
Is he a new party member or is he a PC head?
 Slstoev
02-09-2011, 3:12 PM
#145
Mostly likely a head by the above pics.
 Salzella
02-09-2011, 3:46 PM
#146
Wow, with a bit of re-skinning to make him look like less of a junkie that would be an absolutely absolutely fantastic head.
 Marius Fett
02-10-2011, 6:06 AM
#147
Yeah, it's a PC head. I've got various other mods I made a while back which make other NPC heads selectable, but i'm pretty sure they've all been released before, by other authors, so i'm not sure it's worth me releasing them myself.

What do you think?
 Quanon
02-10-2011, 6:54 AM
#148
Sweeeett :p
 Working Class Hero
02-19-2011, 12:03 AM
#149
I wasn't aware that it's allowed to use the k1 scout model in tsl.
 Rtas Vadum
02-19-2011, 1:40 AM
#150
I wasn't aware that it's allowed to use the k1 scout model in tsl.

It is, but only because the model and texture for it are within TSL's files. The same goes for the Scoundrel and Soldier clothing, I believe.
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